/*=========================================================================

Program:   Visualization Toolkit
Module:    vtkOpenVRMenuRepresentation.cxx

Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkOpenVRMenuRepresentation.h"

#include "vtkEventData.h"
#include "vtkOpenVRRenderWindow.h"
#include "vtkMatrix4x4.h"
#include "vtkTransform.h"

#include "vtkActor.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkCellArray.h"
#include "vtkPoints.h"
#include "vtkTextActor3D.h"
#include "vtkTextProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor3D.h"
#include "vtkRenderer.h"
#include "vtkWindow.h"
#include "vtkCamera.h"
#include "vtkPickingManager.h"
#include "vtkAssemblyPath.h"

#include "vtkSmartPointer.h"

#include "vtkWidgetEvent.h"

//#include "vtk_glew.h"

vtkStandardNewMacro(vtkOpenVRMenuRepresentation);

class vtkOpenVRMenuRepresentation::InternalElement
{
  public:
    vtkNew<vtkTextActor3D> TextActor;
    vtkCommand *Command;
    std::string Name;

  vtkOpenVRMenuRepresentation::InternalElement() {
    vtkTextProperty *prop = this->TextActor->GetTextProperty();
    this->TextActor->ForceOpaqueOn();

    prop->SetFontFamilyToTimes();
    prop->SetFrame(1);
    prop->SetFrameWidth(12);
    prop->SetFrameColor(1.0,1.0,1.0);
    prop->SetFrameColor(0.0,0.0,0.0);
    prop->SetBackgroundOpacity(1.0);
    prop->SetBackgroundColor(0.0,0.0,0.0);
    prop->SetFontSize(32);
  }
};

//----------------------------------------------------------------------------
vtkOpenVRMenuRepresentation::vtkOpenVRMenuRepresentation()
{
  this->VisibilityOff();
}

//----------------------------------------------------------------------------
vtkOpenVRMenuRepresentation::~vtkOpenVRMenuRepresentation()
{
}

void vtkOpenVRMenuRepresentation::PushFrontMenuItem(
  const char *name,
  const char *text,
  vtkCommand *cmd)
{
  // if (this->Menus.find(text) != this->Menus.end())
  // {
  //   return;
  // }

  vtkOpenVRMenuRepresentation::InternalElement *el =
    new vtkOpenVRMenuRepresentation::InternalElement();
  el->TextActor->SetInput(text);
  el->Command = cmd;
  el->Name = name;
  this->Menus.push_front(el);
  this->Modified();
}

void vtkOpenVRMenuRepresentation::StartComplexInteraction(
  vtkRenderWindowInteractor *,
  vtkAbstractWidget *,
  unsigned long, void *calldata)
{
  vtkEventData *edata = static_cast<vtkEventData *>(calldata);
  vtkEventDataDevice3D *ed = edata->GetAsEventDataDevice3D();
  if (ed)
  {
    this->CurrentOption = 0;
    this->Modified();
    this->BuildRepresentation();
    this->VisibilityOn();
  }
}

void vtkOpenVRMenuRepresentation::EndComplexInteraction(
  vtkRenderWindowInteractor *,
  vtkAbstractWidget *,
  unsigned long, void *)
{
  this->VisibilityOff();
}

void vtkOpenVRMenuRepresentation::ComplexInteraction(
  vtkRenderWindowInteractor *,
  vtkAbstractWidget *,
  unsigned long event, void *calldata)
{
  switch (event)
  {
    case vtkWidgetEvent::Select3D:
    {
      this->VisibilityOff();
      int count = 0;
      for (auto &menu : this->Menus)
      {
        if (count == vtkMath::Round(this->CurrentOption))
        {
          menu->Command->Execute(this, vtkWidgetEvent::Select3D,
            static_cast<void *>(const_cast<char *>(menu->Name.c_str())));
        }
        count++;
      }
    }
    break;

    case vtkWidgetEvent::Move3D:
    {
      vtkEventData *edata = static_cast<vtkEventData *>(calldata);
      vtkEventDataDevice3D *ed = edata->GetAsEventDataDevice3D();
      if (!ed)
      {
        return;
      }
      const double *dir = ed->GetWorldDirection();
      // adjust CurrentOption based on controller orientation
      vtkOpenVRRenderWindow *renWin =
        static_cast<vtkOpenVRRenderWindow *>(this->Renderer->GetRenderWindow());
      double *vup = renWin->GetPhysicalViewUp();
      double dot = vtkMath::Dot(dir,vup);
      this->CurrentOption -= dot*0.12;
      if (this->CurrentOption < 0)
      {
        this->CurrentOption = 0.0;
      }
      else if (this->CurrentOption > this->Menus.size() - 1)
      {
        this->CurrentOption = this->Menus.size() - 1;
      }
      this->BuildRepresentation();
    }
  }
}

//----------------------------------------------------------------------------
void vtkOpenVRMenuRepresentation::ReleaseGraphicsResources(vtkWindow *w)
{
  for (auto &menu : this->Menus)
  {
    menu->TextActor->ReleaseGraphicsResources(w);
  }
}

//----------------------------------------------------------------------------
int vtkOpenVRMenuRepresentation::RenderOverlay(vtkViewport *v)
{
  if (!this->GetVisibility())
  {
    return 0;
  }

  // always draw over the rest
  glDepthFunc(GL_ALWAYS);
  for (auto &menu : this->Menus)
  {
    menu->TextActor->RenderOpaqueGeometry(v);
  }
  glDepthFunc(GL_LEQUAL);

  return static_cast<int>(this->Menus.size());
}

//-----------------------------------------------------------------------------
int vtkOpenVRMenuRepresentation::HasTranslucentPolygonalGeometry()
{
  return 0;
}

//----------------------------------------------------------------------------
void vtkOpenVRMenuRepresentation::BuildRepresentation()
{
  vtkOpenVRRenderWindow *renWin =
    static_cast<vtkOpenVRRenderWindow *>(this->Renderer->GetRenderWindow());
  double physicalScale = renWin->GetPhysicalScale();

  if (this->GetMTime() > this->BuildTime)
  {
    //Compute camera position and orientation
    vtkCamera* cam = this->Renderer->GetActiveCamera();
    cam->GetPosition(this->PlacedPos);
    double* dop = cam->GetDirectionOfProjection();
    vtkMath::Normalize(dop);

    renWin->GetPhysicalViewUp(this->PlacedVUP);
    double vupdot = vtkMath::Dot(dop,this->PlacedVUP);
    if (fabs(vupdot) < 0.999)
    {
      this->PlacedDOP[0] = dop[0] - this->PlacedVUP[0]*vupdot;
      this->PlacedDOP[1] = dop[1] - this->PlacedVUP[1]*vupdot;
      this->PlacedDOP[2] = dop[2] - this->PlacedVUP[2]*vupdot;
      vtkMath::Normalize(this->PlacedDOP);
    }
    else
    {
      renWin->GetPhysicalViewDirection(this->PlacedDOP);
    }
    vtkMath::Cross(this->PlacedDOP,this->PlacedVUP,this->PlacedVRight);

    vtkNew<vtkMatrix4x4> rot;
    for (int i = 0; i < 3; ++i)
    {
      rot->SetElement(0,i,this->PlacedVRight[i]);
      rot->SetElement(1,i,this->PlacedVUP[i]);
      rot->SetElement(2,i,-this->PlacedDOP[i]);
    }
    rot->Transpose();
    vtkTransform::GetOrientation(this->PlacedOrientation, rot.Get());

    this->BuildTime.Modified();
  }

  // Set frame distance to camera
  double frameDistance = physicalScale*1.5; // 1.5 meters

  double fov = this->Renderer->GetActiveCamera()->GetViewAngle();
  double psize = frameDistance*0.03*2.0*atan(fov*0.5); // 3% of fov
  double tscale = psize/55.0; // about 55 pixel high texture map

  //Frame position
  double frameCenter[3];

  int count = 0;
  for (auto &menu : this->Menus)
  {
    double shift = count - this->CurrentOption;
    int icurr = vtkMath::Round(this->CurrentOption);

    if (count == icurr)
    {
      menu->TextActor->GetTextProperty()->SetColor(1.0, 1.0, 1.0);
    }
    else
    {
      menu->TextActor->GetTextProperty()->SetColor(0.6, 0.6, 0.6);
    }
    double angle = -shift*2.0*3.1415926/180.0; // about 2 degree vert sep
    double fdist = frameDistance * (1.0 + 3.0*(1.0 - cos(angle)));
    double udist = 3.0 * frameDistance * sin(angle);

    frameCenter[0] = this->PlacedPos[0] + fdist * this->PlacedDOP[0] - psize*this->PlacedVRight[0] + udist*this->PlacedVUP[0];
    frameCenter[1] = this->PlacedPos[1] + fdist * this->PlacedDOP[1] - psize*this->PlacedVRight[1] + udist*this->PlacedVUP[1];
    frameCenter[2] = this->PlacedPos[2] + fdist * this->PlacedDOP[2] - psize*this->PlacedVRight[2] + udist*this->PlacedVUP[2];

    menu->TextActor->SetScale(tscale, tscale, tscale);
    menu->TextActor->SetPosition(frameCenter);
    menu->TextActor->SetOrientation(this->PlacedOrientation);
    menu->TextActor->RotateX(-angle*180.0/3.1415926);
    count++;
  }
}

//----------------------------------------------------------------------------
void vtkOpenVRMenuRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
}
