ParaView issueshttps://gitlab.kitware.com/paraview/paraview/-/issues2023-12-04T14:56:19-05:00https://gitlab.kitware.com/paraview/paraview/-/issues/22405CAVEInteraction: in Python interactor, object/attribute pulldowns should be b...2023-12-04T14:56:19-05:00Cory Quammencory.quammen@kitware.comCAVEInteraction: in Python interactor, object/attribute pulldowns should be blankAccess to all proxies and their properties is already available within the script.Access to all proxies and their properties is already available within the script.5.13 (Summer 2024)https://gitlab.kitware.com/paraview/paraview/-/issues/19606Poor Volume Rendering in VR mode ...2021-03-24T06:46:44-04:00Niklas RoeberPoor Volume Rendering in VR mode ...The volume rendering of VTK image data is of pretty poor quality if visualization is streamed to VR googles. It appears that sometimes too few slices are used for volume rendering, or that no interpolation takes place between the slabs. ...The volume rendering of VTK image data is of pretty poor quality if visualization is streamed to VR googles. It appears that sometimes too few slices are used for volume rendering, or that no interpolation takes place between the slabs. This only happens for the GPU based volume rendering, but also not for all volumes. The standard engine data set has this poor rendering, the ParaView internal Wavelet does not. Yet the Wavelet exhibits another issue. If you volume render the Wavelet in VR, please interact with it using "Pick" and move it around and watch from different sides. The volume texture appears to be skewed at places, showing clearly a wrong scaling. If required, I can try a screen capture.
Thanks and Cheers,
Niklas
@ken-martin @michael.migliorehttps://gitlab.kitware.com/paraview/paraview/-/issues/19595anaglyph stereo eye angle not dynamic, eye strain2021-03-24T06:47:03-04:00Andrew Annexanaglyph stereo eye angle not dynamic, eye strainReposting an issue I reported at https://discourse.paraview.org/t/zoom-dependent-eye-angle-for-anaglyph-stereo/3236
In Paraview 5.7.0 on macOS it appears that when using anaglyph stereo, the camera does not dynamically update the eye an...Reposting an issue I reported at https://discourse.paraview.org/t/zoom-dependent-eye-angle-for-anaglyph-stereo/3236
In Paraview 5.7.0 on macOS it appears that when using anaglyph stereo, the camera does not dynamically update the eye angle setting while zooming in/out of a scene. I am loading digital elevation models with overlain imagery so I tend to zoom into small areas of the scene. Currently without dynamic updates to the eye angle, as I zoom in I experience eye strain and pain as the effective separation of the left and right cameras increase and then the stereo effect fails past a certain zoom level. attached are screen shots that should illustrate this effectively, notice at the more zoomed in view the distance between the views of the left and right cameras effectively increase.
![Screen_Shot_2020-01-18_at_1.50.40_PM](/uploads/8d5407928c07c245f6d13868dc664e85/Screen_Shot_2020-01-18_at_1.50.40_PM.png)
![Screen_Shot_2020-01-18_at_1.50.58_PM](/uploads/25fdb75e7600037ab6e31d090458eee7/Screen_Shot_2020-01-18_at_1.50.58_PM.png)https://gitlab.kitware.com/paraview/paraview/-/issues/19038ParaView Quad Buffer Crystal Eyes stereo does not work on certain system conf...2022-04-01T12:28:31-04:00Mathieu Westphal (Kitware)ParaView Quad Buffer Crystal Eyes stereo does not work on certain system configuration"Crystal Eyes" stereo rendering has been reintroduced in ParaView master. However it does not seem to work on certain system.
How to reproduce :
- Use a stereo capable computer (Quad Buffer GPU, 120Hz screen, no compositor)
- check that..."Crystal Eyes" stereo rendering has been reintroduced in ParaView master. However it does not seem to work on certain system.
How to reproduce :
- Use a stereo capable computer (Quad Buffer GPU, 120Hz screen, no compositor)
- check that stereo is working on your system with `glxgears -stereo`
- Download ParaView 5.7.0 release (5.3 -> 5.6.0 is not working )
- ./bin/paraview --stereo --stereo-type="Crystal Eyes"
- Wavelet, Apply
- check for visible stereo
| GPU | Driver | OS | Desktop Environment | ParaView version | State |
| ------ | ------ | ------ | ------ | ------ | ------ |
| K620 | 390.116 / 440.32 | Ubuntu 16.04 | Any | 5.X | KO |
| K1100M | 390.? | Debian 9 | Xfce | ? | KO |
| P4000 | 390.116 | Ubuntu 18.04 | awesome | ? | OK |
| M4000 | ? | ? | ? | ? | OK |
| K4200 | ? | ? | ? | ? | OK |
| A6000 | 510.14 | Ubuntu 20.04 | OpenBox | 5.10.1 | KO |
| AMD WX3100 | 26.20.13028.13 | Windows 10 21H2 | - | 5.10.0 | OK* |
* OK - works
* KO - doesn't work
\* Generates OpenGL GL_DRAW_BUFFER cache state related warningshttps://gitlab.kitware.com/paraview/paraview/-/issues/14704Stereo mode and Selection Display Inspector2021-03-23T09:55:48-04:00Kitware RobotStereo mode and Selection Display Inspector**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=14704). Further discussion may take place here.**
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When I want to display the ID of points/cells of a mesh via Selection Disp...**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=14704). Further discussion may take place here.**
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When I want to display the ID of points/cells of a mesh via Selection Display Inspector with paraview 4.1.0 (using paraview --stereo --stereo-type="Crystal Eyes"), ID is displayed in 2D instead of 3D, i.e mesh is in stereo mode but not the ID.https://gitlab.kitware.com/paraview/paraview/-/issues/12927Volume Display doesnt work in a cave environment2022-05-06T14:59:10-04:00Kitware RobotVolume Display doesnt work in a cave environment**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=12927). Further discussion may take place here.**
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Dear Madam and Sir !
cave environment volume display only show part of t...**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=12927). Further discussion may take place here.**
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Dear Madam and Sir !
cave environment volume display only show part of the ima
pvx used:
I have two Cave's one 3 Screen :
pvx:
<?xml version="1.0" ?>
<pvx>
<Process Type="client"/>
<Process Type="server">
<Machine Name="n001"
Environment="DISPLAY=:0"
LowerLeft= "-2.0 -0.5 -2.0"
LowerRight="-0.8 -0.5 -2.0"
UpperRight="-0.8 0.5 -2.0" />
<Machine Name="n002"
Environment="DISPLAY=:0"
LowerLeft= "-1.0 -0.5 -2.0"
LowerRight= "0.2 -0.5 -2.0"
UpperRight= "0.2 0.5 -2.0" />
<Machine Name="n003"
Environment="DISPLAY=:0"
LowerLeft= "0.0 -0.5 -2.0"
LowerRight= "1.2 -0.5 -2.0"
UpperRight= "1.2 0.5 -2.0" />
</Process>
</pvx>
on one cave 4 walls:
<?xml version="1.0" ?>
<pvx>
<Process Type="client" />
<Process Type="server">
<Machine Name="n005"
Environment="DISPLAY=:0"
LowerLeft=" -1.2 0 -1.2"
LowerRight=" 1.2 0 -1.2"
UpperRight=" 1.2 2.4 -1.2" />
<Machine Name="n006"
Environment="DISPLAY=:0"
LowerLeft=" 1.2 0 -1.2"
LowerRight=" 1.2 0 1.2"
UpperRight=" 1.2 2.4 1.2" />
<Machine Name="n007"
Environment="DISPLAY=:0"
LowerLeft= " 1.2 0 1.2"
LowerRight="-1.2 0 -1.2"
UpperRight="-1.2 2.4 -1.2"/>
<Machine Name="n008"
Environment="DISPLAY=:0"
LowerLeft= "1.2 0 1.2"
LowerRight="-1.2 0 1.2"
UpperRight= "1.2 0 -1.2"/>
</Process>
</pvx>
the command for starting the server is:
/jkudv/packages/openmpi/bin/mpirun -bynode -machinefile /jkuvrc/dv/packages/ParaView-3.12/config/machinefile_cave.txt /jkuvrc/dv/packages/ParaView-3.12/bin/pvserver /jkudv/packages/ParaView-3.12/config/cave.pvx
or curved screen:
/jkudv/packages/openmpi/bin/mpirun -np 3 -bynode -machinefile /jkudv/packages/ParaView-3.12/config/machinefile_curved.txt /jkudv/packages/ParaView-3.12/bin/pvserver /jkudv/packages/ParaView-3.12/config/curved.pvx
starting the client:
./paraview --stereo --stereo-type="Crystal Eyes"
1. Problem cave 4 wall only front is displayed no other screen.
2. Problem curved screen 3 wall sreen are opend correctly ( i can see from the background color )
but displaying a volume only half of the data is displayed.
with simple objects ( arrow line etc it works perfectly)
see Mail 2/9/2012 5.02 PM From Nikihil Shetty
thank you for helping in this issue
christianhttps://gitlab.kitware.com/paraview/paraview/-/issues/12806Fly Mode interactor style for VRPlugin2023-06-15T09:05:37-04:00Kitware RobotFly Mode interactor style for VRPlugin**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=12806). Further discussion may take place here.**
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Adding a fly mode will finish the basic list of interaction required for c...**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=12806). Further discussion may take place here.**
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Adding a fly mode will finish the basic list of interaction required for cave.https://gitlab.kitware.com/paraview/paraview/-/issues/12797Add 1-2 tests for ParaView VR interactor styles2023-06-15T08:59:44-04:00Kitware RobotAdd 1-2 tests for ParaView VR interactor styles**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=12797). Further discussion may take place here.**
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Currently we don't any tests for new VR interactor styles**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=12797). Further discussion may take place here.**
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Currently we don't any tests for new VR interactor styleshttps://gitlab.kitware.com/paraview/paraview/-/issues/11996Disable LOD when doing stereo2021-03-24T14:49:50-04:00Kitware RobotDisable LOD when doing stereo**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=11996). Further discussion may take place here.**
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Users report that when stereo is enabled, switching LOD decimation on and ...**This issue was created automatically from an original [Mantis Issue](http://paraview.org/Bug/view.php?id=11996). Further discussion may take place here.**
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Users report that when stereo is enabled, switching LOD decimation on and off when interacting can be very distracting to see. Maybe by default LOD should be off when stereo is enabled.