TextureMapToSphere prevent seam is wrong
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
As per Greenfield, our TextureMapToSphere "Prevent Seam" is wrong. What it tries to do is draw the texture on the sphere twice. What it should do is draw the texture on the sphere, then CONTINUE to draw it one more time around. That way, if there are minor holes, the second draw of the texture will catch it.
A good test texture is here: Use the world map, found at http://www.oera.net/How2/PlanetTexs/EarthMap_2500x1250.jpg