Draft: Adding mesa egl
3 unresolved threads
3 unresolved threads
Merge request reports
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assigned to @mwestphal
added 8 commits
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30c1fbcf...6ed2bf94 - 7 commits from branch
paraview:master
- 9a8f6d10 - Adding mesaegl
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30c1fbcf...6ed2bf94 - 7 commits from branch
@ben.boeckel please review
related draft pvsb MR: paraview-superbuild!1086
- Resolved by Mathieu Westphal (Kitware)
1 set(CPACK_PACKAGE_FILE_NAME "${mesa_PACKAGE_FILE_NAME}-linux-${CMAKE_SYSTEM_PROCESSOR}") 2 3 set(library_paths 4 "${superbuild_install_location}/lib") 5 6 set(mesa_libraries 7 GL - projects/mesaegl.cmake 0 → 100644
1 set(mesa_type_args -Dplatforms=x11 -Dglx=auto -Dosmesa=false -Degl=enabled) No, we need libGL.so to be preloaded for EGL to work. If not, system is being used, at least this is what I see in ParaView and in F3D.
Edited by Mathieu Westphal (Kitware)
unassigned @mwestphal
assigned to @mwestphal
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