/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLPainterDeviceAdapter.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/*
 * Copyright 2004 Sandia Corporation.
 * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
 * license for use of this work by or on behalf of the
 * U.S. Government. Redistribution and use in source and binary forms, with
 * or without modification, are permitted provided that this Notice and any
 * statement of authorship are reproduced on all copies.
 */

// .NAME vtkOpenGLPainterDeviceAdapter - An adapter between a vtkPainter and a rendering device.
//
// .SECTION Description
//
// An adapter between vtkPainter and the OpenGL rendering system.  Only a
// handful of attributes with special meaning are supported.  The OpenGL
// attribute used for each attribute is given below.
//
// \verbatim
// vtkDataSetAttributes::NORMALS          glNormal
// vtkDataSetAttributes:::SCALARS         glColor
// vtkDataSetAttributes::TCOORDS          glTexCoord
// vtkDataSetAttributes::NUM_ATTRIBUTES   glVertex
// \endverbatim
//

#ifndef __vtkOpenGLPainterDeviceAdapter_h
#define __vtkOpenGLPainterDeviceAdapter_h

#include "vtkPainterDeviceAdapter.h"

class VTK_RENDERING_EXPORT vtkOpenGLPainterDeviceAdapter : 
  public vtkPainterDeviceAdapter
{
public:
  vtkTypeRevisionMacro(vtkOpenGLPainterDeviceAdapter, vtkPainterDeviceAdapter);
  static vtkOpenGLPainterDeviceAdapter *New();
  virtual void PrintSelf(ostream &os, vtkIndent indent);

  // Description:
  // Converts mode from VTK_* to GL_* and calls glBegin.
  virtual void BeginPrimitive(int mode);

  // Description:
  // Calls glEnd.
  virtual void EndPrimitive();

  // Description:
  // Returns if the given attribute type is supported by the device.
  // Returns 1 is supported, 0 otherwise.
  virtual int IsAttributesSupported(int attribute);

  // Description:
  // Calls one of glVertex*, glNormal*, glColor*, or glTexCoord*.
  virtual void SendAttribute(int index, int components, int type,
                             const void *attribute, unsigned long offset=0);

  // Description:
  // Calls one of glVertexPointer, glNormalPointer, glColorPointer, or
  // glTexCoordPointer.
  virtual void SetAttributePointer(int index, int numcomponents, int type,
                                   int stride, const void *pointer);

  // Description:
  // Calls glEnableClientState or glDisableClientState.
  virtual void EnableAttributeArray(int index);
  virtual void DisableAttributeArray(int index);

  // Description:
  // Calls glDrawArrays.  Mode is converted from VTK_* to GL_*.
  virtual void DrawArrays(int mode, vtkIdType first, vtkIdType count);

  // Description:
  // Calls glDrawElements.  Mode and type are converted from VTK_* to GL_*.
  virtual void DrawElements(int mode, vtkIdType count, int type, void *indices);

  // Description:
  // Returns true if renderer is a vtkOpenGLRenderer.
  virtual int Compatible(vtkRenderer *renderer);

  // Description:
  // Turns lighting on and off.
  virtual void MakeLighting(int mode);

  // Description:
  // Returns current lighting setting.
  virtual int QueryLighting();

  // Description:
  // Turns antialiasing on and off.
  virtual void MakeMultisampling(int mode);

  // Description:
  // Returns current antialiasing setting.
  virtual int QueryMultisampling();

  // Description:
  // Turns blending on and off.
  virtual void MakeBlending(int mode);
 
  // Description:
  // Returns current blending setting.
  virtual int QueryBlending();

  // Description:
  // Turns emphasis of vertices on or off for vertex selection.
  // When emphasized verts are drawn nearer to the camera and are drawn 
  // larger than normal to make selection of them more reliable.
  virtual void MakeVertexEmphasis(int mode);

  // Description:
  // Control use of the stencil buffer (for vertex selection).
  virtual void Stencil(int on);
  virtual void WriteStencil(vtkIdType value);
  virtual void TestStencil(vtkIdType value);

protected:
  vtkOpenGLPainterDeviceAdapter();
  ~vtkOpenGLPainterDeviceAdapter();

  double PointSize;
  double RangeNear;
  double RangeFar;
  int MaxStencil;
private:
  vtkOpenGLPainterDeviceAdapter(const vtkOpenGLPainterDeviceAdapter &);  // Not implemented.
  void operator=(const vtkOpenGLPainterDeviceAdapter &);  // Not implemented.
};

#endif //_vtkOpenGLPainterDeviceAdapter_h
