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Utkarsh Ayachit authored
This ensures that we don't end up rebuilding OpenGL data structures when toggling between LOD and non-LOD rendering. This partially undoes change in a0d446ae, which no longer seems relevant.
d7bca2e4
This ensures that we don't end up rebuilding OpenGL data structures when toggling between LOD and non-LOD rendering. This partially undoes change in a0d446ae, which no longer seems relevant.