package require vtk
package require vtkinteraction


# Generate random planes to form a convex polyhedron.
# Create a polyhedral representation of the planes.

# get the interactor ui


# create some points laying between 1<=r<5 (r is radius)
# the points also have normals pointing away from the origin.
#
vtkMath mathObj
vtkPoints points
vtkFloatArray normals
normals SetNumberOfComponents 3
for {set i 0} {$i<100} {incr i 1} {
    set radius 1.0
    set theta  [mathObj Random 0 360]
    set phi    [mathObj Random 0 180]

    set x [expr $radius*sin($phi)*cos($theta)]
    set y [expr $radius*sin($phi)*sin($theta)]
    set z [expr $radius*cos($phi)]

    eval points InsertPoint $i $x $y $z
    eval normals InsertTuple3 $i $x $y $z
}

vtkPlanes planes
    planes SetPoints points
    planes SetNormals normals

vtkSphereSource ss
vtkHull hull
    hull SetPlanes planes

vtkPolyData pd
    hull GenerateHull pd -20 20 -20 20 -20 20

# triangulate them
#
vtkPolyDataMapper mapHull
    mapHull SetInputData pd
vtkActor hullActor
    hullActor SetMapper mapHull

# Create graphics objects
# Create the rendering window, renderer, and interactive renderer
vtkRenderer ren1
vtkRenderWindow renWin
    renWin AddRenderer ren1
vtkRenderWindowInteractor iren
    iren SetRenderWindow renWin

# Add the actors to the renderer, set the background and size
ren1 AddActor hullActor
renWin SetSize 250 250

# render the image
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
ren1 ResetCamera
[ren1 GetActiveCamera] Zoom 1.5
iren Initialize


# prevent the tk window from showing up then start the event loop
wm withdraw .
