/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkBoxClipDataSet.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/*----------------------------------------------------------------------------
 Copyright (c) Sandia Corporation
 See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/
#include "vtkBoxClipDataSet.h"

#include "vtkCellArray.h"
#include "vtkCellData.h"
#include "vtkExecutive.h"
#include "vtkFloatArray.h"
#include "vtkGenericCell.h"
#include "vtkImageData.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkIntArray.h"
#include "vtkMergePoints.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkUnsignedCharArray.h"
#include "vtkUnstructuredGrid.h"
#include "vtkIdList.h"
#include "vtkIncrementalPointLocator.h"

#include <math.h>

vtkStandardNewMacro(vtkBoxClipDataSet);

vtkCxxSetObjectMacro(vtkBoxClipDataSet, Locator, vtkIncrementalPointLocator)

//----------------------------------------------------------------------------
vtkBoxClipDataSet::vtkBoxClipDataSet()
{
  this->Locator = NULL;
  this->GenerateClipScalars = 0;

  this->GenerateClippedOutput = 0;
  //this->MergeTolerance = 0.01;

  this->SetNumberOfOutputPorts(2);

  this->Orientation = 1;

  this->PlaneNormal[0][0] = -1.0;
  this->PlaneNormal[0][1] = 0.0;
  this->PlaneNormal[0][2] = 0.0;

  this->PlaneNormal[1][0] = 1.0;
  this->PlaneNormal[1][1] = 0.0;
  this->PlaneNormal[1][2] = 0.0;

  this->PlaneNormal[2][0] = 0.0;
  this->PlaneNormal[2][1] = -1.0;
  this->PlaneNormal[2][2] = 0.0;

  this->PlaneNormal[3][0] = 0.0;
  this->PlaneNormal[3][1] = 1.0;
  this->PlaneNormal[3][2] = 0.0;

  this->PlaneNormal[4][0] = 0.0;
  this->PlaneNormal[4][1] = 0.0;
  this->PlaneNormal[4][2] = -1.0;

  this->PlaneNormal[5][0] = 0.0;
  this->PlaneNormal[5][1] = 0.0;
  this->PlaneNormal[5][2] = 1.0;

  this->PlanePoint[0][0] = 0.0;
  this->PlanePoint[0][1] = 0.0;
  this->PlanePoint[0][2] = 0.0;

  this->PlanePoint[1][0] = 1.0;
  this->PlanePoint[1][1] = 0.0;
  this->PlanePoint[1][2] = 0.0;

  this->PlanePoint[2][0] = 0.0;
  this->PlanePoint[2][1] = 0.0;
  this->PlanePoint[2][2] = 0.0;

  this->PlanePoint[3][0] = 0.0;
  this->PlanePoint[3][1] = 1.0;
  this->PlanePoint[3][2] = 0.0;

  this->PlanePoint[4][0] = 0.0;
  this->PlanePoint[4][1] = 0.0;
  this->PlanePoint[4][2] = 0.0;

  this->PlanePoint[5][0] = 0.0;
  this->PlanePoint[5][1] = 0.0;
  this->PlanePoint[5][2] = 1.0;
  
  int i=0;
  while(i<3)
    {
    this->BoundBoxClip[i][0]=0.0;
    this->BoundBoxClip[i][1]=1.0;
    ++i;
    }
  
  // by default process active point scalars
  this->SetInputArrayToProcess(0,0,0,vtkDataObject::FIELD_ASSOCIATION_POINTS,
                               vtkDataSetAttributes::SCALARS);
}

//----------------------------------------------------------------------------
vtkBoxClipDataSet::~vtkBoxClipDataSet()
{
  this->SetLocator(NULL);
}

//----------------------------------------------------------------------------
// Do not say we have two outputs unless we are generating the clipped output.
int vtkBoxClipDataSet::GetNumberOfOutputs()
{
  if (this->GenerateClippedOutput)
    {
    return 2;
    }
  return 1;
}

//----------------------------------------------------------------------------
// Overload standard modified time function. If Clip functions is modified,
// then this object is modified as well.
unsigned long vtkBoxClipDataSet::GetMTime()
{
  unsigned long mTime = this->Superclass::GetMTime();
  unsigned long time;

  if ( this->Locator != NULL )
    {
    time = this->Locator->GetMTime();
    mTime = ( time > mTime ? time : mTime );
    }

  return mTime;
}

//----------------------------------------------------------------------------
vtkUnstructuredGrid *vtkBoxClipDataSet::GetClippedOutput()
{
  if (this->GetNumberOfOutputPorts() < 2)
    {
    return NULL;
    }

  return vtkUnstructuredGrid::SafeDownCast(
    this->GetExecutive()->GetOutputData(1));
}

//----------------------------------------------------------------------------
//
// Clip by box
//
int vtkBoxClipDataSet::RequestData(vtkInformation *vtkNotUsed(request),
                                   vtkInformationVector **inputVector,
                                   vtkInformationVector *outputVector)
{
  // get the info objects
  vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
  vtkInformation *outInfo = outputVector->GetInformationObject(0);

  // get the input and output
  vtkDataSet *input = vtkDataSet::SafeDownCast(
    inInfo->Get(vtkDataObject::DATA_OBJECT()));
  vtkUnstructuredGrid *output = vtkUnstructuredGrid::SafeDownCast(
    outInfo->Get(vtkDataObject::DATA_OBJECT()));

  vtkUnstructuredGrid *clippedOutput = this->GetClippedOutput();

  vtkIdType      i;
  vtkIdType      npts;
  vtkIdType     *pts;
  vtkIdType      estimatedSize;
  vtkIdType      newCellId;
  vtkIdType      numPts = input->GetNumberOfPoints();
  vtkIdType      numCells = input->GetNumberOfCells();
  vtkPointData  *inPD=input->GetPointData(), *outPD = output->GetPointData();
  vtkCellData   *inCD=input->GetCellData();
  vtkCellData   *outCD[2];
  vtkPoints     *newPoints;
  vtkPoints     *cellPts;
  vtkIdTypeArray   *locs[2];
  vtkDebugMacro( << "Clip by Box\n" );
  vtkUnsignedCharArray *types[2];

  int   j;
  int   cellType = 0;
  int   numOutputs = 1;
  int   inputObjectType = input->GetDataObjectType();

  // if we have volumes
  if (inputObjectType == VTK_STRUCTURED_POINTS ||
      inputObjectType == VTK_IMAGE_DATA)
    {
    int dimension;
    int *dims = vtkImageData::SafeDownCast(input)->GetDimensions();
    for (dimension=3, i=0; i<3; i++)
      {
      if ( dims[i] <= 1 )
        {
        dimension--;
        }
      }
    }

  // Initialize self; create output objects
  //
  if ( numPts < 1 )
    {
    vtkDebugMacro(<<"No data to clip");
    return 1;
    }

  // allocate the output and associated helper classes
  estimatedSize = numCells;
  estimatedSize = estimatedSize / 1024 * 1024; //multiple of 1024
  if (estimatedSize < 1024)
    {
    estimatedSize = 1024;
    }
  vtkCellArray *conn[2];
  conn[0] = vtkCellArray::New();
  conn[0]->Allocate(estimatedSize,estimatedSize/2);
  conn[0]->InitTraversal();
  types[0] = vtkUnsignedCharArray::New();
  types[0]->Allocate(estimatedSize,estimatedSize/2);
  locs[0] = vtkIdTypeArray::New();
  locs[0]->Allocate(estimatedSize,estimatedSize/2);

  if ( this->GenerateClippedOutput )
    {
    numOutputs = 2;
    conn[1] = vtkCellArray::New();
    conn[1]->Allocate(estimatedSize,estimatedSize/2);
    conn[1]->InitTraversal();
    types[1] = vtkUnsignedCharArray::New();
    types[1]->Allocate(estimatedSize,estimatedSize/2);
    locs[1] = vtkIdTypeArray::New();
    locs[1]->Allocate(estimatedSize,estimatedSize/2);
    }

  newPoints = vtkPoints::New();
  newPoints->Allocate(numPts,numPts/2);

  // locator used to merge potentially duplicate points
  if ( this->Locator == NULL )
    {
    this->CreateDefaultLocator();
    }
  this->Locator->InitPointInsertion (newPoints, input->GetBounds());


  vtkDataArray *scalars = this->GetInputArrayToProcess(0,inputVector);
  if ( !this->GenerateClipScalars && !scalars)
    {
    outPD->CopyScalarsOff();
    }
  else
    {
    outPD->CopyScalarsOn();
    }
  outPD->InterpolateAllocate(inPD,estimatedSize,estimatedSize/2);
  outCD[0] = output->GetCellData();
  outCD[0]->CopyAllocate(inCD,estimatedSize,estimatedSize/2);
  if ( this->GenerateClippedOutput )
    {
    outCD[1] = clippedOutput->GetCellData();
    outCD[1]->CopyAllocate(inCD,estimatedSize,estimatedSize/2);
    }

  //Process all cells and clip each in turn

  vtkIdType       updateTime = numCells/20 + 1;  // update roughly every 5%
  vtkGenericCell *cell       = vtkGenericCell::New();
  vtkIdType cellId;

  int abort = 0;
  int num[2];
  int numNew[2];

  num[0]    = num[1]      = 0;
  numNew[0] = numNew[1]   = 0;

  unsigned int orientation = this->GetOrientation();   //Test if there is a transformation 

  //clock_t init_tmp = clock();
  for (cellId=0; cellId < numCells && !abort; cellId++)
    {
    if ( !(cellId % updateTime) )
      {
      this->UpdateProgress(static_cast<float>(cellId) / numCells);
      abort = this->GetAbortExecute();
      }

    input->GetCell(cellId,cell);
    cellPts = cell->GetPoints();
    npts = cellPts->GetNumberOfPoints();

    if (this->GenerateClippedOutput)
      {
      if((cell->GetCellDimension())==3 )
        {
        if (orientation)
          {
          this->ClipHexahedronInOut(newPoints,cell,this->Locator, conn,
                                    inPD, outPD, inCD, cellId, outCD);
          }
        else
          {
          this->ClipBoxInOut(newPoints,cell, this->Locator, conn,
                             inPD, outPD, inCD, cellId, outCD);
          }

        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        numNew[1] = conn[1]->GetNumberOfCells() - num[1];
        num[0]    = conn[0]->GetNumberOfCells();
        num[1]    = conn[1]->GetNumberOfCells();
        }
      else if((cell->GetCellDimension())==2 )
        {
        if (orientation)
          {
          this->ClipHexahedronInOut2D(newPoints,cell,this->Locator, conn,
                                      inPD, outPD, inCD, cellId, outCD);
          }
        else
          {
          this->ClipBoxInOut2D(newPoints,cell, this->Locator, conn,
                               inPD, outPD, inCD, cellId, outCD);
          }
        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        numNew[1] = conn[1]->GetNumberOfCells() - num[1];
        num[0]    = conn[0]->GetNumberOfCells();
        num[1]    = conn[1]->GetNumberOfCells();
        }
      else if (cell->GetCellDimension() == 1)
        {
        if (orientation)
          {
          this->ClipHexahedronInOut1D(newPoints,cell, this->Locator, conn,
                                      inPD, outPD, inCD, cellId, outCD);
          }
        else
          {
          this->ClipBoxInOut1D(newPoints,cell, this->Locator, conn,
                               inPD, outPD, inCD, cellId, outCD);
          }
        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        numNew[1] = conn[1]->GetNumberOfCells() - num[0];
        num[0]    = conn[0]->GetNumberOfCells();
        num[1]    = conn[1]->GetNumberOfCells();
        }
      else if (cell->GetCellDimension() == 0)
        {
        if (orientation)
          {
          this->ClipHexahedronInOut0D(cell, this->Locator, conn,
                                      inPD, outPD, inCD, cellId, outCD);
          }
        else
          {
          this->ClipBoxInOut0D(cell, this->Locator, conn,
                               inPD, outPD, inCD, cellId, outCD);
          }
        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        numNew[1] = conn[1]->GetNumberOfCells() - num[0];
        num[0]    = conn[0]->GetNumberOfCells();
        num[1]    = conn[1]->GetNumberOfCells();
        }
      else
        {
        vtkErrorMacro(<< "Do not support cells of dimension "
                      << cell->GetCellDimension());
        }
      }
    else
      {
      if((cell->GetCellDimension())==3 )
        {
        if (orientation)
          {
          this->ClipHexahedron(newPoints,cell,this->Locator, conn[0],
                               inPD, outPD, inCD, cellId, outCD[0]);
          }
        else
          {
          this->ClipBox(newPoints,cell, this->Locator, conn[0],
                        inPD, outPD, inCD, cellId, outCD[0]);
          }

        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        num[0]    = conn[0]->GetNumberOfCells();
        }
      else if((cell->GetCellDimension())==2 )
        {
        if (orientation)
          {
          this->ClipHexahedron2D(newPoints,cell,this->Locator, conn[0],
                                 inPD, outPD, inCD, cellId, outCD[0]);
          }
        else
          {
          this->ClipBox2D(newPoints,cell, this->Locator, conn[0],
                          inPD, outPD, inCD, cellId, outCD[0]);
          }
        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        num[0]    = conn[0]->GetNumberOfCells();
        }
      else if (cell->GetCellDimension() == 1)
        {
        if (orientation)
          {
          this->ClipHexahedron1D(newPoints,cell, this->Locator, conn[0],
                                 inPD, outPD, inCD, cellId, outCD[0]);
          }
        else
          {
          this->ClipBox1D(newPoints,cell, this->Locator, conn[0],
                          inPD, outPD, inCD, cellId, outCD[0]);
          }
        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        num[0]    = conn[0]->GetNumberOfCells();
        }
      else if (cell->GetCellDimension() == 0)
        {
        if (orientation)
          {
          this->ClipHexahedron0D(cell, this->Locator, conn[0],
                                 inPD, outPD, inCD, cellId, outCD[0]);
          }
        else
          {
          this->ClipBox0D(cell, this->Locator, conn[0],
                          inPD, outPD, inCD, cellId, outCD[0]);
          }
        numNew[0] = conn[0]->GetNumberOfCells() - num[0];
        num[0]    = conn[0]->GetNumberOfCells();
        }
      else
        {
        vtkErrorMacro(<< "Do not support cells of dimension "
                      << cell->GetCellDimension());
        }
      }

    for (i=0 ; i<numOutputs; i++)  // for both outputs
      {
      for (j=0; j < numNew[i]; j++)
        {
        locs[i]->InsertNextValue(conn[i]->GetTraversalLocation());
        conn[i]->GetNextCell(npts,pts);

        //For each new cell added, got to set the type of the cell
        switch ( cell->GetCellDimension() )
          {
          case 0: //points are generated-------------------------------
            cellType = (npts > 1 ? VTK_POLY_VERTEX : VTK_VERTEX);
            break;

          case 1: //lines are generated----------------------------------
            cellType = (npts > 2 ? VTK_POLY_LINE : VTK_LINE);
            break;

          case 2: //polygons are generated------------------------------
            cellType = (npts == 3 ? VTK_TRIANGLE :
                 (npts == 4 ? VTK_QUAD : VTK_POLYGON));
            break;

          case 3: //tetrahedra are generated------------------------------
            cellType = VTK_TETRA;
            break;
           } //switch

        newCellId = types[i]->InsertNextValue(cellType);
        outCD[i]->CopyData(inCD, cellId, newCellId);
        } //for each new cell
      } // for both outputs
    } //for each cell

  cell->Delete();

  output->SetPoints(newPoints);
  output->SetCells(types[0], locs[0], conn[0]);

  conn[0]->Delete();
  types[0]->Delete();
  locs[0]->Delete();

  if ( this->GenerateClippedOutput )
    {
    clippedOutput->SetPoints(newPoints);
    clippedOutput->SetCells(types[1], locs[1], conn[1]);
    conn[1]->Delete();
    types[1]->Delete();
    locs[1]->Delete();
    }
  newPoints->Delete();
  this->Locator->Initialize();//release any extra memory
  output->Squeeze();

  return 1;
}

//----------------------------------------------------------------------------
// Specify a spatial locator for merging points. By default,
// an instance of vtkMergePoints is used.
void vtkBoxClipDataSet::CreateDefaultLocator()
{
  if ( this->Locator == NULL )
    {
    this->Locator = vtkMergePoints::New();
    this->Locator->Register(this);
    this->Locator->Delete();
    }
}

//----------------------------------------------------------------------------
// Set the box for clipping
// for each plane, specify the normal and one vertex on the plane.
//
void vtkBoxClipDataSet::SetBoxClip(const double *n0, const double *o0,
                                   const double *n1, const double *o1,
                                   const double *n2, const double *o2,
                                   const double *n3, const double *o3,
                                   const double *n4, const double *o4,
                                   const double *n5, const double *o5)
{
  if (   (this->Orientation == 1)

      && (this->PlaneNormal[0][0] == n0[0])
      && (this->PlaneNormal[0][1] == n0[1])
      && (this->PlaneNormal[0][2] == n0[2])

      && (this->PlaneNormal[1][0] == n1[0])
      && (this->PlaneNormal[1][1] == n1[1])
      && (this->PlaneNormal[1][2] == n1[2])

      && (this->PlaneNormal[2][0] == n2[0])
      && (this->PlaneNormal[2][1] == n2[1])
      && (this->PlaneNormal[2][2] == n2[2])

      && (this->PlaneNormal[3][0] == n3[0])
      && (this->PlaneNormal[3][1] == n3[1])
      && (this->PlaneNormal[3][2] == n3[2])

      && (this->PlaneNormal[4][0] == n4[0])
      && (this->PlaneNormal[4][1] == n4[1])
      && (this->PlaneNormal[4][2] == n4[2])

      && (this->PlaneNormal[5][0] == n5[0])
      && (this->PlaneNormal[5][1] == n5[1])
      && (this->PlaneNormal[5][2] == n5[2])

      && (this->PlanePoint[0][0] == o0[0])
      && (this->PlanePoint[0][1] == o0[1])
      && (this->PlanePoint[0][2] == o0[2])

      && (this->PlanePoint[1][0] == o1[0])
      && (this->PlanePoint[1][1] == o1[1])
      && (this->PlanePoint[1][2] == o1[2])

      && (this->PlanePoint[2][0] == o2[0])
      && (this->PlanePoint[2][1] == o2[1])
      && (this->PlanePoint[2][2] == o2[2])

      && (this->PlanePoint[3][0] == o3[0])
      && (this->PlanePoint[3][1] == o3[1])
      && (this->PlanePoint[3][2] == o3[2])

      && (this->PlanePoint[4][0] == o4[0])
      && (this->PlanePoint[4][1] == o4[1])
      && (this->PlanePoint[4][2] == o4[2])

      && (this->PlanePoint[5][0] == o5[0])
      && (this->PlanePoint[5][1] == o5[1])
      && (this->PlanePoint[5][2] == o5[2]) )
    {
    return;
    }

  this->SetOrientation(1);

  this->PlaneNormal[0][0] = n0[0];
  this->PlaneNormal[0][1] = n0[1];
  this->PlaneNormal[0][2] = n0[2];

  this->PlaneNormal[1][0] = n1[0];
  this->PlaneNormal[1][1] = n1[1];
  this->PlaneNormal[1][2] = n1[2];

  this->PlaneNormal[2][0] = n2[0];
  this->PlaneNormal[2][1] = n2[1];
  this->PlaneNormal[2][2] = n2[2];

  this->PlaneNormal[3][0] = n3[0];
  this->PlaneNormal[3][1] = n3[1];
  this->PlaneNormal[3][2] = n3[2];

  this->PlaneNormal[4][0] = n4[0];
  this->PlaneNormal[4][1] = n4[1];
  this->PlaneNormal[4][2] = n4[2];

  this->PlaneNormal[5][0] = n5[0];
  this->PlaneNormal[5][1] = n5[1];
  this->PlaneNormal[5][2] = n5[2];

  this->PlanePoint[0][0] = o0[0];
  this->PlanePoint[0][1] = o0[1];
  this->PlanePoint[0][2] = o0[2];

  this->PlanePoint[1][0] = o1[0];
  this->PlanePoint[1][1] = o1[1];
  this->PlanePoint[1][2] = o1[2];

  this->PlanePoint[2][0] = o2[0];
  this->PlanePoint[2][1] = o2[1];
  this->PlanePoint[2][2] = o2[2];

  this->PlanePoint[3][0] = o3[0];
  this->PlanePoint[3][1] = o3[1];
  this->PlanePoint[3][2] = o3[2];

  this->PlanePoint[4][0] = o4[0];
  this->PlanePoint[4][1] = o4[1];
  this->PlanePoint[4][2] = o4[2];

  this->PlanePoint[5][0] = o5[0];
  this->PlanePoint[5][1] = o5[1];
  this->PlanePoint[5][2] = o5[2];

  this->Modified();
}

//----------------------------------------------------------------------------
// Specify the bounding box for clipping

void vtkBoxClipDataSet::SetBoxClip(double xmin,double xmax,
                                   double ymin,double ymax,
                                   double zmin,double zmax)
{
  if (   (this->Orientation == 0)
      && (this->BoundBoxClip[0][0] == xmin)
      && (this->BoundBoxClip[0][1] == xmax)
      && (this->BoundBoxClip[1][0] == ymin)
      && (this->BoundBoxClip[1][1] == ymax)
      && (this->BoundBoxClip[2][0] == zmin)
      && (this->BoundBoxClip[2][1] == zmax) )
    {
    return;
    }

  this->SetOrientation(0);
  this->BoundBoxClip[0][0] = xmin;
  this->BoundBoxClip[0][1] = xmax;
  this->BoundBoxClip[1][0] = ymin;
  this->BoundBoxClip[1][1] = ymax;
  this->BoundBoxClip[2][0] = zmin;
  this->BoundBoxClip[2][1] = zmax;

  this->Modified();
}

//----------------------------------------------------------------------------
int vtkBoxClipDataSet::FillInputPortInformation(int, vtkInformation *info)
{
  info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkDataSet");
  return 1;
}

//----------------------------------------------------------------------------
void vtkBoxClipDataSet::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  //os << indent << "Merge Tolerance: " << this->MergeTolerance << "\n";
  os << indent << "Orientation: " << this->Orientation << "\n";

  if ( this->Locator )
    {
    os << indent << "Locator: " << this->Locator << "\n";
    }
  else
    {
    os << indent << "Locator: (none)\n";
    }

  os << indent << "Generate Clipped Output: "
     << (this->GenerateClippedOutput ? "Yes\n" : "Off\n");
  os << indent << "Generate Clip Scalars: "
     << (this->GenerateClipScalars ? "On\n" : "Off\n");
}

//-----------------------------------------------------------------------------
// InterpolateEdge: Interpolate the data in a vtkDataSetAttributes along a line
//
// This method works very much like vtkDataSetAttributes::InterpolateEdge
// except that rather than take the interpolation information from an
// input and copy it to an output, the values to interpolate are already
// placed in the output arrays.  This is necessary because vtkBoxClipDataSet
// will continually cut (and consequently interpolate) the input until it
// fits within the bounds.
void vtkBoxClipDataSet::InterpolateEdge(vtkDataSetAttributes *attributes,
                                        vtkIdType toId,
                                        vtkIdType fromId1, vtkIdType fromId2,
                                        double t)
{
  int numArrays = attributes->GetNumberOfArrays();
  for (int i = 0; i < numArrays; i++)
    {
    vtkAbstractArray *array = attributes->GetAbstractArray(i);

    // We are ignoring any special interpolate flags (such as nearest neighbor
    // interpolation).  That kind of interpolation is not linear and could be
    // incorrect when multiple cuts are performed on the same primitive (which
    // can happen).

    array->InterpolateTuple(toId, fromId1, array, fromId2, array, t);
    }
}

//----------------------------------------------------------------------------
// CellGrid: Subdivide cells in consistent tetrahedra.
// Case : Voxel(11) or Hexahedron(12).
//
// MinEdgF search the smallest vertex index in linear order of a face(4 vertices)
//
void vtkBoxClipDataSet::MinEdgeF(const unsigned int *id_v,
                                 const vtkIdType *cellIds,
                                 unsigned int *edgF)
{

  int i;
  unsigned int id;
  int ids;
  int min_f;

  ids   = 0;
  id    = id_v[0];   //Face index
  min_f = cellIds[id_v[0]];

  for(i=1; i<4; i++)
    {
    if(min_f > cellIds[id_v[i]])
      {
      min_f = cellIds[id_v[i]];
      id = id_v[i];
      ids= i;
      }
    }

  switch(ids)
    {
    case 0:
      if(id < id_v[2])
        {
        edgF[0] = id;
        edgF[1] = id_v[2];
        }
      else
        {
        edgF[0] = id_v[2];
        edgF[1] = id;
        }
      break;
    case 1:
      if(id < id_v[3])
        {
        edgF[0] = id;
        edgF[1] = id_v[3];
        }
      else
        {
        edgF[0] = id_v[3];
        edgF[1] = id;
        }
      break;
    case 2:
      if(id < id_v[0])
        {
        edgF[0] = id;
        edgF[1] = id_v[0];
        }
      else
        {
        edgF[0] = id_v[0];
        edgF[1] = id;
        }
      break;
    case 3:
      if(id < id_v[1])
        {
        edgF[0] = id;
        edgF[1] = id_v[1];
        }
      else
        {
        edgF[0] = id_v[1];
        edgF[1] = id;
        }
    break;
    }
}

//----------------------------------------------------------------------------
// CellGrid: Subdivide cells in consistent tetrahedra.
//
// Case : Voxel or Hexahedron:
//       if ( subdivide voxel  in 6 tetrahedra)
//           voxel : 2 wedges (*)
//       else
//           voxel : 5 tetrahedra
//
// Case : Wedge (*)
//
// ------------------------------------------------
//
//(*) WedgeToTetra: subdivide one wedge in  3 tetrahedra
//
//        wedge : 1 tetrahedron + 1 pyramid = 3 tetrahedra.
//
void vtkBoxClipDataSet::WedgeToTetra(const vtkIdType *wedgeId,
                                     const vtkIdType *cellIds,
                                     vtkCellArray *newCellArray)
{
  int i;
  int id;
  vtkIdType xmin;
  vtkIdType tab[4];
  vtkIdType tabpyram[5];

  const vtkIdType vwedge[6][4]={ {0, 4, 3, 5}, {1, 4, 3, 5}, {2, 4, 3, 5},
                                 {3, 0, 1, 2}, {4, 0, 1, 2}, {5, 0, 1, 2} };

  // the table 'vwedge' set 6 possibilities of the smallest index
  //
  //             v5
  //             /\       .
  //         v3 /..\ v4
  //           /   /
  //        v2/\  /
  //       v0/__\/v1
  //   if(v0 index ) is the smallest index:
  //   wedge is subdivided in:
  //         1 tetrahedron-> vwedge[0]: {v0,v4,v3,v5}
  //     and 1 pyramid    -> vert[0]  : {v1,v2,v5,v4,v0}
  //

  id = 0;
  xmin = cellIds[wedgeId[0]];
  for(i=1;i<6;i++)
    {
    if(xmin > cellIds[wedgeId[i]])
      {
      xmin = cellIds[wedgeId[i]];// the smallest global index
      id = i;                    // local index
      }
    }
  for (i =0;i<4;i++)
    {
    tab[i] = wedgeId[vwedge[id][i]];
    }
  newCellArray->InsertNextCell(4,tab);

  // Pyramid :create 2 tetrahedra
  const vtkIdType vert[6][5]={ {1, 2, 5, 4, 0}, {2, 0, 3, 5, 1},
                               {3, 0, 1, 4, 2}, {1, 2, 5, 4, 3},
                               {2, 0, 3, 5, 4}, {3, 0, 1, 4, 5} };
  for(i=0;i<5;i++)
    {
    tabpyram[i] = wedgeId[vert[id][i]];
    }
  this->PyramidToTetra(tabpyram,cellIds,newCellArray);
}

//----------------------------------------------------------------------------
// CellGrid: Subdivide cells in consistent tetrahedra.
//
// PyramidToTetra :Subdivide the pyramid in consistent tetrahedra.
//        Pyramid : 2 tetrahedra.
//
void  vtkBoxClipDataSet::PyramidToTetra(const vtkIdType *pyramId,
                                        const vtkIdType *cellIds,
                                        vtkCellArray *newCellArray)
{
  vtkIdType xmin;
  unsigned int i,j,idpy;
  vtkIdType tab[4];

  // the table 'vpy' set  3  possibilities of the smallest index
  // vertices{v0,v1,v2,v3,v4}. {v0,v1,v2,v3} is a square face of pyramid
  //
  //                v4
  //                ^
  //
  //
  //           v3 _ _ __ _  v2
  //           /         /
  //        v0/_ _ _ _ _/v1
  //
  //   if(v0 index ) is the smallest index:
  //   the pyramid is subdivided in:
  //         2 tetrahedra-> vpy[0]: {v0,v1,v2,v4}
  //                        vpy[1]: {v0,v2,v3,v4}
  //
  const vtkIdType vpy[8][4] ={{0,1,2,4},{0,2,3,4},{1,2,3,4},{1,3,0,4},
                              {2,3,0,4},{2,0,1,4},{3,0,1,4},{3,1,2,4}};

  xmin = cellIds[pyramId[0]];
  idpy = 0;
  for(i=1;i<4;i++)
    {
    if(xmin > cellIds[pyramId[i]])
      {
      xmin = cellIds[pyramId[i]];  // global index
      idpy = i;                    // local index
      }
    }
  for(j = 0; j < 4 ; j++)
    {
    tab[j] = pyramId[vpy[2*idpy][j]];
    }
  newCellArray->InsertNextCell(4,tab);

  for(j = 0; j < 4 ; j++)
    {
    tab[j] = pyramId[vpy[2*idpy+1][j]];
    }
  newCellArray->InsertNextCell(4,tab);
}


//----------------------------------------------------------------------------
//Tetra Grid : Subdivide cells in  consistent tetrahedra.
//             For each cell, search the smallest global index.
//
//  Case Tetrahedron(10): Just insert this cell in the newCellArray
//
//  Case Voxel(11) or Hexahedron(12): 
//       - for each face: looking for the diagonal edge with the smallest index
//       - 2 possibilities: subdivide a cell in 5 or 6 tetrahedra
//
//         (I)Case 6 tetrahedra: 
//                  - 6 possibilities: subdivide de cell in 2 wedges: 
//                   (1) diagonal edges (v0,v5),(v2,v7) 
//                       vwedge[0]={0,5,4,2,7,6},
//                       vwedge[1]={0,1,5,2,3,7},
//                   (2) diagonal edges (v4,v7),(v0,v3)
//                       vwedge[2]={4,7,6,0,3,2},
//                       vwedge[3]={4,5,7,0,1,3},
//                   (3) diagonal edges (v0,v6),(v1,v7)
//        vwedge[4]= {1,7,5,0,6,4},
//                       vwedge[5]{1,3,7,0,2,6},
//                       subdivide de cell in 2 wedges:
//                   (4) diagonal edges (v1,v2),(v5,v6)
//                       vwedge[6]={4,5,6,0,1,2},
//                       vwedge[7]={6,5,7,2,1,3},
//                   (5) diagonal edges (v2,v4),(v3,v5)
//                       vwedge[8]={3,7,5,2,6,4},
//                       vwedge[9]={1,3,5,0,2,4},
//                   (6) diagonal edges (v1,v4),(v3,v6)
//                       vwedge[10]={0,1,4,2,3,6}
//                       vwedge[11]={1,5,4,3,7,6}
//         v6 _ _ __ _  v7     
//           /|        /|           VOXEL
//        v4/_|_ _ _ _/ |           opposite vertex of v0 is v7 and vice-versa
//          | |     v5| |           diagonal edges Edg_f[i]
//          |v2 _ _ _ |_|  v3        
//          |/        |/             
//        v0/_ _ _ _ _|/v1            
//
// 
//     (II)Case 5 tetrahedra: 
//       - search the smallest vertex vi
//       - verify if the opposite vertices of vi do not belong to any diagonal edges Edg_f
//       - 2 possibilites: create 5 tetraedra
//           - if vi is ( 0 or 3 or 5 or 6)  
//             vtetra[]={v0,v5,v3,v6},{v0,v4,v5,v6},{v0,v1,v3,v5},{v5,v3,v6,v7},{v0,v3,v2,v6}};      
//           - if vi is ( 1 or 2 or 4 or 7)                       
//             vtetra[]={v1,v2,v4,v7},{v0,v1,v2,v4},{v1,v4,v5,v7},{v1,v3,v2,v7},{v2,v6,v4,v7}};
//  Case Wedge (13): 
//       the table 'vwedge' set 6 possibilities of the smallest index 
//
//                 v5       
//               /\            .
//           v3 /..\ v4
//             /   /
//          v2/\  /
//         v0/__\/v1
//
//        if(v0 index ) is the smallest index:
//         wedge is subdivided in:
//              1 tetrahedron-> vwedge[0]: {v0,v4,v3,v5}
//               and 1 pyramid-> vert[0] : {v1,v2,v5,v4,v0}
//
//  Case Pyramid (14):
//       the table 'vpy' set  3  possibilities of the smallest index 
//       vertices{v0,v1,v2,v3,v4}. {v0,v1,v2,v3} is a square face of pyramid
//
//                v4  (opposite vertex of face with 4 vertices)  
//                ^                
//                                  
//                       
//          v3 _ _ __ _  v2     
//           /         /     
//        v0/_ _ _ _ _/v1         
//                                  
//        if(v0 index ) is the smallest index:
//        the pyramid is subdivided in:
//        2 tetrahedra-> vpyram[0]: {v0,v1,v2,v4}
//                       vpyram[1]: {v0,v2,v3,v4}
//  
//
//----------------------------------------------------------------------------
void vtkBoxClipDataSet::CellGrid(vtkIdType typeobj, vtkIdType npts,
                                 const vtkIdType *cellIds,
                                 vtkCellArray *newCellArray)
{
  vtkIdType tab[4];
  vtkIdType tabp[5];
  vtkIdType ptstriangle = 3;
  vtkIdType ptstetra = 4;
  vtkIdType xmin;  
  vtkIdType idt;
  int i,j;
  unsigned int id   =0;
  unsigned int idpy =0;
        
  unsigned int Edg_f[6][2]; //edge selected of each face
  unsigned int idv[4];
    
  unsigned int idopos;
  unsigned int numbertetra;

  const vtkIdType triPassThrough[3] = {0, 1, 2};
  vtkIdType tri[3];
  vtkIdType line[2];

  switch(typeobj)
    {
    case VTK_VERTEX:
    case VTK_POLY_VERTEX:
      for (idt = 0; idt < npts; idt++)
        {
        newCellArray->InsertNextCell(1, &idt);
        }
      break;

    case VTK_LINE:
    case VTK_POLY_LINE:
      for (idt = 0; idt < npts-1; idt++)
        {
        line[0] = idt;
        line[1] = idt+1;
        newCellArray->InsertNextCell(2, line);
        }
      break;

    case VTK_TRIANGLE: // 5
    case VTK_QUADRATIC_TRIANGLE:
    case VTK_BIQUADRATIC_TRIANGLE:
      newCellArray->InsertNextCell(ptstriangle, triPassThrough);
      break;

    case VTK_TRIANGLE_STRIP: // 6
      for (idt=0 ; idt < npts-2; idt++)
        {
        if (idt%2 == 0)
          {
          tri[0] = idt;
          tri[1] = idt+1;
          tri[2] = idt+2;
          }
        else
          {
          tri[0] = idt;
          tri[1] = idt+2;
          tri[2] = idt+1;
          }
        newCellArray->InsertNextCell(3,tri);
        }
      break;

    case VTK_POLYGON: // 7 (Convex case)
      tri[0] = 0;
      for (idt=2 ; idt < npts; idt++)
        {
        tri[1] = idt-1;
        tri[2] = idt;
        newCellArray->InsertNextCell(3,tri);
        }
      break;

    case VTK_PIXEL: // 8
      {
      const vtkIdType vtrip[2][3] = {{0,1,3},{0,3,2}};
      newCellArray->InsertNextCell(3,vtrip[0]);
      newCellArray->InsertNextCell(3,vtrip[1]);
      }
      break;

    case VTK_QUAD: // 9
    case VTK_QUADRATIC_QUAD:
    case VTK_BIQUADRATIC_QUAD:
    case VTK_QUADRATIC_LINEAR_QUAD:
      {
      const vtkIdType vtriq[2][3] = {{0,1,2},{0,2,3}};
      newCellArray->InsertNextCell(3,vtriq[0]);
      newCellArray->InsertNextCell(3,vtriq[1]);
      }
      break;

    case VTK_TETRA: // 10
    case VTK_QUADRATIC_TETRA:
      {
      const vtkIdType tetra[4]={0,1,2,3};
      newCellArray->InsertNextCell(ptstetra,tetra);
      }
      break;

    case VTK_VOXEL: // 11
      // each face: search edge with smallest global index
      // face 0 (0,1,5,4)
      idv[0]= 0;
      idv[1]= 1;
      idv[2]= 5;
      idv[3]= 4;
      this->MinEdgeF(idv,cellIds,Edg_f[0]);

      // face 1 (0,1,3,2)
      idv[0]= 0;
      idv[1]= 1;
      idv[2]= 3;
      idv[3]= 2;
      this->MinEdgeF(idv,cellIds,Edg_f[1]);
      // face 2 (0,2,6,4)
      idv[0]= 0;
      idv[1]= 2;
      idv[2]= 6;
      idv[3]= 4;
      this->MinEdgeF(idv,cellIds,Edg_f[2]);
      // face 3 (4,5,7,6)
      idv[0]= 4;
      idv[1]= 5;
      idv[2]= 7;
      idv[3]= 6;
      this->MinEdgeF(idv,cellIds,Edg_f[3]);
      // face 4 (2,3,7,6)
      idv[0]= 2;
      idv[1]= 3;
      idv[2]= 7;
      idv[3]= 6;
      this->MinEdgeF(idv,cellIds,Edg_f[4]);
      // face 5 (1,3,7,5)
      idv[0]= 1;
      idv[1]= 3;
      idv[2]= 7;
      idv[3]= 5;
      this->MinEdgeF(idv,cellIds,Edg_f[5]);

      //search the smallest global index of voxel
      xmin = cellIds[0];
      id = 0;
      for(i=1;i<8;i++)
        {
        if(xmin > cellIds[i])
          {
          xmin = cellIds[i];// the smallest global index
          id = i;           // local index
          }
        }
      //two cases:
      idopos      = 7 - id;
      numbertetra = 5;
      for(i=0;i<6;i++)
        {
        j=0;
        if (idopos == Edg_f[i][j])
          {
          numbertetra = 6;
          break;
          }
        j=1;
        if (idopos == Edg_f[i][j])
          {
          numbertetra = 6;
          break;
          }
        }

      if(numbertetra == 5)
        {
        // case 1: create  5 tetraedra
        if((id == 0)||(id == 3)||(id == 5)||(id == 6))
          {
          const vtkIdType vtetra[5][4]={{0,5,3,6},{0,4,5,6},
                                        {0,1,3,5},{5,3,6,7},{0,3,2,6}};
          for(i=0; i<5; i++)
            {
            newCellArray->InsertNextCell(4,vtetra[i]);
            }
          }
        else
          {
          const vtkIdType vtetra[5][4]={{1,2,4,7},{0,1,2,4},
                                        {1,4,5,7},{1,3,2,7},{2,6,4,7}};

          for(i=0; i<5; i++)
            {
            newCellArray->InsertNextCell(4,vtetra[i]);
            }
          }
        }
      else
        {
        //case 2: create 2 wedges-> 6 tetrahedra
        const vtkIdType vwedge[12][6]={{0,5,4,2,7,6},{0,1,5,2,3,7},
                                       {4,7,6,0,3,2},{4,5,7,0,1,3},
                                       {1,7,5,0,6,4},{1,3,7,0,2,6},
                                       {4,5,6,0,1,2},{6,5,7,2,1,3},
                                       {3,7,5,2,6,4},{1,3,5,0,2,4},
                                       {0,1,4,2,3,6},{1,5,4,3,7,6}};
        unsigned int edgeId = 10*Edg_f[i][0]+ Edg_f[i][1];
        switch(edgeId)
          {
          case 5:   // edge(v0,v5):10*0 + 5
          case 27:  // edge(v2,v7):10*2 + 7
            this->WedgeToTetra(vwedge[0],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[1],cellIds,newCellArray);
            break;
          case 3:   // edge(v0,v2)
          case 47:  // edge(v4,v6)
            this->WedgeToTetra(vwedge[2],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[3],cellIds,newCellArray);
            break;
          case 6:
          case 17:
            this->WedgeToTetra(vwedge[4],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[5],cellIds,newCellArray);
            break;
          case 12:
          case 56:
            this->WedgeToTetra(vwedge[6],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[7],cellIds,newCellArray);
            break;
          case 24:
          case 35:
            this->WedgeToTetra(vwedge[8],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[9],cellIds,newCellArray);
            break;
          case 14:
          case 36:
            this->WedgeToTetra(vwedge[10],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[11],cellIds,newCellArray);
            break;
          }
        }
        break;

    case VTK_HEXAHEDRON: // 12
    case VTK_QUADRATIC_HEXAHEDRON:
    case VTK_TRIQUADRATIC_HEXAHEDRON:
    case VTK_BIQUADRATIC_QUADRATIC_HEXAHEDRON:
      {
      // each face: search edge with smallest global index
      // face 0 (0,1,5,4)
      idv[0]= 0;
      idv[1]= 1;
      idv[2]= 5;
      idv[3]= 4;
      this->MinEdgeF(idv,cellIds,Edg_f[0]);

      // face 1 (0,1,2,3)
      idv[0]= 0;
      idv[1]= 1;
      idv[2]= 2;
      idv[3]= 3;
      this->MinEdgeF(idv,cellIds,Edg_f[1]);
      // face 2 (0,3,7,4)
      idv[0]= 0;
      idv[1]= 3;
      idv[2]= 7;
      idv[3]= 4;
      this->MinEdgeF(idv,cellIds,Edg_f[2]);
      // face 3 (4,5,6,7)
      idv[0]= 4;
      idv[1]= 5;
      idv[2]= 6;
      idv[3]= 7;
      this->MinEdgeF(idv,cellIds,Edg_f[3]);
      // face 4 (3,2,6,7)
      idv[0]= 3;
      idv[1]= 2;
      idv[2]= 6;
      idv[3]= 7;
      this->MinEdgeF(idv,cellIds,Edg_f[4]);
      // face 5 (1,2,6,5)
      idv[0]= 1;
      idv[1]= 2;
      idv[2]= 6;
      idv[3]= 5;
      this->MinEdgeF(idv,cellIds,Edg_f[5]);

      //search the smallest global index of voxel
      xmin = cellIds[0];
      id = 0;
      for(i=1;i<8;i++)
        {
        if(xmin > cellIds[i])
          {
          xmin = cellIds[i];// the smallest global index
          id = i;           // local index
          }
        }

      //two cases:
      const unsigned int tabopos[8] = {6,7,4,5,2,3,0,1};
      idopos      = tabopos[id];
      numbertetra = 5;
      for(i=0;i<6;i++)
        {
        j = 0;
        if (idopos == Edg_f[i][j])
          {
          numbertetra = 6;
          break;
          }
        j=1;
        if (idopos == Edg_f[i][j])
          {
          numbertetra = 6;
          break;
          }
        }

      if(numbertetra == 5)
        {
        // case 1: create  5 tetraedra
        if((id == 0)||(id == 2)||(id == 5)||(id == 7))
          {
          const vtkIdType vtetra[5][4]={{0,5,2,7},{0,4,5,7},
                                        {0,1,2,5},{5,2,7,6},{0,2,3,7}};
          for(i=0; i<5; i++)
            {
            newCellArray->InsertNextCell(4,vtetra[i]);
            }
          }
        else
          {
          const vtkIdType vtetra[5][4]={{1,3,4,6},{0,1,3,4},
                                        {1,4,5,6},{1,2,3,6},{3,7,4,6}};

          for(i=0; i<5; i++)
            {
            newCellArray->InsertNextCell(4,vtetra[i]);
            }
          }
        }
      else
        {
        //case 2: create 2 wedges-> 6 tetrahedra
        const vtkIdType vwedge[12][6]={{0,5,4,3,6,7},{0,1,5,3,2,6},
                                       {4,6,7,0,2,3},{4,5,6,0,1,2},
                                       {1,6,5,0,7,4},{1,2,6,0,3,7},
                                       {4,5,7,0,1,3},{7,5,6,3,1,2},
                                       {2,6,5,3,7,4},{1,2,5,0,3,4},
                                       {0,1,4,3,2,7},{1,5,4,2,6,7}};
        unsigned int edgeId = 10*Edg_f[i][0]+ Edg_f[i][1];

        switch(edgeId)
          {
          case 5:  // edge(v0,v5):10*0 + 5
          case 36: // edge(v3,v6):10*3 + 6
            this->WedgeToTetra(vwedge[0],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[1],cellIds,newCellArray);
            break;
          case 2:  // edge(v0,v2)
          case 46: // edge(v4,v6)
            this->WedgeToTetra(vwedge[2],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[3],cellIds,newCellArray);
            break;
          case 7:
          case 16:
            this->WedgeToTetra(vwedge[4],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[5],cellIds,newCellArray);
            break;
          case 13:
          case 57:
            this->WedgeToTetra(vwedge[6],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[7],cellIds,newCellArray);
            break;
          case 34:
          case 25:
            this->WedgeToTetra(vwedge[8],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[9],cellIds,newCellArray);
            break;
          case 14:
          case 27:
            this->WedgeToTetra(vwedge[10],cellIds,newCellArray);
            this->WedgeToTetra(vwedge[11],cellIds,newCellArray);
            break;
          }
        }
      }
      break;

    case VTK_WEDGE:
    case VTK_QUADRATIC_WEDGE:
    case VTK_QUADRATIC_LINEAR_WEDGE:
    case VTK_BIQUADRATIC_QUADRATIC_WEDGE:
      if(npts == 6) //create 3 tetrahedra
        {
        //first tetrahedron
        const vtkIdType vwedge[6][4]={{0,4,3,5},{1,4,3,5},{2,4,3,5},
                                      {3,0,1,2},{4,0,1,2},{5,0,1,2}};
        xmin = cellIds[0];
        id = 0;
        for(i=1;i<6;i++)
          {
          if(xmin > cellIds[i])
            {
            xmin = cellIds[i];  // the smallest global index
            id = i;             // local index
            }
          }
        newCellArray->InsertNextCell(4, vwedge[id]);

        //Pyramid :create 2 tetrahedra

        const vtkIdType vert[6][5]={{1,2,5,4,0},{2,0,3,5,1},{3,0,1,4,2},
                                    {1,2,5,4,3},{2,0,3,5,4},{3,0,1,4,5}};
        const vtkIdType vpy[8][4] ={{0,1,2,4},{0,2,3,4},{1,2,3,4},{1,3,0,4},
                                    {2,3,0,4},{2,0,1,4},{3,0,1,4},{3,1,2,4}};
        xmin    = cellIds[vert[id][0]];
        tabp[0] = vert[id][0];
        idpy = 0;
        for(i=1;i<4;i++)
          {
          tabp[i] = vert[id][i];
          if(xmin > cellIds[vert[id][i]])
            {
            xmin = cellIds[vert[id][i]]; // global index
            idpy = i;                    // local index
            }
          }
        tabp[4] = vert[id][4];
        for(j = 0; j < 4 ; j++)
          {
          tab[j] = tabp[vpy[2*idpy][j]];
          }
        newCellArray->InsertNextCell(4,tab);

        for(j = 0; j < 4 ; j++)
          {
          tab[j] = tabp[vpy[2*idpy+1][j]];
          }
        newCellArray->InsertNextCell(4,tab);

        }
      else
        {
        vtkErrorMacro( << " This cell is not a wedge\n" );
        return;
        }
      break;

    case VTK_PYRAMID: //Create 2 tetrahedra
    case VTK_QUADRATIC_PYRAMID:
      if(npts == 5)
        {
        //note: the first element vpyram[][0] is the smallest index of pyramid
        const vtkIdType vpyram[8][4]={{0,1,2,4},{0,2,3,4},{1,2,3,4},{1,3,0,4},
                                      {2,3,0,4},{2,0,1,4},{3,0,1,4},{3,1,2,4}};
        xmin = cellIds[0];
        id   = 0;
        for(i=1;i<4;i++)
          {
          if(xmin > cellIds[i])
            {
            xmin = cellIds[i]; // the smallest global index of square face
            id = i;            // local index
            }
          }
        newCellArray->InsertNextCell(4,vpyram[2*id]);
        newCellArray->InsertNextCell(4,vpyram[2*id+1]);
        }
      else
        {
        vtkErrorMacro( << " This cell is not a pyramid\n" );
        return;
        }
      break;
    }
}

//----------------------------------------------------------------------------
// The new cell  created in  intersection between tetrahedron and plane
// are tetrahedron or wedges or pyramides.
//
// CreateTetra is used to subdivide wedges and pyramids in tetrahedron.  The
// proper vertex ordering for wedges and pyramids can be found in "The
// Visualization Toolkit."  In the third edition, they are in Figure 5-2 on page
// 115 in section 5.4 ("Cell Types") in the "Basic Data Representation" chapter.
//
void vtkBoxClipDataSet::CreateTetra(vtkIdType npts, const vtkIdType *cellIds,
                                    vtkCellArray *newCellArray)
{
  vtkIdType tabp[5];
  vtkIdType tab[3][4];

  unsigned int i,j;
  unsigned int id =0;
  unsigned int idpy;

  vtkIdType xmin;

  if (npts == 6)
    {
    //VTK_WEDGE: Create 3 tetrahedra
    //first tetrahedron
    const vtkIdType vwedge[6][4]={{0,4,3,5},{1,4,3,5},{2,4,3,5},
                                  {3,0,1,2},{4,0,1,2},{5,0,1,2}};
    xmin = cellIds[0];
    id = 0;
    for(i=1;i<6;i++)
      {
      if(xmin > cellIds[i])
        {
        xmin = cellIds[i];// the smallest global index
        id = i;           // local index
        }
      }
    for(j = 0; j < 4 ; j++)
      {
      tab[0][j] = cellIds[vwedge[id][j]];
      }
    newCellArray->InsertNextCell(4,tab[0]);

    //Pyramid: create 2 tetrahedra

    const vtkIdType vert[6][5]= {{1,2,5,4,0},{2,0,3,5,1},{3,0,1,4,2},
                                 {1,2,5,4,3},{2,0,3,5,4},{3,0,1,4,5}};
    const vtkIdType vpy[8][4] = {{0,1,2,4},{0,2,3,4},{1,2,3,4},{1,3,0,4},
                                 {2,3,0,4},{2,0,1,4},{3,0,1,4},{3,1,2,4}};
    xmin    = cellIds[vert[id][0]];
    tabp[0] = vert[id][0];
    idpy = 0;
    for(i=1;i<4;i++)
      {
      tabp[i] = vert[id][i];
      if(xmin > cellIds[vert[id][i]])
        {
        xmin = cellIds[vert[id][i]]; // global index 
        idpy = i;                    // local index
        }
      }
    tabp[4] = vert[id][4];
    for(j = 0; j < 4 ; j++)
      {
      tab[1][j] = cellIds[tabp[vpy[2*idpy][j]]];
      }
    newCellArray->InsertNextCell(4,tab[1]);

    for(j = 0; j < 4 ; j++)
      {
      tab[2][j] = cellIds[tabp[vpy[2*idpy+1][j]]];
      }
    newCellArray->InsertNextCell(4,tab[2]);
    }
  else
    {
    //VTK_PYRAMID: Create 2 tetrahedra
    //The first element in each set is the smallest index of pyramid
    const vtkIdType vpyram[8][4]={{0,1,2,4},{0,2,3,4},{1,2,3,4},{1,3,0,4},
                                  {2,3,0,4},{2,0,1,4},{3,0,1,4},{3,1,2,4}};
    xmin = cellIds[0];
    id   = 0;
    for(i=1;i<4;i++)
      {
      if(xmin > cellIds[i])
        {
        xmin = cellIds[i]; // the smallest global index of face with 4 vertices
        id = i;            // local index
        }
      }
    for(j = 0; j < 4 ; j++)
      {
      tab[0][j] = cellIds[vpyram[2*id][j]];
      }
    newCellArray->InsertNextCell(4,tab[0]);

    for(j = 0; j < 4 ; j++)
      {
      tab[1][j] = cellIds[vpyram[2*id+1][j]];
      }
    newCellArray->InsertNextCell(4,tab[1]);
    }
}

//----------------------------------------------------------------------------
// Clip each cell of an unstructured grid.
//
//----------------------------------------------------------------------------
//(1) How decide when the cell is NOT outside
//
//    Explaining with an example in 2D.
//    Look at 9 region in the picture and the triangle represented there.
//    v0,v1,v2 are vertices of triangle T.
//
//              |         |
//        1     |   2     |     3
//     _ _ _ _ _ _ _ _ _  _ _ _ _ _ ymax
//              |         | v1
//        4     |   5     |/\   6
//              |         /  \             .
//     _ _ _ _ _ _ _ _ _ /| _ \_ _ _ymin
//              |     v2/_|_ _ \v0
//        7     |   8     |     9
//            xmin       xmax
//
// set test={1,1,1,1} (one test for each plane: test={xmin,xmax,ymin,ymax} )
//    for each vertex, if the test is true set 0 in the test table:
//    vO > xmin ?, v0 < xmax ?, v0 > ymin ?, v0 < ymax ?
//    In the example: test={0,1,1,0}
//    v1 > xmin ?, v1 < xmax ?, v1 > ymin ?, v1 < ymax ?
//    In the example: test={0,1,0,0}
//    v2 > xmin ?, v2 < xmax ?, v2 > ymin ?, v2 < ymax ?
//    In the Example: test={0,0,0,0} -> triangle is NOT outside.
//
//
//    In general, look at the possibilities of each region
//
//    (1,0,0,1)  | (0,0,0,1)  | (0,1,0,1)
//    - - - - - - - - - - - - - - - - - -
//    (1,0,0,0)  | (0,0,0,0)  | (0,1,0,0)
//    - - - - - - - - - - - - - - - - - -
//    (1,0,1,0)  | (0,0,1,0)  | (0,1,1,0)
//
//    In the case above we have:(v0,v1,v2)
//    (1,1,1,1)->(0,1,1,0)->(0,1,0,0)->(0,0,0,0)
//
//    If you have one vertex in region 5, this triangle is NOT outside
//    The triangle IS outside if (v0,v1,v2) are in region like
//    (1,2,3): (1,0,0,1)->(0,0,0,1)->(0,0,0,1)
//    (1,4,7): (1,0,0,1)->(1,0,0,0)->(1,0,0,0)
//    (7,8,9): (1,0,1,0)->(0,0,1,0)->(0,0,1,0)
//    (9,6,3): (0,1,1,0)->(0,1,0,0)->(0,1,0,0)
//
//    Note that if the triangle T is on the region 5, T is NOT outside
//    In fact, T is inside
//
//    You can extend this idea to 3D.
//
//    Note: xmin = this->BoundBoxClip[0][0], xmax=  this->BoundBoxClip[0][1],...
//
//----------------------------------------------------------------------------
// (2) Intersection between Tetrahedron and Plane:
//     Description:
//         vertices of tetrahedron {v0,v1,v2,v3}
//         edge e1 : (v0,v1),   edge e2 : (v1,v2)
//         edge e3 : (v2,v0),   edge e4 : (v0,v3)
//         edge e5 : (v1,v3),   edge e6 : (v2,v3)
//
//         intersecting points p0, pi, ...
//
//         Note: The algorithm search intersection
//               points with these edge order.
//
//          v3                        v3
//       e6/|\ e5                     |
//        / | \            e2         |
//     v2/_ |_ \ v1    v2 - - -v1     |e4
//       \  |  /                      |
//      e3\ | /e1                     |
//         \|/                        |
//          v0                        v0
//
//    (a) Intersecting  4 edges: see tab4[]
//                    -> create: 2 wedges
//                    -> 3 cases
//                    ------------------------------------------
//        case 1246:
//                   if (plane intersecting  edges {e1,e2,e4,e6})
//                   then  p0 belongs to e1, p1 belongs to e2,
//                         p2 belongs to e4, p3 belongs to e6.
//
//                                    v3
//                                     |            v3
//                                     |            /
//                v1    v2 - *- -v1    |           * p3
//              /            p1        * p2       /
//             *p0                     |       v2/
//           /                         |
//          v0                        v0
//          (e1)          (e2)       (e4)        (e6)
//
//                   So, there are two wedges:
//                   {p0,v1,p1,p2,v3,p3}  {p2,v0,p0,p3,v2,p1}
//
//                   Note: if e1 and e2 are intersected by plane,
//                         and the plane intersects 4 edges,
//                         the edge e5 could not be intersected
//                         (skew lines, do not create a planar face)
//                         neither the edge e3((e1,e2,e3) is a face)
//
//                    ------------------------------------------
//        case 2345:
//                   if (plane intersecting  edges {e2,e3,e4,e5})
//                   The two wedges are:
//                   {p3,v3,p2,p0,v2,p1}, {p1,v0,p2,p0,v1,p3}
//
//                    ------------------------------------------
//        case 1356:
//                   if (plane intersecting  edges {e1,e3,e5,e6})
//                   The two wedges are:
//                   {p0,v0,p1,p2,v3,p3}, {p0,v1,p2,p1,v2,p3}
//
//                    -----------------------------------------
//
//    (b) Intersecting  3 edges: tab3[]
//                    ->create: 1 tetrahedron + 1 wedge
//                    -> 4 cases
//                    ------------------------------------------
//    case 134:
//                   if (plane intersecting  edges {e1,e3,e4})
//                   then  p0 belongs to e1, p1 belongs to e3,
//                         p2 belongs to e4.
//
//                           v3
//                           |
//                           |
//                     v2   *p2   v1
//                       \   |   /
//                      p1*  |  *p0
//                          \|/
//                          v0
//
//
//                   So, there are:
//                       1 tetrahedron {v0,p0,p2,p1)
//                       and 1 wedge:  {p0,p2,p1,v1,v3,v2}: tab3[0]
//
//                   Note:(a)if e1 and e3 are intersected by plane,
//                            and the plane intersects 3 edges,
//                            the edges e5 could not be intersected,
//                            if so, e6 be intersected too and the 
//                            plane intersect 4 edges.
//                        (b) tetrahedron vertices: 
//                            Use the first three indices of tab3:
//                            {v0,p(0),p(2),p(1)}                            
//                            
//                    ------------------------------------------  
//        case 125:
//                   if (plane intersecting  edges {e1,e2,e5})
//         There are :
//                      1 tetrahedron: {v1,p0,p2,p1}
//                      1 wedge      : {p0,p2,p1,v0,v3,v2},
//                    ------------------------------------------  
//    case 236:      
//                   if (plane intersecting  edges {e2,e3,e6})
//         There are :
//                      1 tetrahedron: {v2,p0,p1,p2}
//                      1 wedge      : {p0,p1,p2,v1,v0,v3},
//                    ------------------------------------------    
//        case 456:
//                  if (plane intersecting  edges {e4,e5,e6})
//         There are :
//                      1 tetrahedron: {v3,p0,p1,p2}
//                      1 wedge      : {p0,p1,p2,v0,v1,v2},
//                    ------------------------------------------
//
//    (c) Intersecting  2 edges and 1 vertex: tab2[] 
//                      -> create: 1 tetrahedron + 1 pyramid 
//      -> 12 cases 
//                    ------------------------------------------    
//        case 12:        v3        indexes:{0,0,1,2,3},
//                        *                  0 1 2 3 4      
//                    e6/ | \ e5                    
//                     /  |p1\         tetrahedron: indices(*,4,1,2)            
//                  v2/_ _|_*_\ v1     
//                    \   |   /                     
//                   e3\  |p0*                     
//                      \ | /e1                       
//                        v0                        
//
//                  if (plane intersecting  edges {e1,e2}
//                      and one vertex)
//           There are
//                      1 tetrahedron: {v1,v3,p0,p1}
//                      1 pyramid    : {v0,p0,p1,v2,v3},
//
//                  Note:  if e1 and e2 are intersected by plane,
//                            and the plane intersects 2 edges,
//                            then the vertex is v3.
//                    ------------------------------------------  
//      
//        case 13:                   indexes{2,1,0,1,3}
//                      Intersecting edges {e1,e3}
//                      Intersectinf vertes v3,
//           
//                      1 tetrahedron: {v0,v3,p1,p0}
//                      1 pyramid    : {v2,p1,p0,v1,v3},
//                    ------------------------------------------  
//        all cases see tab2[]
//                    ------------------------------------------
//    (d) Intersecting  1 edges and 2 vertices: tab1[] 
//                      -> create: 2 tetrahedra
//                      -> 6 cases
//
//        - edge e1, vertices {v2,v3}(e6)
//  
//                        v3        
//                        *              tetrahedra: {p0,v2,v3,v1},{p0,v3,v2,v0}
//                    e6/ | \ e5                     
//                     /  |  \                  .
//                 v2 *_ _|_ _\ v1     
//                    \   |   /                     
//                   e3\  |p0*                     
//                      \ | /e1                       
//                        v0                   
//         - other cases see tab1[]
//----------------------------------------------------------------------------  
//
void vtkBoxClipDataSet::ClipBox(vtkPoints *newPoints,
                                vtkGenericCell *cell,
                                vtkIncrementalPointLocator *locator,
                                vtkCellArray *tets,
                                vtkPointData *inPD,
                                vtkPointData *outPD,
                                vtkCellData *inCD,
                                vtkIdType cellId,
                                vtkCellData *outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytetra = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints();
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[4];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     tab_id[6];
  vtkIdType     ptstetra = 4;

  vtkIdType i,j;
  unsigned int allInside;
  unsigned int idcellnew;
  unsigned int cutInd;

  vtkIdType edges[6][2] = { {0,1}, {1,2}, {2,0},
                            {0,3}, {1,3}, {2,3} };  /* Edges Tetrahedron */
  double value,deltaScalar;
  double t;
  double *p1, *p2;
  double x[3], v[3];
  double v_tetra[4][3];

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all volume cells to tetrahedra
  this->CellGrid(cellType,npts,cellptId,arraytetra);
  unsigned int totalnewtetra = arraytetra->GetNumberOfCells();
  unsigned int idtetranew;

  for (idtetranew = 0 ; idtetranew < totalnewtetra; idtetranew++)
    {
    arraytetra->GetNextCell(ptstetra,v_id);

    for (allInside=1, i=0; i<4; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      if (!(((v[0] >= this->BoundBoxClip[0][0])&&(v[0] <= this->BoundBoxClip[0][1]) &&
             (v[1] >= this->BoundBoxClip[1][0])&&(v[1] <= this->BoundBoxClip[1][1])&& 
             (v[2] >= this->BoundBoxClip[2][0])&&(v[2] <= this->BoundBoxClip[2][1]))))
        {
        //outside,its type might change later (nearby intersection)
        allInside = 0;
        }
      }//for all points of the tetrahedron.

    // Test Outside: see(1)
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<4; i++)
        {
        cellPts->GetPoint(v_id[i],v);

        if (v[0] > this->BoundBoxClip[0][0])
          {
          test[0] = 0;
          }
        if (v[0] < this->BoundBoxClip[0][1])
          {
          test[1] = 0;
          }
        if (v[1] > this->BoundBoxClip[1][0])
          {
          test[2] = 0;
          }
        if (v[1] < this->BoundBoxClip[1][1])
          {
          test[3] = 0;
          }
        if (v[2] > this->BoundBoxClip[2][0])
          {
          test[4] = 0;
          }
        if (v[2] < this->BoundBoxClip[2][1])
          {
          test[5] = 0;
          }

        }//for all points of the cell.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1))
        {
        continue;                         // Tetrahedron is outside.
        }
      }//if not all inside.

    for (i=0; i<4; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
      // Currently all points are injected because of the possibility
      // of intersection point merging.
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }

      }//for all points of the tetrahedron.

    if ( allInside )
      {
      // Tetrahedron inside.
      vtkIdType newCellId = tets->InsertNextCell(4,iid);
      outCD->CopyData(inCD,cellId,newCellId);
      continue;
      }

    double *pedg1,*pedg2;


    // Tetrahedron Intersection Cases
    const unsigned int tab4[6][6] = { {1,1,0,3,3,2},
                                      {2,0,0,3,2,1},
                                      {3,3,2,0,2,1},
                                      {1,0,2,0,1,3},
                                      {0,0,1,2,3,3},
                                      {0,1,2,1,2,3}};
    const unsigned int tab3[4][6] = { {0,2,1,1,3,2},
                                      {0,1,2,0,2,3},
                                      {0,1,2,1,0,3},
                                      {0,1,2,0,1,2}};
    const unsigned int tab2[12][5] = { {0,0,1,2,3},
                                       {2,1,0,1,3},
                                       {1,0,1,0,3},
                                       {2,0,1,3,0},
                                       {3,1,0,1,0},
                                       {1,0,1,2,0},
                                       {3,1,0,2,1},
                                       {2,1,0,0,1},
                                       {0,0,1,3,1},
                                       {1,0,1,3,2},
                                       {3,1,0,0,2},
                                       {0,0,1,1,2}};
    const unsigned int tab1[12][3] = { {2,3,1},
                                       {3,2,0},
                                       {3,0,1},
                                       {0,3,2},
                                       {1,3,0},
                                       {3,1,2},
                                       {2,1,0},
                                       {1,2,3},
                                       {2,0,3},
                                       {0,2,1},
                                       {0,1,3},
                                       {1,0,2}};

    vtkCellArray *cellarray = vtkCellArray::New();
    vtkIdType newCellId = cellarray->InsertNextCell(4,iid);
    unsigned int planes;

    // Test Cell intersection with each plane of box
    for (planes = 0; planes < 6; planes++)
      {
      // The index of the dimension of the cut plane (x == 0, y == 1, z == 2).
      cutInd = planes/2;

      // The plane is always parallel to unitary cube.
      value = this->BoundBoxClip[cutInd][planes%2];

      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();
      int edgeNum;

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++)
        {
        unsigned int num_inter = 0;
        unsigned int edges_inter = 0;
        unsigned int i0,i1;
        vtkIdType p_id[4];
        cellarray->GetNextCell(npts,v_id);

        newPoints->GetPoint(v_id[0],v_tetra[0]); //coord (x,y,z)
        newPoints->GetPoint(v_id[1],v_tetra[1]);
        newPoints->GetPoint(v_id[2],v_tetra[2]);
        newPoints->GetPoint(v_id[3],v_tetra[3]);

        for (edgeNum=0; edgeNum < 6; edgeNum++)
          {
          verts = edges[edgeNum];

          p1 = v_tetra[verts[0]];
          p2 = v_tetra[verts[1]];

          if ( (p1[cutInd] < value && value < p2[cutInd]) ||
               (p2[cutInd] < value && value < p1[cutInd]) )
            {
            deltaScalar = p2[cutInd] - p1[cutInd];

            if (deltaScalar > 0)
              {
              pedg1 = p1;   pedg2 = p2;
              v1 = verts[0]; v2 = verts[1];
              }
            else
              {
              pedg1 = p2;   pedg2 = p1;
              v1 = verts[1]; v2 = verts[0];
              deltaScalar = -deltaScalar;
              }

            // linear interpolation
            t = ( deltaScalar == 0.0 ? 0.0 :
            (value - pedg1[cutInd]) / deltaScalar );

            for (j=0; j<3; j++)
              {
              x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
              }

            // Incorporate point into output and interpolate edge data as necessary
            edges_inter = edges_inter * 10 + (edgeNum+1);
            if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
              {
              this->InterpolateEdge(outPD, p_id[num_inter],
                                    v_id[v1], v_id[v2], t);
              }
            num_inter++;        
            }//if edge intersects value
          }//for all edges

        if (num_inter == 0) 
          {           
          unsigned int outside = 0;
          for(i=0; i<4; i++)
            {
            if (((v_tetra[i][cutInd] < value) && ((planes % 2) == 0)) || 
                ((v_tetra[i][cutInd] > value) && ((planes % 2) == 1))) 

              // If only one vertex is ouside, so the tetrahedron is outside 
              // because there is not intersection.
              {      
              outside = 1;
              break;
              }
            }
          if(outside == 0)
            {
            // else it is possible intersection if other plane
            newCellId = newcellArray->InsertNextCell(4,v_id);       
            }
           continue;
          }
        switch(num_inter) 
          {
          case 4:                 // We have two wedges
            switch(edges_inter) 
              {
              case 1246:
                i0 = 0;
                break;
              case 2345:
                i0 = 2;
                break;
              case 1356:
                i0 = 4;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " << 
                              num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                         

            if (((v_tetra[3][cutInd] < value) && ((planes % 2) == 0)) || 
                ((v_tetra[3][cutInd] > value) && ((planes % 2) == 1))) 
              { 

              // The v_tetra[3] is outside box, so the first wedge is outside

              tab_id[0] = p_id[tab4[i0+1][0]];                            
              // ps: v_tetra[3] is always in first wedge (see tab)

              tab_id[1] = v_id[tab4[i0+1][1]];
              tab_id[2] = p_id[tab4[i0+1][2]];
              tab_id[3] = p_id[tab4[i0+1][3]];         
              tab_id[4] = v_id[tab4[i0+1][4]];
              tab_id[5] = p_id[tab4[i0+1][5]];
              this->CreateTetra(6,tab_id,newcellArray);
              }
            else 
              {
              tab_id[0] = p_id[tab4[i0][0]];
              tab_id[1] = v_id[tab4[i0][1]];
              tab_id[2] = p_id[tab4[i0][2]];
              tab_id[3] = p_id[tab4[i0][3]];
              tab_id[4] = v_id[tab4[i0][4]];
              tab_id[5] = p_id[tab4[i0][5]];
              this->CreateTetra(6,tab_id,newcellArray);
              }
            break;
          case 3:                   // We have one tetrahedron and one wedge
            // i0 gets the vertex on the tetrahedron.
            switch(edges_inter) 
              {
              case 134:
                i0 = 0;
                break;
              case 125:
                i0 = 1;
                break;
              case 236:
                i0 = 2;
                break;
              case 456:
                i0 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                              

            if (((v_tetra[i0][cutInd] < value) && ((planes % 2) == 0)) ||   
                ((v_tetra[i0][cutInd] > value) && ((planes % 2) == 1))) 
              {

              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = p_id[tab3[i0][0]];
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[tab3[i0][3]];
              tab_id[4] = v_id[tab3[i0][4]];
              tab_id[5] = v_id[tab3[i0][5]];
              this->CreateTetra(6,tab_id,newcellArray);
              }
            else 
              {
              tab_id[0] = p_id[tab3[i0][0]];
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[i0];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
              }
            break;

          case 2:                    // We have one tetrahedron and one pyramid
            switch(edges_inter)      // i1 = vertex of the tetrahedron
              {
              case 12:
                i0 = 0; i1 = 1;  
                break;
              case 13:
                i0 = 1;  i1 = 0;
                break;
              case 23:
                i0 = 2;  i1 = 2; 
                break;
              case 25:
                i0 = 3;  i1 = 1;
                break;
              case 26:
                i0 = 4;  i1 = 2;
                break;
              case 56:
                i0 = 5;  i1 = 3;
                break;
              case 34:
                i0 = 6;  i1 = 0;
                break;
              case 46:
                i0 = 7;  i1 = 3;
                break;
              case 36:
                i0 = 8;  i1 = 2; 
                break;
              case 14:
                i0 = 9;  i1 = 0; 
                break;
              case 15:
                i0 = 10; i1 = 1;
                break;
              case 45:
                i0 = 11; i1 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                          
            if (((v_tetra[i1][cutInd] < value) && ((planes % 2) == 0)) ||
                ((v_tetra[i1][cutInd] > value) && ((planes % 2) == 1)))
              {
              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = v_id[tab2[i0][0]];
              tab_id[1] = p_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = v_id[tab2[i0][3]];
              tab_id[4] = v_id[tab2[i0][4]];
              this->CreateTetra(5,tab_id,newcellArray);
              }
            else 
              {
              tab_id[0] = v_id[i1];
              tab_id[1] = v_id[tab2[i0][4]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = p_id[tab2[i0][1]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);    
              }
            break;

          case 1:              // We have two tetrahedron.
            if ((edges_inter > 6) || (edges_inter < 1)) 
              {
              vtkErrorMacro( << "Intersection not found: Num_inter = "
                             << num_inter << " Edges_inter = " << edges_inter );
              continue;
              }                                                         
            if (((v_tetra[tab1[2*edges_inter-1][2]][cutInd] < value) && ((planes % 2) == 0)) ||   
                ((v_tetra[tab1[2*edges_inter-1][2]][cutInd] > value) && ((planes % 2) == 1))) 
              {   
              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = p_id[0];
              tab_id[1] = v_id[tab1[2*edges_inter-2][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-2][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-2][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
              }
            else 
              {
              tab_id[0] = p_id[0];
              tab_id[1] = v_id[tab1[2*edges_inter-1][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-1][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-1][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
              }
            break;
          }
        } // for all new cells

      cellarray->Delete();
      cellarray = newcellArray;
      } //for all planes

      unsigned int totalnewcells = cellarray->GetNumberOfCells();

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
        {
        cellarray->GetNextCell(npts,v_id);
        newCellId = tets->InsertNextCell(npts,v_id);
        outCD->CopyData(inCD,cellId,newCellId);
        }
      cellarray->Delete();
    }
  arraytetra->Delete();
}

//----------------------------------------------------------------------------  
// ClipHexahedron: Box is like hexahedron.
// 
// The difference between ClipBox and ClipHexahedron is the outside test.
// The ClipHexahedron use plane equation to decide who is outside.
//
void vtkBoxClipDataSet::ClipHexahedron(vtkPoints *newPoints,
                                       vtkGenericCell *cell,
                                       vtkIncrementalPointLocator *locator, 
                                       vtkCellArray *tets,
                                       vtkPointData *inPD, 
                                       vtkPointData *outPD,
                                       vtkCellData *inCD,
                                       vtkIdType cellId,
                                       vtkCellData *outCD) 
{  
  vtkIdType idcellnew;
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytetra = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[4];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     tab_id[6];
  vtkIdType     ptstetra = 4;

  vtkIdType i,j;
  unsigned int allInside, k;
  unsigned int planes;

  vtkIdType edges[6][2] = { {0,1}, {1,2}, {2,0}, 
                            {0,3}, {1,3}, {2,3} };  /* Edges Tetrahedron */
  double deltaScalar;
  double t;
  double *p1, *p2;
  double v[3], x[3];
  double p[6];
  double v_tetra[4][3];

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }
   
  this->CellGrid(cellType,npts,cellptId,arraytetra);  // Convert all volume cells to tetrahedra

  unsigned int totalnewtetra = arraytetra->GetNumberOfCells();
  unsigned int idtetranew;

  for (idtetranew = 0 ; idtetranew < totalnewtetra; idtetranew++) 
    {
    arraytetra->GetNextCell(ptstetra,v_id);
   
    for (allInside=1, i=0; i<4; i++)
      {
      cellPts->GetPoint(v_id[i],v);
        
      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])+ 
               this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1]) +  
               this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]);
        }

      if (!((p[0] <= 0) && (p[1] <= 0) &&
           (p[2] <= 0) && (p[3] <= 0) &&
           (p[4] <= 0) && (p[5] <= 0)))
        {
        allInside = 0;
        }
      }//for all points of the cell.

    // Test Outside
    unsigned int test[6] = {1,1,1,1,1,1};
    for (i=0; i<4; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      // Use plane equation 
      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])+ 
               this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1]) +  
               this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]);
        }

     
      for(k=0;k<3;k++)
        {
        if (p[2*k] < 0)
          {
          test[2*k] = 0;
          }
        if (p[2*k+1] < 0) 
          {
          test[2*k+1] = 0;
          }
        }
           
      }//for all points of the cell.

    if (!allInside && ((test[0] == 1)|| (test[1] == 1) ||
                       (test[2] == 1)|| (test[3] == 1) ||
                       (test[4] == 1)|| (test[5] == 1)))
      {
      continue;                         // Tetrahedron is outside.
      }
   
    for (i=0; i<4; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
       
      // Currently all points are injected because of the possibility 
      // of intersection point merging.
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      }//for all points of the tetrahedron.

    if ( allInside )
      {  
      vtkIdType newCellId = tets->InsertNextCell(4,iid);     // Tetrahedron inside.
      outCD->CopyData(inCD,cellId,newCellId);
      continue;
      }

    double *pedg1,*pedg2;

    // Tetrahedron Intersection Cases
    const unsigned int tab4[6][6] = { {1,1,0,3,3,2},
                                      {2,0,0,3,2,1},
                                      {3,3,2,0,2,1},
                                      {1,0,2,0,1,3},
                                      {0,0,1,2,3,3},
                                      {0,1,2,1,2,3}};
    const unsigned int tab3[4][6] = { {0,2,1,1,3,2},
                                      {0,1,2,0,2,3},
                                      {0,1,2,1,0,3},
                                      {0,1,2,0,1,2}};
    const unsigned int tab2[12][5] = { {0,0,1,2,3},
                                       {2,1,0,1,3},
                                       {1,0,1,0,3},
                                       {2,0,1,3,0},
                                       {3,1,0,1,0},
                                       {1,0,1,2,0},
                                       {3,1,0,2,1},
                                       {2,1,0,0,1},
                                       {0,0,1,3,1},
                                       {1,0,1,3,2},
                                       {3,1,0,0,2},
                                       {0,0,1,1,2}}; 
    const unsigned int tab1[12][3] = { {2,3,1},
                                       {3,2,0},
                                       {3,0,1},
                                       {0,3,2},
                                       {1,3,0},
                                       {3,1,2},
                                       {2,1,0},
                                       {1,2,3},
                                       {2,0,3},
                                       {0,2,1},
                                       {0,1,3},
                                       {1,0,2}}; 
    
    vtkCellArray *cellarray = vtkCellArray::New();
    vtkIdType newCellId = cellarray->InsertNextCell(4,iid);

    // Test Cell intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      vtkIdType totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();
      
      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
        {
        unsigned int i0,i1;
        unsigned int num_inter = 0;
        unsigned int edges_inter = 0;
        vtkIdType p_id[4];

        cellarray->GetNextCell(npts,v_id);
        
        newPoints->GetPoint(v_id[0],v_tetra[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1],v_tetra[1]); 
        newPoints->GetPoint(v_id[2],v_tetra[2]); 
        newPoints->GetPoint(v_id[3],v_tetra[3]); 

        p[0] = this->PlaneNormal[planes][0]*(v_tetra[0][0] - this->PlanePoint[planes][0]) +
               this->PlaneNormal[planes][1]*(v_tetra[0][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[0][2] - this->PlanePoint[planes][2]);  
        p[1] = this->PlaneNormal[planes][0]*(v_tetra[1][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_tetra[1][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[1][2] - this->PlanePoint[planes][2]);
        p[2] = this->PlaneNormal[planes][0]*(v_tetra[2][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_tetra[2][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[2][2] - this->PlanePoint[planes][2]);
        p[3] = this->PlaneNormal[planes][0]*(v_tetra[3][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_tetra[3][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[3][2] - this->PlanePoint[planes][2]);
      
        for (int edgeNum=0; edgeNum < 6; edgeNum++)
          {
          verts = edges[edgeNum]; 
      
          p1 = v_tetra[verts[0]];
          p2 = v_tetra[verts[1]];
          double s1 = p[verts[0]];
          double s2 = p[verts[1]];    
          if ( (s1 * s2) < 0)
            {
            deltaScalar = s2 - s1;
          
            if (deltaScalar > 0)
              {
              pedg1 = p1;   pedg2 = p2;
              v1 = verts[0]; v2 = verts[1];
              }
            else
              {
              pedg1 = p2;   pedg2 = p1;
              v1 = verts[1]; v2 = verts[0];
              deltaScalar = -deltaScalar;
              t = s1; s1 = s2; s2 = t;
              }
      
            // linear interpolation
            t = ( deltaScalar == 0.0 ? 0.0 : ( - s1) / deltaScalar );
      
            for (j=0; j<3; j++)
              {
              x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
              }

            // Incorporate point into output and interpolate edge data as necessary
            edges_inter = edges_inter * 10 + (edgeNum+1);

            if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
              {
              this->InterpolateEdge(outPD, p_id[num_inter],
                                    v_id[v1], v_id[v2], t);
              }
      
            num_inter++;        
            }//if edge intersects value
          }//for all edges
        if (num_inter == 0) 
          {  
          unsigned int outside = 0;
          for(i=0;i<4;i++)
            {
            if (p[i] > 0)
              {
              // If only one vertex is ouside, so the tetrahedron is outside 
              // because there is not intersection.
              // some vertex could be on plane, so you need to test all vertex

              outside = 1;  
              break; 
              }
            }
          if (outside == 0)
            {
            // else it is possible intersection if other plane

            newCellId = newcellArray->InsertNextCell(4,v_id);
            }
          continue;
          }
        switch(num_inter) 
          {
          case 4:                 // We have two wedges
            switch(edges_inter) 
              {
              case 1246:
                i0 = 0;
                break;
              case 2345:
                i0 = 2;
                break;
              case 1356:
                i0 = 4;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                    

            if (p[3] > 0)
              {
              // The v_tetra[3] is outside box, so the first wedge is outside
              // ps: v_tetra[3] is always in first wedge (see tab)

              tab_id[0] = p_id[tab4[i0+1][0]];
              tab_id[1] = v_id[tab4[i0+1][1]];
              tab_id[2] = p_id[tab4[i0+1][2]];
              tab_id[3] = p_id[tab4[i0+1][3]];          
              tab_id[4] = v_id[tab4[i0+1][4]];
              tab_id[5] = p_id[tab4[i0+1][5]];
              this->CreateTetra(6,tab_id,newcellArray);
              }
            else 
              {
              tab_id[0] = p_id[tab4[i0][0]];
              tab_id[1] = v_id[tab4[i0][1]];
              tab_id[2] = p_id[tab4[i0][2]];
              tab_id[3] = p_id[tab4[i0][3]];
              tab_id[4] = v_id[tab4[i0][4]];
              tab_id[5] = p_id[tab4[i0][5]];
              this->CreateTetra(6,tab_id,newcellArray);
              }
            break;
          case 3:                   // We have one tetrahedron and one wedge
            switch(edges_inter) 
              {
              case 134:
                i0 = 0;
                break;
              case 125:
                i0 = 1;
                break;
              case 236:
                i0 = 2;
                break;
              case 456:
                i0 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                     

              if (p[i0] > 0)
                {
                // Isolate vertex is outside box, so the tetrahedron is outside

                tab_id[0] = p_id[tab3[i0][0]];
                tab_id[1] = p_id[tab3[i0][1]];
                tab_id[2] = p_id[tab3[i0][2]];
                tab_id[3] = v_id[tab3[i0][3]];
                tab_id[4] = v_id[tab3[i0][4]];
                tab_id[5] = v_id[tab3[i0][5]];
                this->CreateTetra(6,tab_id,newcellArray);
                }
              else 
                {
                tab_id[0] = p_id[tab3[i0][0]];
                tab_id[1] = p_id[tab3[i0][1]];
                tab_id[2] = p_id[tab3[i0][2]];
                tab_id[3] = v_id[i0];
                newCellId = newcellArray->InsertNextCell(4,tab_id);
                }
              break;
          case 2:                    // We have one tetrahedron and one pyramid
            switch(edges_inter)      // i1 = vertex of the tetrahedron
              {
              case 12:
                i0 = 0; i1 = 1;  
                break;
              case 13:
                i0 = 1;  i1 = 0;
                break;
              case 23:
                i0 = 2;  i1 = 2; 
                break;
              case 25:
                i0 = 3;  i1 = 1;
                break;
              case 26:
                i0 = 4;  i1 = 2;
                break;
              case 56:
                i0 = 5;  i1 = 3;
                break;
              case 34:
                i0 = 6;  i1 = 0;
                break;
              case 46:
                i0 = 7;  i1 = 3;
                break;
              case 36:
                i0 = 8;  i1 = 2; 
                break;
              case 14:
                i0 = 9;  i1 = 0; 
                break;
              case 15:
                i0 = 10; i1 = 1;
                break;
              case 45:
                i0 = 11; i1 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              } 
            if (p[i1] > 0)
              {
              // Isolate vertex is outside box, so the tetrahedron is outside

              tab_id[0] = v_id[tab2[i0][0]];
              tab_id[1] = p_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = v_id[tab2[i0][3]];
              tab_id[4] = v_id[tab2[i0][4]];
              this->CreateTetra(5,tab_id,newcellArray);
              }
            else 
              {
              tab_id[0] = v_id[i1];
              tab_id[1] = v_id[tab2[i0][4]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = p_id[tab2[i0][1]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);    
              }
            break;
          case 1:              // We have two tetrahedron.
            if ((edges_inter > 6) || (edges_inter < 1)) 
              {
              vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                             num_inter << " Edges_inter = " << edges_inter );
              continue;
              }                                        
            if (p[tab1[2*edges_inter-1][2]] > 0)
              {
              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = p_id[0];
              tab_id[1] = v_id[tab1[2*edges_inter-2][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-2][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-2][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
              }
            else 
              {
              tab_id[0] = p_id[0];
              tab_id[1] = v_id[tab1[2*edges_inter-1][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-1][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-1][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
              }
            break;
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } //for all planes

    vtkIdType totalnewcells = cellarray->GetNumberOfCells();

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = tets->InsertNextCell(npts,v_id);
      outCD->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();
    }           
  arraytetra->Delete();
}               
//----------------------------------------------------------------------------  
// ClipBoxInOut
// 
// The difference between ClipBox and ClipBoxInOut is the outputs.
// The ClipBoxInOut generate both outputs: inside and outside the clip box.
// 
void vtkBoxClipDataSet::ClipBoxInOut(vtkPoints *newPoints,
                                     vtkGenericCell *cell,
                                     vtkIncrementalPointLocator *locator, 
                                     vtkCellArray **tets,
                                     vtkPointData *inPD, 
                                     vtkPointData *outPD,
                                     vtkCellData *inCD,
                                     vtkIdType cellId,
                                     vtkCellData **outCD)
{  
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytetra = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[4];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     ptIdout[4];
  vtkIdType     tab_id[6];
  vtkIdType     ptstetra = 4;

  int i,j;
  int allInside;
  int cutInd;

  unsigned int planes;
  unsigned int idcellnew;
  unsigned int idtetranew;

  vtkIdType edges[6][2] = { {0,1}, {1,2}, {2,0}, 
                            {0,3}, {1,3}, {2,3} };  /* Edges Tetrahedron */
  double value,deltaScalar;
  double t;
  double v[3], x[3];
  double v_tetra[4][3];
  double *p1, *p2;

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all volume cells to tetrahedra       
  this->CellGrid(cellType,npts,cellptId,arraytetra);   
  unsigned int totalnewtetra = arraytetra->GetNumberOfCells();

  for (idtetranew = 0 ; idtetranew < totalnewtetra; idtetranew++) 
    {
    arraytetra->GetNextCell(ptstetra,v_id);

    for (allInside=1, i=0; i<4; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      if (!(((v[0] >= this->BoundBoxClip[0][0])&&(v[0] <= this->BoundBoxClip[0][1]) &&
             (v[1] >= this->BoundBoxClip[1][0])&&(v[1] <= this->BoundBoxClip[1][1])&& 
             (v[2] >= this->BoundBoxClip[2][0])&&(v[2] <= this->BoundBoxClip[2][1]))))
        { 
        //outside,its type might change later (nearby intersection)
        allInside = 0;      
        }
      }//for all points of the cell.

    // Test Outside: see(1)
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<4; i++)
        {       
        ptIdout[i] = cellIds->GetId(v_id[i]);
        cellPts->GetPoint(v_id[i],v_tetra[i]);

        if (v_tetra[i][0] > this->BoundBoxClip[0][0])
          {
          test[0] = 0;
          }
        if (v_tetra[i][0] < this->BoundBoxClip[0][1])
          {
          test[1] = 0;
          }
        if (v_tetra[i][1] > this->BoundBoxClip[1][0])
          {
          test[2] = 0;
          }
        if (v_tetra[i][1] < this->BoundBoxClip[1][1])
          {
          test[3] = 0;
          }
        if (v_tetra[i][2] > this->BoundBoxClip[2][0])
          {
          test[4] = 0;
          }
        if (v_tetra[i][2] < this->BoundBoxClip[2][1])
          {
          test[5] = 0;
          }
        }//for all points of the cell.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1)) 
        {
        for (i=0; i<4; i++)
          {
          if ( locator->InsertUniquePoint(v_tetra[i], iid[i]) ) 
            {
            outPD->CopyData(inPD,ptIdout[i], iid[i]);
            }
          }
        int newCellId = tets[1]->InsertNextCell(4,iid);
        outCD[1]->CopyData(inCD,cellId,newCellId);
        continue;                         // Tetrahedron is outside.
        }
      }//if not allinside.

    for (i=0; i<4; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
  
      // Currently all points are injected because of the possibility 
      // of intersection point merging.
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      
      }//for all points of the tetrahedron.

    if ( allInside )
      {   
      // Tetrahedron inside.
      int newCellId = tets[0]->InsertNextCell(4,iid);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      continue;
      }

    double *pedg1,*pedg2;

    // Tetrahedron Intersection Cases
    const unsigned int tab4[6][6] = { {1,1,0,3,3,2},
                                      {2,0,0,3,2,1},
                                      {3,3,2,0,2,1},
                                      {1,0,2,0,1,3},
                                      {0,0,1,2,3,3},
                                      {0,1,2,1,2,3}};
    const unsigned int tab3[4][6] = { {0,2,1,1,3,2},
                                      {0,1,2,0,2,3},
                                      {0,1,2,1,0,3},
                                      {0,1,2,0,1,2}};
    const unsigned int tab2[12][5] = { {0,0,1,2,3},
                                       {2,1,0,1,3},
                                       {1,0,1,0,3},
                                       {2,0,1,3,0},
                                       {3,1,0,1,0},
                                       {1,0,1,2,0},
                                       {3,1,0,2,1},
                                       {2,1,0,0,1},
                                       {0,0,1,3,1},
                                       {1,0,1,3,2},
                                       {3,1,0,0,2},
                                       {0,0,1,1,2}}; 
    const unsigned int tab1[12][3] = { {2,3,1},
                                       {3,2,0},
                                       {3,0,1},
                                       {0,3,2},
                                       {1,3,0},
                                       {3,1,2},
                                       {2,1,0},
                                       {1,2,3},
                                       {2,0,3},
                                       {0,2,1},
                                       {0,1,3},
                                       {1,0,2}}; 
    
    vtkCellArray *cellarray    = vtkCellArray::New();
    vtkCellArray *cellarrayout = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(4,iid);

    // Test Cell intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      // The index of the dimension of the cut plane (x == 0, y == 1, z == 2).
      cutInd = planes/2;
      
      value = this->BoundBoxClip[cutInd][planes%2];   // The plane is always parallel to unitary cube. 
      
      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();
      
      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
        {
        unsigned int num_inter = 0;
        unsigned int edges_inter = 0;
        unsigned int i0,i1;
        vtkIdType p_id[4];
        cellarray->GetNextCell(npts,v_id);
        
        newPoints->GetPoint(v_id[0],v_tetra[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1],v_tetra[1]); 
        newPoints->GetPoint(v_id[2],v_tetra[2]); 
        newPoints->GetPoint(v_id[3],v_tetra[3]); 
        for (int edgeNum=0; edgeNum < 6; edgeNum++)
          {
          verts = edges[edgeNum]; 
          
          p1 = v_tetra[verts[0]];
          p2 = v_tetra[verts[1]];
  
          if ( (p1[cutInd] < value && value < p2[cutInd]) || 
               (p2[cutInd] < value && value < p1[cutInd]) )
            {
            deltaScalar = p2[cutInd] - p1[cutInd];
      
            if (deltaScalar > 0)
              {
              pedg1 = p1;   pedg2 = p2;
              v1 = verts[0]; v2 = verts[1];
              }
            else
              {
              pedg1 = p2;   pedg2 = p1;
              v1 = verts[1]; v2 = verts[0];
              deltaScalar = -deltaScalar;
              }
      
            // linear interpolation
            t = ( deltaScalar == 0.0 ? 0.0 :
                (value - pedg1[cutInd]) / deltaScalar );
      
            for (j=0; j<3; j++)
              {
              x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
              }
      
            // Incorporate point into output and interpolate edge data as necessary
            edges_inter = edges_inter * 10 + (edgeNum+1);
            if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
              {
              this->InterpolateEdge(outPD, p_id[num_inter],
                                    v_id[v1], v_id[v2], t);
              }
      
            num_inter++;        
            }//if edge intersects value
          }//for all edges

        if (num_inter == 0) 
          {           
          unsigned int outside = 0;
          for(i=0; i<4; i++)
            {
            if (((v_tetra[i][cutInd] < value) && ((planes % 2) == 0)) || 
                ((v_tetra[i][cutInd] > value) && ((planes % 2) == 1))) 
              {      
              // If only one vertex is ouside, so the tetrahedron is outside 
              // because there is not intersection.
              outside = 1;
              break;
              }
            }
          if(outside == 0) 
            {
            // else it is possible intersection if other plane
             newCellId = newcellArray->InsertNextCell(4,v_id);       
            }
          else 
            {
            newCellId = tets[1]->InsertNextCell(4,v_id);
            outCD[1]->CopyData(inCD,cellId,newCellId);
            }
          continue;
          }
        switch(num_inter) 
          {
          case 4:                 // We have two wedges
            switch(edges_inter) 
              {
              case 1246:
                i0 = 0;
                break;
              case 2345:
                i0 = 2;
                break;
              case 1356:
                i0 = 4;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                        
            if (((v_tetra[3][cutInd] < value) && ((planes % 2) == 0)) || 
                ((v_tetra[3][cutInd] > value) && ((planes % 2) == 1))) 
              {
              // The v_tetra[3] is outside box, so
              // the first wedge is outside
              // ps: v_tetra[3] is always in first wedge (see tab)
  
              tab_id[0] = p_id[tab4[i0+1][0]];   // Inside
              tab_id[1] = v_id[tab4[i0+1][1]];
              tab_id[2] = p_id[tab4[i0+1][2]];
              tab_id[3] = p_id[tab4[i0+1][3]];         
                                            tab_id[4] = v_id[tab4[i0+1][4]];
              tab_id[5] = p_id[tab4[i0+1][5]];
              this->CreateTetra(6,tab_id,newcellArray);
  
              tab_id[0] = p_id[tab4[i0][0]];    // Outside
              tab_id[1] = v_id[tab4[i0][1]];
              tab_id[2] = p_id[tab4[i0][2]];
              tab_id[3] = p_id[tab4[i0][3]];
              tab_id[4] = v_id[tab4[i0][4]];
              tab_id[5] = p_id[tab4[i0][5]];
              this->CreateTetra(6,tab_id,cellarrayout);
              }
            else 
              {
              tab_id[0] = p_id[tab4[i0][0]];   // Inside
              tab_id[1] = v_id[tab4[i0][1]];
              tab_id[2] = p_id[tab4[i0][2]];
              tab_id[3] = p_id[tab4[i0][3]];
              tab_id[4] = v_id[tab4[i0][4]];
              tab_id[5] = p_id[tab4[i0][5]];
              this->CreateTetra(6,tab_id,newcellArray);
  
              tab_id[0] = p_id[tab4[i0+1][0]];  // Outside
              tab_id[1] = v_id[tab4[i0+1][1]];
              tab_id[2] = p_id[tab4[i0+1][2]];
              tab_id[3] = p_id[tab4[i0+1][3]];         
                                            tab_id[4] = v_id[tab4[i0+1][4]];
              tab_id[5] = p_id[tab4[i0+1][5]];
              this->CreateTetra(6,tab_id,cellarrayout);
            }
            break;
          case 3:                   // We have one tetrahedron and one wedge
            switch(edges_inter) 
              {
              case 134:
                i0 = 0;
                break;
              case 125:
                i0 = 1;
                break;
              case 236:
                i0 = 2;
                break;
              case 456:
                i0 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                              
            if (((v_tetra[i0][cutInd] < value) && ((planes % 2) == 0)) ||
                ((v_tetra[i0][cutInd] > value) && ((planes % 2) == 1))) 
              {
              // Isolate vertex is outside box, so/ the tetrahedron is outside
              tab_id[0] = p_id[tab3[i0][0]];  // Inside
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[tab3[i0][3]];
              tab_id[4] = v_id[tab3[i0][4]];
              tab_id[5] = v_id[tab3[i0][5]];
              this->CreateTetra(6,tab_id,newcellArray);
  
              tab_id[0] = p_id[tab3[i0][0]]; // Outside
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[i0];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);
              }
            else 
              {
              tab_id[0] = p_id[tab3[i0][0]];
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]]; // Inside
              tab_id[3] = v_id[i0];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
  
              tab_id[0] = p_id[tab3[i0][0]]; // Outside
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[tab3[i0][3]];
              tab_id[4] = v_id[tab3[i0][4]];
              tab_id[5] = v_id[tab3[i0][5]];
              this->CreateTetra(6,tab_id,cellarrayout);
              }
            break;
          case 2:                    // We have one tetrahedron and one pyramid
            switch(edges_inter)      // i1 = vertex of the tetrahedron
              {
              case 12:
                i0 = 0; i1 = 1;  
                break;
              case 13:
                i0 = 1;  i1 = 0;
                break;
              case 23:
                i0 = 2;  i1 = 2; 
                break;
              case 25:
                i0 = 3;  i1 = 1;
                break;
              case 26:
                i0 = 4;  i1 = 2;
                break;
              case 56:
                i0 = 5;  i1 = 3;
                break;
              case 34:
                i0 = 6;  i1 = 0;
                break;
              case 46:
                i0 = 7;  i1 = 3;
                break;
              case 36:
                i0 = 8;  i1 = 2; 
                break;
              case 14:
                i0 = 9;  i1 = 0; 
                break;
              case 15:
                i0 = 10; i1 = 1;
                break;
              case 45:
                i0 = 11; i1 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                          
            if (((v_tetra[i1][cutInd] < value) && ((planes % 2) == 0)) ||
                ((v_tetra[i1][cutInd] > value) && ((planes % 2) == 1))) 
              {
              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = v_id[tab2[i0][0]];  // Inside
              tab_id[1] = p_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = v_id[tab2[i0][3]];
              tab_id[4] = v_id[tab2[i0][4]];
              this->CreateTetra(5,tab_id,newcellArray);
  
              tab_id[0] = v_id[i1];          // Outside
              tab_id[1] = v_id[tab2[i0][4]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = p_id[tab2[i0][1]];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);    
              }
            else 
              {
              tab_id[0] = v_id[i1];          // Inside
              tab_id[1] = v_id[tab2[i0][4]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = p_id[tab2[i0][1]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);    
  
              tab_id[0] = v_id[tab2[i0][0]];  // Outside
              tab_id[1] = p_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = v_id[tab2[i0][3]];
              tab_id[4] = v_id[tab2[i0][4]];
              this->CreateTetra(5,tab_id,cellarrayout);
              }
            break;
          case 1:              // We have two tetrahedron.
            if ((edges_inter > 6) || (edges_inter < 1)) 
              {
              vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                             num_inter << " Edges_inter = " << edges_inter );
              continue;
              }                                                         
            if (((v_tetra[tab1[2*edges_inter-1][2]][cutInd] < value) && ((planes % 2) == 0)) ||   
                ((v_tetra[tab1[2*edges_inter-1][2]][cutInd] > value) && ((planes % 2) == 1))) 
              {   
              // Isolate vertex is outside box, so the tetrahedron is outside
                                          
              tab_id[0] = p_id[0];                           // Inside
              tab_id[1] = v_id[tab1[2*edges_inter-2][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-2][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-2][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
  
              tab_id[0] = p_id[0];                           // Outside
              tab_id[1] = v_id[tab1[2*edges_inter-1][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-1][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-1][2]];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);
              }
            else 
              {
              tab_id[0] = p_id[0];                           // Inside
              tab_id[1] = v_id[tab1[2*edges_inter-1][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-1][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-1][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
  
              tab_id[0] = p_id[0];                           // Outside
              tab_id[1] = v_id[tab1[2*edges_inter-2][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-2][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-2][2]];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);
              }
            break;
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } //for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells();   // Inside
    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = tets[0]->InsertNextCell(npts,v_id);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();

    totalnewcells = cellarrayout->GetNumberOfCells();  // Outside

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarrayout->GetNextCell(npts,v_id);
      newCellId = tets[1]->InsertNextCell(npts,v_id);
      outCD[1]->CopyData(inCD,cellId,newCellId);
      }
    cellarrayout->Delete();
    }
  arraytetra->Delete();
}


//----------------------------------------------------------------------------  
// ClipHexahedronInOut
// 
// The difference between ClipHexahedron and ClipHexahedronInOut is the outputs.
// The ClipHexahedronInOut generate both outputs: inside and outside the clip hexahedron.
//
void vtkBoxClipDataSet::ClipHexahedronInOut(vtkPoints *newPoints,
                                            vtkGenericCell *cell,
                                            vtkIncrementalPointLocator *locator, 
                                            vtkCellArray **tets,
                                            vtkPointData *inPD, 
                                            vtkPointData *outPD,
                                            vtkCellData *inCD,
                                            vtkIdType cellId,
                                            vtkCellData **outCD) 
{  
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytetra = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[4];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     ptIdout[4];
  vtkIdType     tab_id[6];
  vtkIdType     ptstetra = 4;

  int i,j,k;
  int allInside;

  vtkIdType edges[6][2] = { {0,1}, {1,2}, {2,0},
                            {0,3}, {1,3}, {2,3} };  /* Edges Tetrahedron */
  double deltaScalar;
  double p[6], t;
  double v_tetra[4][3];
  double v[3], x[3];
  double *p1, *p2;

  unsigned int idtetranew;
  unsigned int idcellnew;
  unsigned int planes;

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }
   
  this->CellGrid(cellType,npts,cellptId,arraytetra);  // Convert all volume cells to tetrahedra

  unsigned int totalnewtetra = arraytetra->GetNumberOfCells();
  for (idtetranew = 0 ; idtetranew < totalnewtetra; idtetranew++) 
    {
    arraytetra->GetNextCell(ptstetra,v_id);

    for (allInside=1, i=0; i<4; i++)
      {
      cellPts->GetPoint(v_id[i],v);
  
      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0]) + 
               this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1]) +  
               this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]);
        }

      if (!((p[0] <= 0) && (p[1] <= 0) &&
            (p[2] <= 0) && (p[3] <= 0) &&
            (p[4] <= 0) && (p[5] <= 0)))
        {
        allInside = 0;
        }
      }//for all points of the tetrahedron.

    // Test Outside
    unsigned int test[6] = {1,1,1,1,1,1};
    for (i=0; i<4; i++)
      { 
      ptIdout[i] = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v_tetra[i]);

      // Use plane equation
      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v_tetra[i][0] - this->PlanePoint[k][0]) +  
               this->PlaneNormal[k][1]*(v_tetra[i][1] - this->PlanePoint[k][1]) +  
               this->PlaneNormal[k][2]*(v_tetra[i][2] - this->PlanePoint[k][2]);
        }

     
      for(k=0;k<3;k++)
        {
        if (p[2*k] < 0)
          {
          test[2*k] = 0;
          }
        if (p[2*k+1] < 0)
          {
          test[2*k+1] = 0;
          }
        }
     
      }//for all points of the cell.

    if (!allInside && ((test[0] == 1)|| (test[1] == 1) ||
                       (test[2] == 1)|| (test[3] == 1) ||
                       (test[4] == 1)|| (test[5] == 1)))
        {
        for (i=0; i<4; i++)
          {
          if ( locator->InsertUniquePoint(v_tetra[i], iid[i]) )
            {
            outPD->CopyData(inPD,ptIdout[i], iid[i]);
            }
          }
        int newCellId = tets[1]->InsertNextCell(4,iid);
        outCD[1]->CopyData(inCD,cellId,newCellId);
        continue;                   // Tetrahedron is outside.
        }

    for (i=0; i<4; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
         
      // Currently all points are injected because of the possibility 
      // of intersection point merging.

      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      
      }//for all points of the tetrahedron.

    if ( allInside )
      {  
      int newCellId = tets[0]->InsertNextCell(4,iid);     // Tetrahedron inside.
      outCD[0]->CopyData(inCD,cellId,newCellId);
      continue;
      }

    //float *pc1  , *pc2;
    double *pedg1,*pedg2;

    // Tetrahedron Intersection Cases
    const unsigned int tab4[6][6] = { {1,1,0,3,3,2},
                                      {2,0,0,3,2,1},
                                      {3,3,2,0,2,1},
                                      {1,0,2,0,1,3},
                                      {0,0,1,2,3,3},
                                      {0,1,2,1,2,3}};
    const unsigned int tab3[4][6] = { {0,2,1,1,3,2},
                                      {0,1,2,0,2,3},
                                      {0,1,2,1,0,3},
                                      {0,1,2,0,1,2}};
    const unsigned int tab2[12][5] = { {0,0,1,2,3},
                                       {2,1,0,1,3},
                                       {1,0,1,0,3},
                                       {2,0,1,3,0},
                                       {3,1,0,1,0},
                                       {1,0,1,2,0},
                                       {3,1,0,2,1},
                                       {2,1,0,0,1},
                                       {0,0,1,3,1},
                                       {1,0,1,3,2},
                                       {3,1,0,0,2},
                                       {0,0,1,1,2}}; 
    const unsigned int tab1[12][3] = { {2,3,1},
                                       {3,2,0},
                                       {3,0,1},
                                       {0,3,2},
                                       {1,3,0},
                                       {3,1,2},
                                       {2,1,0},
                                       {1,2,3},
                                       {2,0,3},
                                       {0,2,1},
                                       {0,1,3},
                                       {1,0,2}}; 
    
    vtkCellArray *cellarray    = vtkCellArray::New();
    vtkCellArray *cellarrayout = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(4,iid);

    // Test Cell intersection with each plane of box
    // FIXME: there is no difference in the for loop (planes has no influence!)
    for (planes = 0; planes < 6; planes++) 
      {
      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();
      
      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
        {
        unsigned int i0,i1;
        unsigned int num_inter = 0;
        unsigned int edges_inter = 0;
        vtkIdType p_id[4];

        cellarray->GetNextCell(npts,v_id);
      
        newPoints->GetPoint(v_id[0],v_tetra[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1],v_tetra[1]); 
        newPoints->GetPoint(v_id[2],v_tetra[2]); 
        newPoints->GetPoint(v_id[3],v_tetra[3]); 

        p[0] = this->PlaneNormal[planes][0]*(v_tetra[0][0] - this->PlanePoint[planes][0]) +
               this->PlaneNormal[planes][1]*(v_tetra[0][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[0][2] - this->PlanePoint[planes][2]);  
        p[1] = this->PlaneNormal[planes][0]*(v_tetra[1][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_tetra[1][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[1][2] - this->PlanePoint[planes][2]);
        p[2] = this->PlaneNormal[planes][0]*(v_tetra[2][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_tetra[2][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[2][2] - this->PlanePoint[planes][2]);
        p[3] = this->PlaneNormal[planes][0]*(v_tetra[3][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_tetra[3][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_tetra[3][2] - this->PlanePoint[planes][2]);
    
        for (int edgeNum=0; edgeNum < 6; edgeNum++)
          {
          verts = edges[edgeNum]; 
        
          p1 = v_tetra[verts[0]];
          p2 = v_tetra[verts[1]];
          double s1 = p[verts[0]];
          double s2 = p[verts[1]];    
          if ( (s1 * s2) < 0)
            {
            deltaScalar = s2 - s1;
              
            if (deltaScalar > 0)
              {
              pedg1 = p1;   pedg2 = p2;
              v1 = verts[0]; v2 = verts[1];
              }
            else
              {
              pedg1 = p2;   pedg2 = p1;
              v1 = verts[1]; v2 = verts[0];
              deltaScalar = -deltaScalar;
              t = s1; s1 = s2; s2 = t;
              }
          
            // linear interpolation
            t = ( deltaScalar == 0.0 ? 0.0 :
                  ( - s1) / deltaScalar );
          
            for (j=0; j<3; j++)
              {
              x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
              }
          
            // Incorporate point into output and interpolate edge data as necessary
            edges_inter = edges_inter * 10 + (edgeNum+1);
    
            if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
              {
              this->InterpolateEdge(outPD, p_id[num_inter],
                                    v_id[v1], v_id[v2], t);
              }
          
            num_inter++;        
            }//if edge intersects value
          }//for all edges

        if (num_inter == 0) 
          {  
          unsigned int outside = 0;
          for(i=0;i<4;i++)
            {
            if (p[i] > 0) 
              {  // If only one vertex is ouside, so the tetrahedron is outside 
              outside = 1;   // because there is not intersection.
              break; // some vertex could be on plane, so you need to test all vertex
              }
            }
            if (outside == 0)
            {
            // else it is possible intersection if other plane
            newCellId = newcellArray->InsertNextCell(4,v_id);
            }
          else 
            {
            newCellId = tets[1]->InsertNextCell(4,v_id);
            outCD[1]->CopyData(inCD,cellId,newCellId);
            }
          continue;
          }

        switch(num_inter) 
          {
          case 4:                 // We have two wedges
            switch(edges_inter) 
              {
              case 1246:
                i0 = 0;
                break;
              case 2345:
                i0 = 2;
                break;
              case 1356:
                i0 = 4;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                              
            if (p[3] > 0)
              {
              // The v_tetra[3] is outside box, so the first wedge is outside
              // ps: v_tetra[3] is always in first wedge (see tab)

              tab_id[0] = p_id[tab4[i0+1][0]];     // Inside
              tab_id[1] = v_id[tab4[i0+1][1]];
              tab_id[2] = p_id[tab4[i0+1][2]];
              tab_id[3] = p_id[tab4[i0+1][3]];          
              tab_id[4] = v_id[tab4[i0+1][4]];
              tab_id[5] = p_id[tab4[i0+1][5]];
              this->CreateTetra(6,tab_id,newcellArray);
    
              tab_id[0] = p_id[tab4[i0][0]];      // Outside
              tab_id[1] = v_id[tab4[i0][1]];
              tab_id[2] = p_id[tab4[i0][2]];
              tab_id[3] = p_id[tab4[i0][3]];
              tab_id[4] = v_id[tab4[i0][4]];
              tab_id[5] = p_id[tab4[i0][5]];
              this->CreateTetra(6,tab_id,cellarrayout);
              }
            else 
              {
              tab_id[0] = p_id[tab4[i0][0]];      // Inside
              tab_id[1] = v_id[tab4[i0][1]];
              tab_id[2] = p_id[tab4[i0][2]];
              tab_id[3] = p_id[tab4[i0][3]];
              tab_id[4] = v_id[tab4[i0][4]];
              tab_id[5] = p_id[tab4[i0][5]];
              this->CreateTetra(6,tab_id,newcellArray);
    
              tab_id[0] = p_id[tab4[i0+1][0]];     // Outside
              tab_id[1] = v_id[tab4[i0+1][1]];
              tab_id[2] = p_id[tab4[i0+1][2]];
              tab_id[3] = p_id[tab4[i0+1][3]];          
              tab_id[4] = v_id[tab4[i0+1][4]];
              tab_id[5] = p_id[tab4[i0+1][5]];
              this->CreateTetra(6,tab_id,cellarrayout);
              }
    
            break;
          case 3:             // We have one tetrahedron and one wedge
            switch(edges_inter) 
              {
              case 134:
                i0 = 0;
                break;
              case 125:
                i0 = 1;
                break;
              case 236:
                i0 = 2;
                break;
              case 456:
                i0 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                               
            if (p[i0] > 0)
              {
              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = p_id[tab3[i0][0]];  // Inside
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[tab3[i0][3]];
              tab_id[4] = v_id[tab3[i0][4]];
              tab_id[5] = v_id[tab3[i0][5]];
              this->CreateTetra(6,tab_id,newcellArray);
        
              tab_id[0] = p_id[tab3[i0][0]];  // Outside
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[i0];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);
              }
            else 
              {
              tab_id[0] = p_id[tab3[i0][0]];  // Inside
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[i0];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
        
              tab_id[0] = p_id[tab3[i0][0]];  // Outside
              tab_id[1] = p_id[tab3[i0][1]];
              tab_id[2] = p_id[tab3[i0][2]];
              tab_id[3] = v_id[tab3[i0][3]];
              tab_id[4] = v_id[tab3[i0][4]];
              tab_id[5] = v_id[tab3[i0][5]];
              this->CreateTetra(6,tab_id,cellarrayout);
              }
            break;
          case 2:              // We have one tetrahedron and one pyramid
            switch(edges_inter)     // i1 = vertex of the tetrahedron
              {
              case 12:
                i0 = 0; i1 = 1;  
                break;
              case 13:
                i0 = 1;  i1 = 0;
                break;
              case 23:
                i0 = 2;  i1 = 2; 
                break;
              case 25:
                i0 = 3;  i1 = 1;
                break;
              case 26:
                i0 = 4;  i1 = 2;
                break;
              case 56:
                i0 = 5;  i1 = 3;
                break;
              case 34:
                i0 = 6;  i1 = 0;
                break;
              case 46:
                i0 = 7;  i1 = 3;
                break;
              case 36:
                i0 = 8;  i1 = 2; 
                break;
              case 14:
                i0 = 9;  i1 = 0; 
                break;
              case 15:
                i0 = 10; i1 = 1;
                break;
              case 45:
                i0 = 11; i1 = 3;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = %" << edges_inter );
                continue;
              } 
    
            if (p[i1] > 0)
              {
              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = v_id[tab2[i0][0]];  // Inside
              tab_id[1] = p_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = v_id[tab2[i0][3]];
              tab_id[4] = v_id[tab2[i0][4]];
              this->CreateTetra(5,tab_id,newcellArray);
      
              tab_id[0] = v_id[i1];     // Outside
              tab_id[1] = v_id[tab2[i0][4]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = p_id[tab2[i0][1]];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);    
              }
            else 
              {
              tab_id[0] = v_id[i1];     // Inside
              tab_id[1] = v_id[tab2[i0][4]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = p_id[tab2[i0][1]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);    
      
              tab_id[0] = v_id[tab2[i0][0]];  // Outside
              tab_id[1] = p_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              tab_id[3] = v_id[tab2[i0][3]];
              tab_id[4] = v_id[tab2[i0][4]];
              this->CreateTetra(5,tab_id,cellarrayout);
              }
            break;
          case 1:              // We have two tetrahedron.
            if ((edges_inter > 6) || (edges_inter < 1)) 
              {
              vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                             num_inter << " Edges_inter = " << edges_inter );
              continue;
              }                                        
            if (p[tab1[2*edges_inter-1][2]] > 0)
              {
              // Isolate vertex is outside box, so the tetrahedron is outside
              tab_id[0] = p_id[0];                    // Inside
              tab_id[1] = v_id[tab1[2*edges_inter-2][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-2][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-2][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
      
              tab_id[0] = p_id[0];                    // Outside
              tab_id[1] = v_id[tab1[2*edges_inter-1][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-1][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-1][2]];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);
              }
            else 
              {
              tab_id[0] = p_id[0];                    // Inside
              tab_id[1] = v_id[tab1[2*edges_inter-1][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-1][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-1][2]];
              newCellId = newcellArray->InsertNextCell(4,tab_id);
      
              tab_id[0] = p_id[0];                    // Outside
              tab_id[1] = v_id[tab1[2*edges_inter-2][0]];
              tab_id[2] = v_id[tab1[2*edges_inter-2][1]];
              tab_id[3] = v_id[tab1[2*edges_inter-2][2]];
              newCellId = cellarrayout->InsertNextCell(4,tab_id);
              }
            break;
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } //for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells();    // Inside 

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = tets[0]->InsertNextCell(npts,v_id);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();

    totalnewcells = cellarrayout->GetNumberOfCells();    // Outside

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarrayout->GetNextCell(npts,v_id);
      newCellId = tets[1]->InsertNextCell(npts,v_id);
      outCD[1]->CopyData(inCD,cellId,newCellId);
      }
    cellarrayout->Delete();
    }
  arraytetra->Delete();
}

//-------------------------------------------------------

//-------------------------------------------------------
void vtkBoxClipDataSet::ClipBox2D(vtkPoints *newPoints,
                                  vtkGenericCell *cell,
                                  vtkIncrementalPointLocator *locator, 
                                  vtkCellArray *tets,
                                  vtkPointData *inPD, 
                                  vtkPointData *outPD,
                                  vtkCellData *inCD,
                                  vtkIdType cellId,
                                  vtkCellData *outCD)
{  
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytriangle = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[3];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     tab_id[3];
  vtkIdType     ptstriangle = 3;
  
  int i,j;
  unsigned int allInside;
  unsigned int planes;
  unsigned int cutInd;
  
  vtkIdType edges[3][2] = { {0,1}, {1,2}, {2,0}};  /* Edges Triangle*/
  double value,deltaScalar; 
  double t, *p1, *p2;
  double v[3],x[3];
  double v_triangle[3][3];
  
  // To avoid false positive warning.
  tab_id[0]=0;
  tab_id[1]=0;
  tab_id[2]=0;

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }
  
  // Convert all 2d cells to triangle       
  this->CellGrid(cellType,npts,cellptId,arraytriangle);  
  
  unsigned int totalnewtriangle= arraytriangle->GetNumberOfCells();
  unsigned int idtrianglenew;
  
  for (idtrianglenew = 0 ; idtrianglenew < totalnewtriangle; idtrianglenew++)
    {
    arraytriangle->GetNextCell(ptstriangle,v_id);
    
    for (allInside=1, i=0; i<3; i++)
      {
      cellPts->GetPoint(v_id[i],v);
      
      if (!(((v[0] >= this->BoundBoxClip[0][0])&&(v[0] <= this->BoundBoxClip[0][1]) &&
             (v[1] >= this->BoundBoxClip[1][0])&&(v[1] <= this->BoundBoxClip[1][1])&& 
             (v[2] >= this->BoundBoxClip[2][0])&&(v[2] <= this->BoundBoxClip[2][1]))))
        { 
        //outside,its type might change later (nearby intersection)
        allInside = 0;      
        }
      }
    
    // Test Outside:
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<3; i++)
        {       
        cellPts->GetPoint(v_id[i],v);

        if (v[0] >= this->BoundBoxClip[0][0])
          {
          test[0] = 0;
          }
        if (v[0] <= this->BoundBoxClip[0][1])
          {
          test[1] = 0;
          }
        if (v[1] >= this->BoundBoxClip[1][0])
          {
          test[2] = 0;
          }
        if (v[1] <= this->BoundBoxClip[1][1])
          {
          test[3] = 0;
          }
        if (v[2] >= this->BoundBoxClip[2][0])
          {
          test[4] = 0;
          }
        if (v[2] <= this->BoundBoxClip[2][1])
          {
          test[5] = 0;
          }
        }//for all points of the triangle.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1))
        {
        continue;                         // Triangle is outside.
        }
      }
      
    for (i=0; i<3; i++)
      {
      // Currently all points are injected because of the possibility 
      // of intersection point merging.
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      
      }//for all points of the triangle.
    
    if ( allInside )
      {   
      // Triangle inside.
      int newCellId = tets->InsertNextCell(3,iid);
      outCD->CopyData(inCD,cellId,newCellId);
      continue;
      }
    
    //float *pc1  , *pc2;
    double *pedg1,*pedg2;
    
    // Triangle intersection cases
    
    unsigned int tab2[3][4] = { {1,2,1,0},
                            {2,0,0,1},
                            {0,1,0,1}}; 
    unsigned int tab1[3][2] = { {2,1},
                            {0,2},
                            {1,0}}; 

    vtkCellArray *cellarray = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(3,iid);
    unsigned int idcellnew;
    
    // Test triangle intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      // The index of the dimension of the cut plane (x == 0, y == 1, z == 2).
      cutInd = planes/2;

      // The plane is always parallel to unitary cube. 
      value = this->BoundBoxClip[cutInd][planes%2];   

      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++)
        {
        unsigned int num_inter = 0;
        unsigned int edges_inter = 0;
        unsigned int i0;
        vtkIdType p_id[3];
        cellarray->GetNextCell(npts,v_id);

        newPoints->GetPoint(v_id[0],v_triangle[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1],v_triangle[1]); 
        newPoints->GetPoint(v_id[2],v_triangle[2]); 
        for (int edgeNum=0; edgeNum < 3; edgeNum++)
          {
          verts = edges[edgeNum]; 

          p1 = v_triangle[verts[0]];
          p2 = v_triangle[verts[1]];

          if ( (p1[cutInd] < value && value < p2[cutInd]) || 
               (p2[cutInd] < value && value < p1[cutInd]) )
            {
            deltaScalar = p2[cutInd] - p1[cutInd];

            if (deltaScalar > 0)
              {
              pedg1 = p1;   pedg2 = p2;
              v1 = verts[0]; v2 = verts[1];
              }
            else
              {
              pedg1 = p2;   pedg2 = p1;
              v1 = verts[1]; v2 = verts[0];
              deltaScalar = -deltaScalar;
              }

            // linear interpolation
            t = ( deltaScalar == 0.0 ? 0.0 : (value - pedg1[cutInd]) / deltaScalar );

            for (j=0; j<3; j++)
              {
              x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
              }

            // Incorporate point into output and interpolate edge data as necessary
            edges_inter = edges_inter * 10 + (edgeNum+1);
            if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
              {
              this->InterpolateEdge(outPD, p_id[num_inter],
                                    v_id[v1], v_id[v2], t);
              }

            num_inter++;        
            }//if edge intersects value
          }//for all edges

        if (num_inter == 0) 
          {           
          unsigned int outside = 0;
          for(i=0; i<3; i++)
            {
            if (((v_triangle[i][cutInd] < value) && ((planes % 2) == 0)) || 
                // If only one vertex is ouside, so the triangle is outside 
                ((v_triangle[i][cutInd] > value) && ((planes % 2) == 1))) // because there is not intersection.
              {      
              outside = 1;
              break;
              }
            }
          if(outside == 0)
            {
            // else it is possible intersection if other plane
            newCellId = newcellArray->InsertNextCell(3,v_id);       
            }
          continue;
          }
        switch(num_inter) 
          {
          case 2:                 // We have one quad and one triangle
            switch(edges_inter) 
              {
              case 12:
                i0 = 1;
                break;
              case 23:
                i0 = 2;
                break;
              case 13:
                i0 = 0;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                         
            if (((v_triangle[i0][cutInd] < value) && ((planes % 2) == 0)) ||
                ((v_triangle[i0][cutInd] > value) && ((planes % 2) == 1))) 
              { 
              // The v_triangle[i0] is outside box, so
              // The Quad is inside: two triangles: (v0,v1,p0) and (p0,p1,v1)
              tab_id[0] = v_id[tab2[i0][0]];
              tab_id[1] = v_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              newCellId = newcellArray->InsertNextCell(3,tab_id);
              tab_id[0] = p_id[tab2[i0][2]];
              tab_id[1] = p_id[tab2[i0][3]];
              tab_id[2] = v_id[tab2[i0][0]];
              newCellId = newcellArray->InsertNextCell(3,tab_id);
              }
            else 
              {
              // The Triangle is inside: (v0,p0,p1)
              // The correct winding of the new triangle depends on where the
              // plane intersected the original triangle.
              switch (edges_inter)
                {
                case 12:
                case 23:
                  tab_id[0] = v_id[i0];
                  tab_id[1] = p_id[1];
                  tab_id[2] = p_id[0];
                  break;
                case 13:
                  tab_id[0] = v_id[i0];
                  tab_id[1] = p_id[0];
                  tab_id[2] = p_id[1];
                  break;
                }
              newCellId = newcellArray->InsertNextCell(3,tab_id);
              }
            break;

          case 1:                   // We have two triangles
            switch(edges_inter) 
              {
              case 1:
                i0 = 0;
                break;
              case 2:
                i0 = 1;
                break;
              case 3:
                i0 = 2;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }                                                              
            if (((v_triangle[i0][cutInd] < value) && ((planes % 2) == 0)) ||
                ((v_triangle[i0][cutInd] > value) && ((planes % 2) == 1)))
              {
              // Test one of the vertices  vertex i0 is outside          
              tab_id[0] = v_id[tab1[i0][1]];
              tab_id[1] = v_id[tab1[i0][0]];
              tab_id[2] = p_id[0];
              newCellId = newcellArray->InsertNextCell(3,tab_id);
              }
            else 
              {
              tab_id[0] = v_id[tab1[i0][0]];
              tab_id[1] = v_id[i0];
              tab_id[2] = p_id[0];
              newCellId = newcellArray->InsertNextCell(3,tab_id);
              }
            break;
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } //for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells();

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = tets->InsertNextCell(npts,v_id);
      outCD->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();
    }
  arraytriangle->Delete();
}
//-------------------------------------------------------

void vtkBoxClipDataSet::ClipBoxInOut2D(vtkPoints *newPoints,
                                       vtkGenericCell *cell,
                                       vtkIncrementalPointLocator *locator, 
                                       vtkCellArray **tets,
                                       vtkPointData *inPD, 
                                       vtkPointData *outPD,
                                       vtkCellData *inCD,
                                       vtkIdType cellId,
                                       vtkCellData **outCD)
{  
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytriangle = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[3];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     ptIdout[4];
  vtkIdType     tab_id[3];
  vtkIdType     ptstriangle = 3;

  int i,j;
  unsigned int allInside;
  unsigned int cutInd;
  unsigned int planes;
  unsigned int idcellnew;

  vtkIdType edges[3][2] = { {0,1}, {1,2}, {2,0}};  /* Edges Triangle */
  double value,deltaScalar;
  double t, *p1, *p2;
  double v[3],x[3];
  double v_triangle[3][3];

  // To avoid false positive warning.
  tab_id[0]=0;
  tab_id[1]=0;
  tab_id[2]=0;

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 2D cells to triangle
  this->CellGrid(cellType,npts,cellptId,arraytriangle);   
  unsigned int totalnewtriangle = arraytriangle->GetNumberOfCells();
  unsigned int idtrianglenew;

  for (idtrianglenew = 0 ; idtrianglenew < totalnewtriangle; idtrianglenew++) 
    {
    arraytriangle->GetNextCell(ptstriangle,v_id);

    for (allInside=1, i=0; i<3; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      if (!(((v[0] >= this->BoundBoxClip[0][0])&&(v[0] <= this->BoundBoxClip[0][1]) &&
             (v[1] >= this->BoundBoxClip[1][0])&&(v[1] <= this->BoundBoxClip[1][1])&& 
             (v[2] >= this->BoundBoxClip[2][0])&&(v[2] <= this->BoundBoxClip[2][1]))))
        { 
        //outside,its type might change later (nearby intersection)
        allInside = 0;      
        }
      }//for all points of the cell.

    // Test Outside: see(1)
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<3; i++)
        {       
        ptIdout[i] = cellIds->GetId(v_id[i]);
        cellPts->GetPoint(v_id[i],v_triangle[i]);

        if (v_triangle[i][0] >= this->BoundBoxClip[0][0])
          {
          test[0] = 0;
          }
        if (v_triangle[i][0] <= this->BoundBoxClip[0][1])
          {
          test[1] = 0;  
          }
        if (v_triangle[i][1] >= this->BoundBoxClip[1][0])
          {
          test[2] = 0;
          }
        if (v_triangle[i][1] <= this->BoundBoxClip[1][1])
          {
          test[3] = 0;
          }
        if (v_triangle[i][2] >= this->BoundBoxClip[2][0])
          {
          test[4] = 0;
          }
        if (v_triangle[i][2] <= this->BoundBoxClip[2][1])
          {
          test[5] = 0;
          }

        }//for all points of the cell.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1)) 
        {
        for (i=0; i<3; i++)
          {
          if ( locator->InsertUniquePoint(v_triangle[i], iid[i]) ) 
            {
            outPD->CopyData(inPD,ptIdout[i], iid[i]);
            }
          }

        int newCellId = tets[1]->InsertNextCell(3,iid);
        outCD[1]->CopyData(inCD,cellId,newCellId);
        continue;                         // Triangle is outside.
        }
      }//if not allInside.

    for (i=0; i<3; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
  
      // Currently all points are injected because of the possibility 
      // of intersection point merging.
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      }//for all points of the triangle.

    if ( allInside )
      {   
      // Triangle inside.
      int newCellId = tets[0]->InsertNextCell(3,iid);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      continue;
      }

    //float *pc1  , *pc2;
    double *pedg1,*pedg2;

    // Triangle intersection cases

    unsigned int tab2[3][4] = { {1,2,1,0},
                            {2,0,0,1},
                            {0,1,0,1}}; 
    unsigned int tab1[3][2] = { {2,1},
                            {0,2},
                            {1,0}}; 
    
    vtkCellArray *cellarray    = vtkCellArray::New();
    vtkCellArray *cellarrayout = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(3,iid);

          // Test Cell intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      // The index of the dimension of the cut plane (x == 0, y == 1, z == 2).
      cutInd = planes/2;
      
      // The plane is always parallel to unitary cube. 
      value = this->BoundBoxClip[cutInd][planes%2];   
      
      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();
      
      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
        {
        unsigned int num_inter = 0;
        unsigned int edges_inter = 0;
        unsigned int i0;
        vtkIdType p_id[3];
        cellarray->GetNextCell(npts,v_id);
        
        newPoints->GetPoint(v_id[0],v_triangle[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1],v_triangle[1]); 
        newPoints->GetPoint(v_id[2],v_triangle[2]); 
        for (int edgeNum=0; edgeNum < 3; edgeNum++)
          {
          verts = edges[edgeNum]; 
          
          p1 = v_triangle[verts[0]];
          p2 = v_triangle[verts[1]];
  
          if ( (p1[cutInd] < value && value < p2[cutInd]) || 
               (p2[cutInd] < value && value < p1[cutInd]) )
            {
            deltaScalar = p2[cutInd] - p1[cutInd];
      
            if (deltaScalar > 0)
              {
              pedg1 = p1;   pedg2 = p2;
              v1 = verts[0]; v2 = verts[1];
              }
            else
              {
              pedg1 = p2;   pedg2 = p1;
              v1 = verts[1]; v2 = verts[0];
              deltaScalar = -deltaScalar;
              }
      
            // linear interpolation
            t = ( deltaScalar == 0.0 ? 0.0 : (value - pedg1[cutInd]) / deltaScalar );
      
            for (j=0; j<3; j++)
              {
              x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
              }
      
            // Incorporate point into output and interpolate edge data as necessary
            edges_inter = edges_inter * 10 + (edgeNum+1);
            if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
              {
              this->InterpolateEdge(outPD, p_id[num_inter],
                                    v_id[v1], v_id[v2], t);
              }
      
            num_inter++;        
            }//if edge intersects value
          }//for all edges

        if (num_inter == 0) 
          {           
          unsigned int outside = 0;
          for(i=0; i<3; i++)
            {
            if (((v_triangle[i][cutInd] < value) && ((planes % 2) == 0)) || 
                ((v_triangle[i][cutInd] > value) && ((planes % 2) == 1)))
              {      
              // If only one vertex is ouside, so the triangle is outside 
              // because there is not intersection.
              outside = 1;
              break;
              }
            }
          if(outside == 0) 
            {
            // else it is possible intersection if other plane
            newCellId = newcellArray->InsertNextCell(3,v_id);       
            }
          else 
            {
            newCellId = tets[1]->InsertNextCell(3,v_id);
            outCD[1]->CopyData(inCD,cellId,newCellId);
            }
          continue;
          }
        switch(num_inter) 
          {
          case 2:                 // We have one quad and one triangle
            // i0 gets the index of the triangle point that lies alone on
            // one side of the plane.
            switch(edges_inter) 
              {
              case 12:
                i0 = 1;
                break;
              case 23:
                i0 = 2;
                break;
              case 13:
                i0 = 0;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }
            if (((v_triangle[i0][cutInd] < value) && ((planes % 2) == 0)) || 
                ((v_triangle[i0][cutInd] > value) && ((planes % 2) == 1))) 
              {
              // The v_triangle[i0] is outside box, so

              tab_id[0] = v_id[tab2[i0][0]];   // Quad Inside 
              tab_id[1] = v_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              newCellId = newcellArray->InsertNextCell(3,tab_id);
              tab_id[0] = p_id[tab2[i0][2]];
              tab_id[1] = p_id[tab2[i0][3]];
              tab_id[2] = v_id[tab2[i0][0]];
              newCellId = newcellArray->InsertNextCell(3,tab_id);

              switch (edges_inter)             // Triangle Outside
                {
                case 12:
                case 23:
                  tab_id[0] = v_id[i0];
                  tab_id[1] = p_id[1];
                  tab_id[2] = p_id[0];
                  break;
                case 13:
                  tab_id[0] = v_id[i0];
                  tab_id[1] = p_id[0];
                  tab_id[2] = p_id[1];
                  break;
                }
              newCellId = cellarrayout->InsertNextCell(3,tab_id);
              }
            else 
              {
              // The Triangle is inside: (v0,p0,p1)
              switch (edges_inter)
                {
                case 12:
                case 23:
                  tab_id[0] = v_id[i0];
                  tab_id[1] = p_id[1];
                  tab_id[2] = p_id[0];
                  break;
                case 13:
                  tab_id[0] = v_id[i0];
                  tab_id[1] = p_id[0];
                  tab_id[2] = p_id[1];
                  break;
                }
              newCellId = newcellArray->InsertNextCell(3,tab_id);

              tab_id[0] = v_id[tab2[i0][0]];   // Quad is Outside
              tab_id[1] = v_id[tab2[i0][1]];
              tab_id[2] = p_id[tab2[i0][2]];
              newCellId = cellarrayout->InsertNextCell(3,tab_id);
              tab_id[0] = p_id[tab2[i0][2]];
              tab_id[1] = p_id[tab2[i0][3]];
              tab_id[2] = v_id[tab2[i0][0]];
              newCellId = cellarrayout->InsertNextCell(3,tab_id);
              }
            break;

          case 1:                   // We have two triangles
            switch(edges_inter) 
              {
              case 1:
                i0 = 0;
                break;
              case 2:
                i0 = 1;
                break;
              case 3:
                i0 = 2;
                break;
              default:
                vtkErrorMacro( << "Intersection not found: Num_inter = " <<
                               num_inter << " Edges_inter = " << edges_inter );
                continue;
              }
              if (((v_triangle[i0][cutInd] < value) && ((planes % 2) == 0)) ||
                  ((v_triangle[i0][cutInd] > value) && ((planes % 2) == 1))) 
                {
                // Test one of the vertices vertex i0 is outside

                tab_id[0] = v_id[tab1[i0][1]];         // Inside
                tab_id[1] = v_id[tab1[i0][0]];
                tab_id[2] = p_id[0];
                newCellId = newcellArray->InsertNextCell(3,tab_id);

                tab_id[0] = v_id[tab1[i0][0]];         // Outside
                tab_id[1] = v_id[i0];
                tab_id[2] = p_id[0];
                newCellId = cellarrayout->InsertNextCell(3,tab_id);
                }
              else 
                {
                tab_id[0] = v_id[tab1[i0][0]];         // Inside
                tab_id[1] = v_id[i0];
                tab_id[2] = p_id[0];
                newCellId = newcellArray->InsertNextCell(3,tab_id);

                tab_id[0] = v_id[tab1[i0][1]];         // Outside
                tab_id[1] = v_id[tab1[i0][0]];
                tab_id[2] = p_id[0];
                newCellId = cellarrayout->InsertNextCell(3,tab_id);
                }
              break;
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } //for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells();   // Inside

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = tets[0]->InsertNextCell(npts,v_id);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();

    totalnewcells = cellarrayout->GetNumberOfCells();  // Outside

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarrayout->GetNextCell(npts,v_id);
      newCellId = tets[1]->InsertNextCell(npts,v_id);
      outCD[1]->CopyData(inCD,cellId,newCellId);
      }
    cellarrayout->Delete();
    }
  arraytriangle->Delete();
}

//-------------------------------------------------------

void vtkBoxClipDataSet::ClipHexahedron2D(vtkPoints *newPoints,
                                         vtkGenericCell *cell,
                                         vtkIncrementalPointLocator *locator, 
                                         vtkCellArray *tets,
                                         vtkPointData *inPD, 
                                         vtkPointData *outPD,
                                         vtkCellData *inCD,
                                         vtkIdType cellId,
                                         vtkCellData *outCD) 
{  
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytriangle = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[3];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     tab_id[3];
  vtkIdType     ptstriangle = 3;

  int i,j,k;
  unsigned int allInside;
  unsigned int idtrianglenew;
  unsigned int idcellnew;
  unsigned int planes;

  vtkIdType edges[3][2] = { {0,1}, {1,2}, {2,0}};
  double deltaScalar;
  double t, *p1, *p2;
  double v[3],x[3];
  double p[6];
  double v_triangle[3][3];

  // To avoid false positive warning.
  tab_id[0]=0;
  tab_id[1]=0;
  tab_id[2]=0;

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }
   
  this->CellGrid(cellType,npts,cellptId,arraytriangle);  // Convert all volume cells to triangle

  unsigned int totalnewtriangle = arraytriangle->GetNumberOfCells();
  for (idtrianglenew = 0 ; idtrianglenew < totalnewtriangle; idtrianglenew++) 
    {
    arraytriangle->GetNextCell(ptstriangle,v_id);

    for (allInside=1, i=0; i<3; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])+ 
          this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1]) +  
          this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]);
        }

      if (!((p[0] <= 0) && (p[1] <= 0) &&
            (p[2] <= 0) && (p[3] <= 0) &&
            (p[4] <= 0) && (p[5] <= 0)))
        {
        allInside = 0;
        }
      }//for all points of the triangle.

    // Test Outside
    unsigned int test[6] = {1,1,1,1,1,1};
    for (i=0; i<3; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      // Use plane equation 
      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0]) + 
               this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1]) +  
               this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]);
        }
       
      for(k=0;k<3;k++)
        {
        if (p[2*k] <= 0)
          {
          test[2*k] = 0;
          }
        if (p[2*k+1] <= 0)
          {
          test[2*k+1] = 0;
          }
        }
      }//for all points of the cell.

      if (!allInside && ((test[0] == 1)|| (test[1] == 1) ||
                         (test[2] == 1)|| (test[3] == 1) ||
                         (test[4] == 1)|| (test[5] == 1)))
        {
        continue;                         // Triangle is outside.
        }

      for (i=0; i<3; i++)
        {
        ptId = cellIds->GetId(v_id[i]);
        cellPts->GetPoint(v_id[i],v);
         
        // Currently all points are injected because of the possibility 
        // of intersection point merging.

        if ( locator->InsertUniquePoint(v, iid[i]) )
          {
          outPD->CopyData(inPD,ptId, iid[i]);
          }
        }//for all points of the triangle.

      if ( allInside )
        {  
        int newCellId = tets->InsertNextCell(3,iid);     // Triangle inside.
        outCD->CopyData(inCD,cellId,newCellId);
        continue;
        }

      //float *pc1  , *pc2;
      double *pedg1,*pedg2;

      unsigned int tab2[3][4] = { {1,2,1,0},
                              {2,0,0,1},
                              {0,1,0,1}};
      unsigned int tab1[3][2] = { {2,1},
                              {0,2},
                              {1,0}};
 
      vtkCellArray *cellarray = vtkCellArray::New();
      int newCellId = cellarray->InsertNextCell(3,iid);

      // Test Cell intersection with each plane of box
      for (planes = 0; planes < 6; planes++) 
        {
        unsigned int totalnewcells = cellarray->GetNumberOfCells();
        vtkCellArray *newcellArray = vtkCellArray::New();
        
        for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
          {
          unsigned int i0;
          unsigned int num_inter = 0;
          unsigned int edges_inter = 0;
          vtkIdType p_id[3];

          cellarray->GetNextCell(npts,v_id);
          
          newPoints->GetPoint(v_id[0],v_triangle[0]); //coord (x,y,z) 
          newPoints->GetPoint(v_id[1],v_triangle[1]); 
          newPoints->GetPoint(v_id[2],v_triangle[2]); 

          p[0] = this->PlaneNormal[planes][0]*(v_triangle[0][0] - this->PlanePoint[planes][0]) +
                 this->PlaneNormal[planes][1]*(v_triangle[0][1] - this->PlanePoint[planes][1]) +  
                 this->PlaneNormal[planes][2]*(v_triangle[0][2] - this->PlanePoint[planes][2]);  
          p[1] = this->PlaneNormal[planes][0]*(v_triangle[1][0] - this->PlanePoint[planes][0]) + 
                 this->PlaneNormal[planes][1]*(v_triangle[1][1] - this->PlanePoint[planes][1]) +  
                 this->PlaneNormal[planes][2]*(v_triangle[1][2] - this->PlanePoint[planes][2]);
          p[2] = this->PlaneNormal[planes][0]*(v_triangle[2][0] - this->PlanePoint[planes][0]) + 
                 this->PlaneNormal[planes][1]*(v_triangle[2][1] - this->PlanePoint[planes][1]) +  
                 this->PlaneNormal[planes][2]*(v_triangle[2][2] - this->PlanePoint[planes][2]);
        
          for (int edgeNum=0; edgeNum < 3; edgeNum++)
            {
            verts = edges[edgeNum]; 
        
            p1 = v_triangle[verts[0]];
            p2 = v_triangle[verts[1]];
            double s1 = p[verts[0]];
            double s2 = p[verts[1]];    
            if ( (s1 * s2) < 0)
              {
              deltaScalar = s2 - s1;
            
              if (deltaScalar > 0)
                {
                pedg1 = p1;   pedg2 = p2;
                v1 = verts[0]; v2 = verts[1];
                }
              else
                {
                pedg1 = p2;   pedg2 = p1;
                v1 = verts[1]; v2 = verts[0];
                deltaScalar = -deltaScalar;
                t = s1; s1 = s2; s2 = t;
                }

              // linear interpolation
              t = ( deltaScalar == 0.0 ? 0.0 : ( - s1) / deltaScalar );
        
              for (j=0; j<3; j++)
                {
                x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
                }
        
              // Incorporate point into output and interpolate edge data as necessary
              edges_inter = edges_inter * 10 + (edgeNum+1);

              if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
                {
                this->InterpolateEdge(outPD, p_id[num_inter],
                                      v_id[v1], v_id[v2], t);
                }
        
              num_inter++;        
              }//if edge intersects value
            }//for all edges

          if (num_inter == 0) 
            { 
            unsigned int outside = 0;
            for(i=0;i<3;i++)
              {
              if (p[i] > 0)  // If only one vertex is ouside, so the triangle is outside 
                {
                outside = 1;   // because there is not intersection.
                break; // some vertex could be on plane, so you need to test all vertex
                }
              }
              if (outside == 0)
                {
                // else it is possible intersection if other plane
                newCellId = newcellArray->InsertNextCell(3,v_id);
                }
              continue;
            }
          switch(num_inter) 
            {
            case 2:                 // We have one quad and one triangle
            // i0 gets the index of the triangle point that lies alone on
            // one side of the plane.
              switch(edges_inter) 
                {
                case 12:
                  i0 = 1;
                  break;
                case 23:
                  i0 = 2;
                  break;
                case 13:
                  i0 = 0;
                  break;
                default:
                  vtkErrorMacro(<< "Intersection not found: Num_inter = " << 
                                num_inter << " Edges_inter = " << edges_inter);
                  continue;
                }                                                    
              if (p[i0] > 0)
                {
                // The v_triangle[3] is outside box, so
                // the first wedge is outside

                // The v_triangle[3] is outside box, so the quad is outside
                // The Quad is inside: two triangles: (v0,v1,p0) and (p0,p1,v1)
                tab_id[0] = v_id[tab2[i0][0]];
                tab_id[1] = v_id[tab2[i0][1]];
                tab_id[2] = p_id[tab2[i0][2]];
                newCellId = newcellArray->InsertNextCell(3,tab_id);
                tab_id[0] = p_id[tab2[i0][2]];
                tab_id[1] = p_id[tab2[i0][3]];
                tab_id[2] = v_id[tab2[i0][0]];
                newCellId = newcellArray->InsertNextCell(3,tab_id);
                }
              else 
                {
                // The Triangle is inside: (v0,p0,p1)
                // The correct winding of the new triangle depends on where the
                // plane intersected the original triangle.
                switch (edges_inter)
                  {
                  case 12:
                  case 23:
                    tab_id[0] = v_id[i0];
                    tab_id[1] = p_id[1];
                    tab_id[2] = p_id[0];
                    break;
                  case 13:
                    tab_id[0] = v_id[i0];
                    tab_id[1] = p_id[0];
                    tab_id[2] = p_id[1];
                    break;
                  }
                newCellId = newcellArray->InsertNextCell(3,tab_id);
                }
              break;

            case 1:                   // We have two triangles 
              switch(edges_inter) 
                {
                case 1:
                  i0 = 0;
                  break;
                case 2:
                  i0 = 1;
                  break;
                case 3:
                  i0 = 2;
                  break;
                default:
                  vtkErrorMacro(<< "Intersection not found: Num_inter = " <<
                                num_inter << " Edges_inter = " << edges_inter);
                  continue;
                }
              if (p[i0] > 0)
                {
                // Isolate vertex is outside box, so the triangle is outside
                tab_id[0] = v_id[tab1[i0][1]];
                tab_id[1] = v_id[tab1[i0][0]];
                tab_id[2] = p_id[0];
                newCellId = newcellArray->InsertNextCell(3,tab_id);
                }
              else 
                {
                tab_id[0] = v_id[tab1[i0][0]];
                tab_id[1] = v_id[i0];
                tab_id[2] = p_id[0];
                newCellId = newcellArray->InsertNextCell(3,tab_id);
                }
              break;
            }
          } // for all new cells
        cellarray->Delete();
        cellarray = newcellArray;
        } //for all planes

      unsigned int totalnewcells = cellarray->GetNumberOfCells();

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
        {
        cellarray->GetNextCell(npts,v_id);
        newCellId = tets->InsertNextCell(npts,v_id);
        outCD->CopyData(inCD,cellId,newCellId);
        }
      cellarray->Delete();
    }
    arraytriangle->Delete();
}

//-------------------------------------------------------

void vtkBoxClipDataSet::ClipHexahedronInOut2D(vtkPoints *newPoints,
                                              vtkGenericCell *cell,
                                              vtkIncrementalPointLocator *locator, 
                                              vtkCellArray **tets,
                                              vtkPointData *inPD, 
                                              vtkPointData *outPD,
                                              vtkCellData *inCD,
                                              vtkIdType cellId,
                                              vtkCellData **outCD) 
{  
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arraytriangle = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[3];
  vtkIdType    *v_id = NULL;
  vtkIdType    *verts, v1, v2;
  vtkIdType     ptId;
  vtkIdType     ptIdout[3];
  vtkIdType     tab_id[3];
  vtkIdType     ptstriangle = 3;

  int i,j, k;
  unsigned int allInside;
  unsigned int idtrianglenew;
  unsigned int idcellnew;
  unsigned int planes;

  vtkIdType edges[3][2] = { {0,1}, {1,2}, {2,0}}; /* Edges Triangle */
  double deltaScalar;
  double t, *p1, *p2;
  double v[3],x[3];
  double p[6];
  double v_triangle[3][3];

  // To avoid false positive warning.
  tab_id[0]=0;
  tab_id[1]=0;
  tab_id[2]=0;

  for (i=0; i<npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all polygon cells to triangles
  this->CellGrid(cellType,npts,cellptId,arraytriangle);

  unsigned int totalnewtriangle = arraytriangle->GetNumberOfCells();
  for (idtrianglenew = 0 ; idtrianglenew < totalnewtriangle; idtrianglenew++) 
    {
    arraytriangle->GetNextCell(ptstriangle,v_id);

    for (allInside=1, i=0; i<3; i++)
      {
      cellPts->GetPoint(v_id[i],v);
        
      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])+ 
               this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1]) +  
               this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]);
        }

      if (!((p[0] <= 0) && (p[1] <= 0) &&
            (p[2] <= 0) && (p[3] <= 0) &&
            (p[4] <= 0) && (p[5] <= 0)))
        {
        allInside = 0;
        }
      }//for all points of the trianglehedron.

    // Test Outside
    unsigned int test[6] = {1,1,1,1,1,1};
    for (i=0; i<3; i++)
      {
      ptIdout[i] = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v_triangle[i]);

      // Use plane equation 
      for(k=0;k<6;k++)
        {
        p[k] = this->PlaneNormal[k][0]*(v_triangle[i][0] - this->PlanePoint[k][0])+ 
               this->PlaneNormal[k][1]*(v_triangle[i][1] - this->PlanePoint[k][1]) +  
               this->PlaneNormal[k][2]*(v_triangle[i][2] - this->PlanePoint[k][2]);
        }
     
      for(k=0;k<3;k++)
        {
        if (p[2*k] <= 0) 
          {
          test[2*k] = 0;
          }
        if (p[2*k+1] <= 0) 
          {
          test[2*k+1] = 0;
          }
        }
      }//for all points of the cell.

    if (!allInside && ((test[0] == 1)|| (test[1] == 1) ||
                       (test[2] == 1)|| (test[3] == 1) ||
                       (test[4] == 1)|| (test[5] == 1)))
      {
      for (i=0; i<3; i++)
        {
        if ( locator->InsertUniquePoint(v_triangle[i], iid[i]) )
          {
          outPD->CopyData(inPD,ptIdout[i], iid[i]);
          }
        }

      int newCellId = tets[1]->InsertNextCell(3,iid);
      outCD[1]->CopyData(inCD,cellId,newCellId);
      continue;                         // Triangle is outside.
      }

    for (i=0; i<3; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
       
      // Currently all points are injected because of the possibility 
      // of intersection point merging.
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      
      }//for all points of the trianglehedron.

    if ( allInside )
      {  
      int newCellId = tets[0]->InsertNextCell(3,iid);     // Tetrahedron inside.
      outCD[0]->CopyData(inCD,cellId,newCellId);
      continue;
      }

    double *pedg1,*pedg2;

    unsigned int tab2[3][4] = { {1, 2, 1, 0},
                            {2, 0, 0, 1},
                            {0, 1, 0, 1} };
    unsigned int tab1[3][2] = { {2, 1},
                            {0, 2},
                            {1, 0} }; 

    vtkCellArray *cellarray    = vtkCellArray::New();
    vtkCellArray *cellarrayout = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(3,iid);

    // Test Cell intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();
      
      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
        {
        unsigned int i0;
        unsigned int num_inter = 0;
        unsigned int edges_inter = 0;
        vtkIdType p_id[3];

        cellarray->GetNextCell(npts,v_id);
        
        newPoints->GetPoint(v_id[0],v_triangle[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1],v_triangle[1]); 
        newPoints->GetPoint(v_id[2],v_triangle[2]); 

        p[0] = this->PlaneNormal[planes][0]*(v_triangle[0][0] - this->PlanePoint[planes][0]) +
               this->PlaneNormal[planes][1]*(v_triangle[0][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_triangle[0][2] - this->PlanePoint[planes][2]);  
        p[1] = this->PlaneNormal[planes][0]*(v_triangle[1][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_triangle[1][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_triangle[1][2] - this->PlanePoint[planes][2]);
        p[2] = this->PlaneNormal[planes][0]*(v_triangle[2][0] - this->PlanePoint[planes][0]) + 
               this->PlaneNormal[planes][1]*(v_triangle[2][1] - this->PlanePoint[planes][1]) +  
               this->PlaneNormal[planes][2]*(v_triangle[2][2] - this->PlanePoint[planes][2]);
      
        for (int edgeNum=0; edgeNum < 3; edgeNum++)
          {
          verts = edges[edgeNum]; 
      
          p1 = v_triangle[verts[0]];
          p2 = v_triangle[verts[1]];
          double s1 = p[verts[0]];
          double s2 = p[verts[1]];    
          if ( (s1 * s2) < 0)
            {
            deltaScalar = s2 - s1;
          
            if (deltaScalar > 0)
              {
              pedg1 = p1;   pedg2 = p2;
              v1 = verts[0]; v2 = verts[1];
              }
            else
              {
              pedg1 = p2;   pedg2 = p1;
              v1 = verts[1]; v2 = verts[0];
              deltaScalar = -deltaScalar;
              t = s1; s1 = s2; s2 = t;
              }
      
            // linear interpolation
            t = ( deltaScalar == 0.0 ? 0.0 : ( - s1) / deltaScalar );
      
            for (j=0; j<3; j++)
              {
              x[j]  = pedg1[j]  + t*(pedg2[j] - pedg1[j]);
              }
      
            // Incorporate point into output and interpolate edge data as necessary
            edges_inter = edges_inter * 10 + (edgeNum+1);

            if ( locator->InsertUniquePoint(x, p_id[num_inter]) )
              {
              this->InterpolateEdge(outPD, p_id[num_inter],
                                    v_id[v1], v_id[v2], t);
              }
      
            num_inter++;        
            }//if edge intersects value
          }//for all edges

          if (num_inter == 0) 
            { 
            unsigned int outside = 0;
            for(i=0;i<3;i++)
              {
              if (p[i] > 0)   // If only one vertex is ouside, so the trianglehedron is outside 
                {
                outside = 1;  // because there is not intersection.
                break;    // some vertex could be on plane, so you need to test all vertex
                }
              }
            if (outside == 0)
              {
              // else it is possible intersection if other plane
              newCellId = newcellArray->InsertNextCell(3,v_id);
              }
            else 
              {
              newCellId = tets[1]->InsertNextCell(3,v_id);
              outCD[1]->CopyData(inCD,cellId,newCellId);
              }
            continue;
            }
          switch(num_inter) 
            {
            case 2:                 // We have one quad and one triangle
              switch(edges_inter) 
                {
                case 12:
                  i0 = 1;
                  break;
                case 23:
                  i0 = 2;
                  break;
                case 13:
                  i0 = 0;
                  break;
                default:
                  vtkErrorMacro(<< "Intersection not found: Num_inter = " <<
                                num_inter << " Edges_inter = " << edges_inter);
                  continue;
                }                                                    

              if (p[i0] > 0)
                {
                // The v_triangle[3] is outside box, so
                // the first wedge is outside

                // The Quad is inside: two triangles: (v0,v1,p0) and (p0,p1,v1)
                tab_id[0] = v_id[tab2[i0][0]];
                tab_id[1] = v_id[tab2[i0][1]];
                tab_id[2] = p_id[tab2[i0][2]];
                newCellId = newcellArray->InsertNextCell(3,tab_id);
                tab_id[0] = p_id[tab2[i0][2]];
                tab_id[1] = p_id[tab2[i0][3]];
                tab_id[2] = v_id[tab2[i0][0]];
                newCellId = newcellArray->InsertNextCell(3,tab_id);


                switch (edges_inter)             // Triangle Outside
                  {
                  case 12:
                  case 23:
                    tab_id[0] = v_id[i0];
                    tab_id[1] = p_id[1];
                    tab_id[2] = p_id[0];
                    break;
                  case 13:
                    tab_id[0] = v_id[i0];
                    tab_id[1] = p_id[0];
                    tab_id[2] = p_id[1];
                    break;
                  }
                newCellId = cellarrayout->InsertNextCell(3,tab_id);
                }
              else 
                {
                // The Triangle is inside: (v0,p0,p1)
                switch (edges_inter)
                  {
                  case 12:
                  case 23:
                    tab_id[0] = v_id[i0];
                    tab_id[1] = p_id[1];
                    tab_id[2] = p_id[0];
                    break;
                  case 13:
                    tab_id[0] = v_id[i0];
                    tab_id[1] = p_id[0];
                    tab_id[2] = p_id[1];
                    break;
                  }
                newCellId = newcellArray->InsertNextCell(3,tab_id);

                // The Quad is outside: two triangles: (v0,v1,p0) and (p0,p1,v1)
                tab_id[0] = v_id[tab2[i0][0]];  
                tab_id[1] = v_id[tab2[i0][1]];
                tab_id[2] = p_id[tab2[i0][2]];
                newCellId = cellarrayout->InsertNextCell(3,tab_id);
                tab_id[0] = p_id[tab2[i0][2]];
                tab_id[1] = p_id[tab2[i0][3]];
                tab_id[2] = v_id[tab2[i0][0]];
                newCellId = cellarrayout->InsertNextCell(3,tab_id);
                }
              break;

            case 1:                   // We have two triangles 
              switch(edges_inter) 
                {
                case 1:
                  i0 = 0;
                  break;
                case 2:
                  i0 = 1;
                  break;
                case 3:
                  i0 = 2;
                  break;
                default:
                  vtkErrorMacro(<< "Intersection not found: Num_inter = " <<
                                num_inter << " Edges_inter = " << edges_inter);
                  continue;
                }                                                     
              if (p[i0] > 0)
                {
                // Isolate vertex is outside box, so
                // the triangle is outside
                tab_id[0] = v_id[tab1[i0][1]];  // Inside
                tab_id[1] = v_id[tab1[i0][0]];
                tab_id[2] = p_id[0];
                newCellId = newcellArray->InsertNextCell(3,tab_id);

                tab_id[0] = v_id[tab1[i0][0]];  // Outside
                tab_id[1] = v_id[i0];
                tab_id[2] = p_id[0];
                newCellId = cellarrayout->InsertNextCell(3,tab_id);
                }
              else 
                {
                tab_id[0] = v_id[tab1[i0][0]];  // Inside
                tab_id[1] = v_id[i0];
                tab_id[2] = p_id[0];
                newCellId = newcellArray->InsertNextCell(3,tab_id);

                tab_id[0] = v_id[tab1[i0][1]];   // Outside
                tab_id[1] = v_id[tab1[i0][0]];
                tab_id[2] = p_id[0];
                newCellId = cellarrayout->InsertNextCell(3,tab_id);
                }
              break;
            }
          } // for all new cells
        cellarray->Delete();
        cellarray = newcellArray;
      } //for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells();    // Inside

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = tets[0]->InsertNextCell(npts,v_id);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();

    totalnewcells = cellarrayout->GetNumberOfCells();    // Outside

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarrayout->GetNextCell(npts,v_id);
      newCellId = tets[1]->InsertNextCell(npts,v_id);
      outCD[1]->CopyData(inCD,cellId,newCellId);
      }
    cellarrayout->Delete();
    }
  arraytriangle->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipBox1D(vtkPoints *newPoints,
                                  vtkGenericCell *cell,
                                  vtkIncrementalPointLocator *locator, 
                                  vtkCellArray *lines,
                                  vtkPointData *inPD, 
                                  vtkPointData *outPD,
                                  vtkCellData *inCD,
                                  vtkIdType cellId,
                                  vtkCellData *outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayline  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[2];
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     tab_id[2];
  vtkIdType     ptsline = 2;

  int i,j;
  unsigned int allInside;
  unsigned int planes;
  unsigned int cutInd;

  double value;
  double t;
  double v[3],x[3];
  double v_line[2][3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 1d cells to single line.
  this->CellGrid(cellType, npts, cellptId, arrayline);

  unsigned int totalnewline = arrayline->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewline; idlinenew++)
    {
    arrayline->GetNextCell(ptsline, v_id);

    for (allInside=1, i=0; i<2; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      if (!(   (v[0] >= this->BoundBoxClip[0][0])
            && (v[0] <= this->BoundBoxClip[0][1])
            && (v[1] >= this->BoundBoxClip[1][0])
            && (v[1] <= this->BoundBoxClip[1][1])
            && (v[2] >= this->BoundBoxClip[2][0])
            && (v[2] <= this->BoundBoxClip[2][1]) ))
        { 
        //outside
        allInside = 0;      
        }
      }
    
    // Test Outside:
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<2; i++)
        {       
        cellPts->GetPoint(v_id[i],v);

        if (v[0] >= this->BoundBoxClip[0][0])
          {
          test[0] = 0;
          }
        if (v[0] <= this->BoundBoxClip[0][1])
          {
          test[1] = 0;
          }
        if (v[1] >= this->BoundBoxClip[1][0])
          {
          test[2] = 0;
          }
        if (v[1] <= this->BoundBoxClip[1][1])
          {
          test[3] = 0;
          }
        if (v[2] >= this->BoundBoxClip[2][0])
          {
          test[4] = 0;
          }
        if (v[2] <= this->BoundBoxClip[2][1])
          {
          test[5] = 0;
          }
        }//for all points of the line.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1))
        {
        continue;                         // Line is outside.
        }
      }//if not allInside
      
    for (i=0; i<2; i++)
      {
      // Currently all points are injected because of the possibility 
      // of intersection point merging.
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      }//for all points of the triangle.
    
    if ( allInside )
      {   
      // Triangle inside.
      int newCellId = lines->InsertNextCell(2,iid);
      outCD->CopyData(inCD,cellId,newCellId);
      continue;
      }

    vtkCellArray *cellarray = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(2,iid);
    unsigned int idcellnew;
    
    // Test triangle intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      // The index of the dimension of the cut plane (x == 0, y == 1, z == 2).
      cutInd = planes/2;

      // The plane is always parallel to unitary cube. 
      value = this->BoundBoxClip[cutInd][planes%2];   

      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++)
        {
        vtkIdType p_id;
        cellarray->GetNextCell(npts, v_id);

        newPoints->GetPoint(v_id[0], v_line[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1], v_line[1]);

        // Check to see if line is inside plane.
        if (   (   (planes%2 == 0)
                && (v_line[0][cutInd] >= value)
                && (v_line[1][cutInd] >= value) )
            || (   (planes%2 == 1)
                && (v_line[0][cutInd] <= value)
                && (v_line[1][cutInd] <= value) ) )
          {
          newCellId = newcellArray->InsertNextCell(2, v_id);
          continue;
          }

        // Check to see if line is outside plane.
        if (   (   (planes%2 == 0)
                && (v_line[0][cutInd] <= value)
                && (v_line[1][cutInd] <= value) )
            || (   (planes%2 == 1)
                && (v_line[0][cutInd] >= value)
                && (v_line[1][cutInd] >= value) ) )
          {
          continue;
          }

        // If we are here, the plane intersects the line segment.
        t = (value - v_line[0][cutInd])/(v_line[1][cutInd] - v_line[0][cutInd]);
        for (j = 0; j < 3; j++)
          {
          x[j] = (v_line[1][j] - v_line[0][j])*t + v_line[0][j];
          }

        // Incorporate point into output and interpolate edge data as
        // necessary.
        if (locator->InsertUniquePoint(x, p_id))
          {
          this->InterpolateEdge(outPD, p_id, v_id[0], v_id[0], t);
          }

        // Add the clipped line to the output.
        if (   ((planes%2 == 0) && (v_line[0][cutInd] >= value))
            || ((planes%2 == 1) && (v_line[0][cutInd] <= value)) )
          {
          // First point of line is inside.
          tab_id[0] = v_id[0];
          tab_id[1] = p_id;
          newcellArray->InsertNextCell(2, tab_id);
          }
        else
          {
          // Second point of line is inside.
          tab_id[0] = p_id;
          tab_id[1] = v_id[1];
          newcellArray->InsertNextCell(2, tab_id);
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } // for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells();

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = lines->InsertNextCell(npts,v_id);
      outCD->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();
    }
  arrayline->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipBoxInOut1D(vtkPoints *newPoints,
                                       vtkGenericCell *cell,
                                       vtkIncrementalPointLocator *locator, 
                                       vtkCellArray **lines,
                                       vtkPointData *inPD, 
                                       vtkPointData *outPD,
                                       vtkCellData *inCD,
                                       vtkIdType cellId,
                                       vtkCellData **outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayline  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[2];
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     tab_id[2];
  vtkIdType     ptsline = 2;

  int i,j;
  unsigned int allInside;
  unsigned int planes;
  unsigned int cutInd;

  double value;
  double t;
  double v[3],x[3];
  double v_line[2][3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 1d cells to single line.
  this->CellGrid(cellType, npts, cellptId, arrayline);

  unsigned int totalnewline = arrayline->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewline; idlinenew++)
    {
    arrayline->GetNextCell(ptsline, v_id);

    for (allInside=1, i=0; i<2; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);

      if (!(   (v[0] >= this->BoundBoxClip[0][0])
            && (v[0] <= this->BoundBoxClip[0][1])
            && (v[1] >= this->BoundBoxClip[1][0])
            && (v[1] <= this->BoundBoxClip[1][1])
            && (v[2] >= this->BoundBoxClip[2][0])
            && (v[2] <= this->BoundBoxClip[2][1]) ))
        { 
        //outside
        allInside = 0;      
        }

      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD, ptId, iid[i]);
        }
      }
    
    // Test Outside:
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<2; i++)
        {       
        cellPts->GetPoint(v_id[i],v);

        if (v[0] >= this->BoundBoxClip[0][0])
          {
          test[0] = 0;
          }
        if (v[0] <= this->BoundBoxClip[0][1])
          {
          test[1] = 0;
          }
        if (v[1] >= this->BoundBoxClip[1][0])
          {
          test[2] = 0;
          }
        if (v[1] <= this->BoundBoxClip[1][1])
          {
          test[3] = 0;
          }
        if (v[2] >= this->BoundBoxClip[2][0])
          {
          test[4] = 0;
          }
        if (v[2] <= this->BoundBoxClip[2][1])
          {
          test[5] = 0;
          }
        }//for all points of the line.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1))
        {
        int newCellId = lines[1]->InsertNextCell(2, iid);
        outCD[1]->CopyData(inCD, cellId, newCellId);
        continue;                         // Line is outside.
        }
      }//if not allInside
    
    if ( allInside )
      {   
      // Triangle inside.
      int newCellId = lines[0]->InsertNextCell(2,iid);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      continue;
      }

    vtkCellArray *cellarray    = vtkCellArray::New();
    vtkCellArray *cellarrayout = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(2,iid);
    unsigned int idcellnew;
    
    // Test triangle intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      // The index of the dimension of the cut plane (x == 0, y == 1, z == 2).
      cutInd = planes/2;

      // The plane is always parallel to unitary cube. 
      value = this->BoundBoxClip[cutInd][planes%2];   

      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++)
        {
        vtkIdType p_id;
        cellarray->GetNextCell(npts, v_id);

        newPoints->GetPoint(v_id[0], v_line[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1], v_line[1]);

        // Check to see if line is inside plane.
        if (   (   (planes%2 == 0)
                && (v_line[0][cutInd] >= value)
                && (v_line[1][cutInd] >= value) )
            || (   (planes%2 == 1)
                && (v_line[0][cutInd] <= value)
                && (v_line[1][cutInd] <= value) ) )
          {
          newCellId = newcellArray->InsertNextCell(2, v_id);
          continue;
          }

        // Check to see if line is outside plane.
        if (   (   (planes%2 == 0)
                && (v_line[0][cutInd] <= value)
                && (v_line[1][cutInd] <= value) )
            || (   (planes%2 == 1)
                && (v_line[0][cutInd] >= value)
                && (v_line[1][cutInd] >= value) ) )
          {
          newCellId = lines[1]->InsertNextCell(2, v_id);
          outCD[1]->CopyData(inCD, cellId, newCellId);
          continue;
          }

        // If we are here, the plane intersects the line segment.
        t = (value - v_line[0][cutInd])/(v_line[1][cutInd] - v_line[0][cutInd]);
        for (j = 0; j < 3; j++)
          {
          x[j] = (v_line[1][j] - v_line[0][j])*t + v_line[0][j];
          }

        // Incorporate point into output and interpolate edge data as
        // necessary.
        if (locator->InsertUniquePoint(x, p_id))
          {
          this->InterpolateEdge(outPD, p_id, v_id[0], v_id[0], t);
          }

        // Add the clipped line to the output.
        if (   ((planes%2 == 0) && (v_line[0][cutInd] >= value))
            || ((planes%2 == 1) && (v_line[0][cutInd] <= value)) )
          {
          // First point of line is inside.
          tab_id[0] = v_id[0];
          tab_id[1] = p_id;
          newcellArray->InsertNextCell(2, tab_id);

          // Second point of line is outside.
          tab_id[0] = p_id;
          tab_id[1] = v_id[1];
          cellarrayout->InsertNextCell(2, tab_id);
          }
        else
          {
          // Second point of line is inside.
          tab_id[0] = p_id;
          tab_id[1] = v_id[1];
          newcellArray->InsertNextCell(2, tab_id);

          // First point of line is outside.
          tab_id[0] = v_id[0];
          tab_id[1] = p_id;
          cellarrayout->InsertNextCell(2, tab_id);
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } // for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells(); // Inside
    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts, v_id);
      newCellId = lines[0]->InsertNextCell(npts, v_id);
      outCD[0]->CopyData(inCD, cellId, newCellId);
      }
    cellarray->Delete();

    totalnewcells = cellarrayout->GetNumberOfCells();           // Outside
    for (idcellnew = 0; idcellnew < totalnewcells; idcellnew++)
      {
      cellarrayout->GetNextCell(npts, v_id);
      newCellId = lines[1]->InsertNextCell(npts, v_id);
      outCD[1]->CopyData(inCD, cellId, newCellId);
      }
    cellarrayout->Delete();
    }
  arrayline->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipHexahedron1D(vtkPoints *newPoints,
                                         vtkGenericCell *cell,
                                         vtkIncrementalPointLocator *locator, 
                                         vtkCellArray *lines,
                                         vtkPointData *inPD, 
                                         vtkPointData *outPD,
                                         vtkCellData *inCD,
                                         vtkIdType cellId,
                                         vtkCellData *outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayline  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[2];
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     tab_id[2];
  vtkIdType     ptsline = 2;

  int i,j;
  unsigned int allInside;
  unsigned int planes;

  double values[2];
  double t;
  double v[3],x[3];
  double v_line[2][3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 1d cells to single line.
  this->CellGrid(cellType, npts, cellptId, arrayline);

  unsigned int totalnewline = arrayline->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewline; idlinenew++)
    {
    arrayline->GetNextCell(ptsline, v_id);

    for (allInside=1, i=0; i<2; i++)
      {
      cellPts->GetPoint(v_id[i],v);

      for (int k = 0; k < 6; k++)
        {
        values[0] = (  this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])
                     + this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1])
                     + this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]));
        if (values[0] > 0)
          {
          //outside
          allInside = 0;
          }
        }
      }
    
    // Test Outside:
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<2; i++)
        {       
        cellPts->GetPoint(v_id[i],v);

        // Use plane equation.
        for (int k = 0; k < 6; k++)
          {
          values[0]
            = (  this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])
               + this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1])
               + this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]) );
          if (values[0] <= 0)
            {
            test[k] = 0;
            }
          }//for all planes of the hexahedron.
        }//for all points of the line.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1))
        {
        continue;                         // Line is outside.
        }
      }//if not allInside
      
    for (i=0; i<2; i++)
      {
      // Currently all points are injected because of the possibility 
      // of intersection point merging.
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);
      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD,ptId, iid[i]);
        }
      }//for all points of the triangle.
    
    if ( allInside )
      {   
      // Triangle inside.
      int newCellId = lines->InsertNextCell(2,iid);
      outCD->CopyData(inCD,cellId,newCellId);
      continue;
      }

    vtkCellArray *cellarray = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(2,iid);
    unsigned int idcellnew;
    
    // Test triangle intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++)
        {
        vtkIdType p_id;
        cellarray->GetNextCell(npts, v_id);

        newPoints->GetPoint(v_id[0], v_line[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1], v_line[1]);

        const double *planeNormal = this->PlaneNormal[planes];
        const double *planePoint = this->PlanePoint[planes];
        values[0] = (  planeNormal[0]*(v_line[0][0] - planePoint[0])
                     + planeNormal[1]*(v_line[0][1] - planePoint[1])
                     + planeNormal[2]*(v_line[0][2] - planePoint[2]));
        values[1] = (  planeNormal[0]*(v_line[1][0] - planePoint[0])
                     + planeNormal[1]*(v_line[1][1] - planePoint[1])
                     + planeNormal[2]*(v_line[1][2] - planePoint[2]));

        // Check to see if line is inside plane.
        if ((values[0] <= 0) && (values[1] <= 0))
          {
          newCellId = newcellArray->InsertNextCell(2, v_id);
          continue;
          }

        // Check to see if line is outside plane.
        if ((values[0] >= 0) && (values[1] >= 0))
          {
          continue;
          }

        // If we are here, the plane intersects the line segment.
        t = values[0]/(values[0] - values[1]);
        for (j = 0; j < 3; j++)
          {
          x[j] = (v_line[1][j] - v_line[0][j])*t + v_line[0][j];
          }

        // Incorporate point into output and interpolate edge data as
        // necessary.
        if (locator->InsertUniquePoint(x, p_id))
          {
          this->InterpolateEdge(outPD, p_id, v_id[0], v_id[0], t);
          }

        // Add the clipped line to the output.
        if (values[0] <= 0)
          {
          // First point of line is inside.
          tab_id[0] = v_id[0];
          tab_id[1] = p_id;
          newcellArray->InsertNextCell(2, tab_id);
          }
        else
          {
          // Second point of line is inside.
          tab_id[0] = p_id;
          tab_id[1] = v_id[1];
          newcellArray->InsertNextCell(2, tab_id);
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } // for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells();

    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts,v_id);
      newCellId = lines->InsertNextCell(npts,v_id);
      outCD->CopyData(inCD,cellId,newCellId);
      }
    cellarray->Delete();
    }
  arrayline->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipHexahedronInOut1D(vtkPoints *newPoints,
                                              vtkGenericCell *cell,
                                              vtkIncrementalPointLocator *locator, 
                                              vtkCellArray **lines,
                                              vtkPointData *inPD, 
                                              vtkPointData *outPD,
                                              vtkCellData *inCD,
                                              vtkIdType cellId,
                                              vtkCellData **outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayline  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid[2];
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     tab_id[2];
  vtkIdType     ptsline = 2;

  int i,j;
  unsigned int allInside;
  unsigned int planes;

  double values[2];
  double t;
  double v[3],x[3];
  double v_line[2][3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 1d cells to single line.
  this->CellGrid(cellType, npts, cellptId, arrayline);

  unsigned int totalnewline = arrayline->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewline; idlinenew++)
    {
    arrayline->GetNextCell(ptsline, v_id);

    for (allInside=1, i=0; i<2; i++)
      {
      ptId = cellIds->GetId(v_id[i]);
      cellPts->GetPoint(v_id[i],v);

      for (int k = 0; k < 6; k++)
        {
        values[0] = (  this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])
                     + this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1])
                     + this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]));
        if (values[0] > 0)
          {
          //outside
          allInside = 0;
          }
        }

      if ( locator->InsertUniquePoint(v, iid[i]) )
        {
        outPD->CopyData(inPD, ptId, iid[i]);
        }
      }
    
    // Test Outside:
    if (!allInside)
      {
      unsigned int test[6] = {1,1,1,1,1,1};
      for (i=0; i<2; i++)
        {       
        cellPts->GetPoint(v_id[i],v);

        // Use plane equation.
        for (int k = 0; k < 6; k++)
          {
          values[0]
            = (  this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])
               + this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1])
               + this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]) );
          if (values[0] <= 0)
            {
            test[k] = 0;
            }
          }//for all planes of the hexahedron.
        }//for all points of the line.

      if ((test[0] == 1)|| (test[1] == 1) ||
          (test[2] == 1)|| (test[3] == 1) ||
          (test[4] == 1)|| (test[5] == 1))
        {
        int newCellId = lines[1]->InsertNextCell(2, iid);
        outCD[1]->CopyData(inCD, cellId, newCellId);
        continue;                         // Line is outside.
        }
      }//if not allInside
    
    if ( allInside )
      {   
      // Triangle inside.
      int newCellId = lines[0]->InsertNextCell(2,iid);
      outCD[0]->CopyData(inCD,cellId,newCellId);
      continue;
      }

    vtkCellArray *cellarray    = vtkCellArray::New();
    vtkCellArray *cellarrayout = vtkCellArray::New();
    int newCellId = cellarray->InsertNextCell(2,iid);
    unsigned int idcellnew;
    
    // Test triangle intersection with each plane of box
    for (planes = 0; planes < 6; planes++) 
      {
      unsigned int totalnewcells = cellarray->GetNumberOfCells();
      vtkCellArray *newcellArray = vtkCellArray::New();

      for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++)
        {
        vtkIdType p_id;
        cellarray->GetNextCell(npts, v_id);

        newPoints->GetPoint(v_id[0], v_line[0]); //coord (x,y,z) 
        newPoints->GetPoint(v_id[1], v_line[1]);

        const double *planeNormal = this->PlaneNormal[planes];
        const double *planePoint = this->PlanePoint[planes];
        values[0] = (  planeNormal[0]*(v_line[0][0] - planePoint[0])
                     + planeNormal[1]*(v_line[0][1] - planePoint[1])
                     + planeNormal[2]*(v_line[0][2] - planePoint[2]));
        values[1] = (  planeNormal[0]*(v_line[1][0] - planePoint[0])
                     + planeNormal[1]*(v_line[1][1] - planePoint[1])
                     + planeNormal[2]*(v_line[1][2] - planePoint[2]));

        // Check to see if line is inside plane.
        if ((values[0] <= 0) && (values[1] <= 0))
          {
          newCellId = newcellArray->InsertNextCell(2, v_id);
          continue;
          }

        // Check to see if line is outside plane.
        if ((values[0] >= 0) && (values[1] >= 0))
          {
          newCellId = lines[1]->InsertNextCell(2, v_id);
          outCD[1]->CopyData(inCD, cellId, newCellId);
          continue;
          }

        // If we are here, the plane intersects the line segment.
        t = values[0]/(values[0] - values[1]);
        for (j = 0; j < 3; j++)
          {
          x[j] = (v_line[1][j] - v_line[0][j])*t + v_line[0][j];
          }

        // Incorporate point into output and interpolate edge data as
        // necessary.
        if (locator->InsertUniquePoint(x, p_id))
          {
          this->InterpolateEdge(outPD, p_id, v_id[0], v_id[0], t);
          }

        // Add the clipped line to the output.
        if (values[0] <= 0)
          {
          // First point of line is inside.
          tab_id[0] = v_id[0];
          tab_id[1] = p_id;
          newcellArray->InsertNextCell(2, tab_id);

          // Second point of line is outside.
          tab_id[0] = p_id;
          tab_id[1] = v_id[1];
          cellarrayout->InsertNextCell(2, tab_id);
          }
        else
          {
          // Second point of line is inside.
          tab_id[0] = p_id;
          tab_id[1] = v_id[1];
          newcellArray->InsertNextCell(2, tab_id);

          // First point of line is outside.
          tab_id[0] = v_id[0];
          tab_id[1] = p_id;
          cellarrayout->InsertNextCell(2, tab_id);
          }
        } // for all new cells
      cellarray->Delete();
      cellarray = newcellArray;
      } // for all planes

    unsigned int totalnewcells = cellarray->GetNumberOfCells(); // Inside
    for (idcellnew = 0 ; idcellnew < totalnewcells; idcellnew++) 
      {
      cellarray->GetNextCell(npts, v_id);
      newCellId = lines[0]->InsertNextCell(npts, v_id);
      outCD[0]->CopyData(inCD, cellId, newCellId);
      }
    cellarray->Delete();

    totalnewcells = cellarrayout->GetNumberOfCells();           // Outside
    for (idcellnew = 0; idcellnew < totalnewcells; idcellnew++)
      {
      cellarrayout->GetNextCell(npts, v_id);
      newCellId = lines[1]->InsertNextCell(npts, v_id);
      outCD[1]->CopyData(inCD, cellId, newCellId);
      }
    cellarrayout->Delete();
    }
  arrayline->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipBox0D(vtkGenericCell *cell,
                                  vtkIncrementalPointLocator *locator, 
                                  vtkCellArray *verts,
                                  vtkPointData *inPD, 
                                  vtkPointData *outPD,
                                  vtkCellData *inCD,
                                  vtkIdType cellId,
                                  vtkCellData *outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayvert  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid;
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     ptsvert = 1;

  int i;

  double v[3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 0d cells to single vert.
  this->CellGrid(cellType, npts, cellptId, arrayvert);

  unsigned int totalnewvert = arrayvert->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewvert; idlinenew++)
    {
    arrayvert->GetNextCell(ptsvert, v_id);

    // Clipping verts is easy.  Either it is inside the box or it isn't.
    cellPts->GetPoint(v_id[0], v);
    if (   (v[0] >= this->BoundBoxClip[0][0])
        && (v[0] <= this->BoundBoxClip[0][1])
        && (v[1] >= this->BoundBoxClip[1][0])
        && (v[1] <= this->BoundBoxClip[1][1])
        && (v[2] >= this->BoundBoxClip[2][0])
        && (v[2] <= this->BoundBoxClip[2][1]) )
      {
      // Vert is inside.
      ptId = cellIds->GetId(v_id[0]);
      if (locator->InsertUniquePoint(v, iid))
        {
        outPD->CopyData(inPD, ptId, iid);
        }

      int newCellId = verts->InsertNextCell(1, &iid);
      outCD->CopyData(inCD, cellId, newCellId);
      }
    }
  arrayvert->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipBoxInOut0D(vtkGenericCell *cell,
                                       vtkIncrementalPointLocator *locator, 
                                       vtkCellArray **verts,
                                       vtkPointData *inPD, 
                                       vtkPointData *outPD,
                                       vtkCellData *inCD,
                                       vtkIdType cellId,
                                       vtkCellData **outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayvert  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid;
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     ptsvert = 1;

  int i;

  double v[3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 0d cells to single vert.
  this->CellGrid(cellType, npts, cellptId, arrayvert);

  unsigned int totalnewvert = arrayvert->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewvert; idlinenew++)
    {
    arrayvert->GetNextCell(ptsvert, v_id);

    // One way or another, we are adding the point.
    ptId = cellIds->GetId(v_id[0]);
    cellPts->GetPoint(v_id[0], v);

    if (locator->InsertUniquePoint(v, iid))
      {
      outPD->CopyData(inPD, ptId, iid);
      }

    // Clipping verts is easy.  Either it is inside the box or it isn't.
    if (   (v[0] >= this->BoundBoxClip[0][0])
        && (v[0] <= this->BoundBoxClip[0][1])
        && (v[1] >= this->BoundBoxClip[1][0])
        && (v[1] <= this->BoundBoxClip[1][1])
        && (v[2] >= this->BoundBoxClip[2][0])
        && (v[2] <= this->BoundBoxClip[2][1]) )
      {
      // Vert is inside.
      int newCellId = verts[0]->InsertNextCell(1, &iid);
      outCD[0]->CopyData(inCD, cellId, newCellId);
      }
    else
      {
      // Vert is outside.
      int newCellId = verts[1]->InsertNextCell(1, &iid);
      outCD[1]->CopyData(inCD, cellId, newCellId);
      }
    }
  arrayvert->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipHexahedron0D(vtkGenericCell *cell,
                                         vtkIncrementalPointLocator *locator, 
                                         vtkCellArray *verts,
                                         vtkPointData *inPD, 
                                         vtkPointData *outPD,
                                         vtkCellData *inCD,
                                         vtkIdType cellId,
                                         vtkCellData *outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayvert  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid;
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     ptsvert = 1;

  int i;

  double v[3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 0d cells to single vert.
  this->CellGrid(cellType, npts, cellptId, arrayvert);

  unsigned int totalnewvert = arrayvert->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewvert; idlinenew++)
    {
    arrayvert->GetNextCell(ptsvert, v_id);

    // Clipping verts is easy.  Either it is inside the hexahedron or it isn't.
    cellPts->GetPoint(v_id[0], v);
    int inside = 1;

    for (int k = 0; k < 6; k++)
      {
      double value
        = (  this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])
           + this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1])
           + this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]) );
      if (value > 0)
        {
        inside = 0;
        }
      }

    if (inside)
      {
      // Vert is inside.
      ptId = cellIds->GetId(v_id[0]);
      if (locator->InsertUniquePoint(v, iid))
        {
        outPD->CopyData(inPD, ptId, iid);
        }

      int newCellId = verts->InsertNextCell(1, &iid);
      outCD->CopyData(inCD, cellId, newCellId);
      }
    }
  arrayvert->Delete();
}

//-----------------------------------------------------------------------------

void vtkBoxClipDataSet::ClipHexahedronInOut0D(vtkGenericCell *cell,
                                              vtkIncrementalPointLocator *locator, 
                                              vtkCellArray **verts,
                                              vtkPointData *inPD, 
                                              vtkPointData *outPD,
                                              vtkCellData *inCD,
                                              vtkIdType cellId,
                                              vtkCellData **outCD)
{
  vtkIdType     cellType   = cell->GetCellType();
  vtkIdList    *cellIds    = cell->GetPointIds();
  vtkCellArray *arrayvert  = vtkCellArray::New();
  vtkPoints    *cellPts    = cell->GetPoints();
  vtkIdType     npts       = cellPts->GetNumberOfPoints(); 
  vtkIdType     cellptId[VTK_CELL_SIZE];
  vtkIdType     iid;
  vtkIdType    *v_id = NULL;
  vtkIdType     ptId;
  vtkIdType     ptsvert = 1;

  int i;

  double v[3];
  
  for (i = 0; i < npts; i++)
    {
    cellptId[i] = cellIds->GetId(i);
    }

  // Convert all 0d cells to single vert.
  this->CellGrid(cellType, npts, cellptId, arrayvert);

  unsigned int totalnewvert = arrayvert->GetNumberOfCells();
  for (unsigned int idlinenew = 0; idlinenew < totalnewvert; idlinenew++)
    {
    arrayvert->GetNextCell(ptsvert, v_id);

    // One way or another, we are adding the point.
    ptId = cellIds->GetId(v_id[0]);
    cellPts->GetPoint(v_id[0], v);

    if (locator->InsertUniquePoint(v, iid))
      {
      outPD->CopyData(inPD, ptId, iid);
      }

    int inside = 1;
    for (int k = 0; k < 6; k++)
      {
      double value
        = (  this->PlaneNormal[k][0]*(v[0] - this->PlanePoint[k][0])
           + this->PlaneNormal[k][1]*(v[1] - this->PlanePoint[k][1])
           + this->PlaneNormal[k][2]*(v[2] - this->PlanePoint[k][2]) );
      if (value > 0)
        {
        inside = 0;
        }
      }

    // Clipping verts is easy.  Either it is inside the box or it isn't.
    if (inside)
      {
      // Vert is inside.
      int newCellId = verts[0]->InsertNextCell(1, &iid);
      outCD[0]->CopyData(inCD, cellId, newCellId);
      }
    else
      {
      // Vert is outside.
      int newCellId = verts[1]->InsertNextCell(1, &iid);
      outCD[1]->CopyData(inCD, cellId, newCellId);
      }
    }
  arrayvert->Delete();
}
