/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPolyDataMapper.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkPolyDataMapper.h"

#include "vtkExecutive.h"
#include "vtkGraphicsFactory.h"
#include "vtkInformation.h"
#include "vtkMath.h"
#include "vtkPolyData.h"
#include "vtkRenderWindow.h"
#include "vtkStreamingDemandDrivenPipeline.h"


//----------------------------------------------------------------------------
// Needed when we don't use the vtkStandardNewMacro.
vtkInstantiatorNewMacro(vtkPolyDataMapper);

//----------------------------------------------------------------------------
// return the correct type of PolyDataMapper
vtkPolyDataMapper *vtkPolyDataMapper::New()
{
  // First try to create the object from the vtkObjectFactory
  vtkObject* ret = vtkGraphicsFactory::CreateInstance("vtkPolyDataMapper");
  return static_cast<vtkPolyDataMapper *>(ret);
}

//----------------------------------------------------------------------------
vtkPolyDataMapper::vtkPolyDataMapper()
{
  this->Piece = 0;
  this->NumberOfPieces = 1;
  this->NumberOfSubPieces = 1;
  this->GhostLevel = 0;
}

//----------------------------------------------------------------------------
void vtkPolyDataMapper::Render(vtkRenderer *ren, vtkActor *act)
{
  if (this->Static)
    {
    this->RenderPiece(ren,act);
    return;
    }

  int currentPiece, nPieces;
  vtkInformation *inInfo = this->GetInputInformation();

  if (inInfo == NULL)
    {
    vtkErrorMacro("Mapper has no input.");
    return;
    }

  nPieces = this->NumberOfPieces * this->NumberOfSubPieces;

  for(int i=0; i<this->NumberOfSubPieces; i++)
    {
    // If more than one pieces, render in loop.
    currentPiece = this->NumberOfSubPieces * this->Piece + i;
    vtkStreamingDemandDrivenPipeline::SetUpdateExtent(
      inInfo,
      currentPiece, nPieces, this->GhostLevel);
    this->RenderPiece(ren, act);
    }
}

//----------------------------------------------------------------------------
void vtkPolyDataMapper::SetInputData(vtkPolyData *input)
{
  this->SetInputDataInternal(0, input);
}

//----------------------------------------------------------------------------
// Specify the input data or filter.
vtkPolyData *vtkPolyDataMapper::GetInput()
{
  return vtkPolyData::SafeDownCast(
    this->GetExecutive()->GetInputData(0, 0));
}

// Update the network connected to this mapper.
void vtkPolyDataMapper::Update(int port)
{
  if (this->Static)
    {
    return;
    }

  this->UpdateInformation();

  int currentPiece, nPieces = this->NumberOfPieces;
  vtkInformation* inInfo = this->GetInputInformation();

  // If the estimated pipeline memory usage is larger than
  // the memory limit, break the current piece into sub-pieces.
  if (inInfo)
    {
    currentPiece = this->NumberOfSubPieces * this->Piece;
    vtkStreamingDemandDrivenPipeline::SetUpdateExtent(
      inInfo,
      currentPiece,
      this->NumberOfSubPieces*nPieces,
      this->GhostLevel);
    }

  this->vtkMapper::Update(port);
}

void vtkPolyDataMapper::Update()
{
  this->Superclass::Update();
}

// Get the bounds for the input of this mapper as
// (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
double *vtkPolyDataMapper::GetBounds()
{
  // do we have an input
  if ( ! this->GetNumberOfInputConnections(0))
    {
      vtkMath::UninitializeBounds(this->Bounds);
      return this->Bounds;
    }
  else
    {
    if (!this->Static)
      {
      // For proper clipping, this would be this->Piece, this->NumberOfPieces .
      // But that removes all benefites of streaming.
      // Update everything as a hack for paraview streaming.
      // This should not affect anything else, because no one uses this.
      // It should also render just the same.
      // Just remove this lie if we no longer need streaming in paraview :)
      //this->GetInput()->SetUpdateExtent(0, 1, 0);
      //this->GetInput()->Update();

      this->Update();
      }
    this->ComputeBounds();

    // if the bounds indicate NAN and subpieces are being used then
    // return NULL
    if (!vtkMath::AreBoundsInitialized(this->Bounds)
        && this->NumberOfSubPieces > 1)
      {
      return NULL;
      }
    return this->Bounds;
    }
}

void vtkPolyDataMapper::ComputeBounds()
{
  this->GetInput()->GetBounds(this->Bounds);
}

void vtkPolyDataMapper::ShallowCopy(vtkAbstractMapper *mapper)
{
  vtkPolyDataMapper *m = vtkPolyDataMapper::SafeDownCast(mapper);
  if ( m != NULL )
    {
    this->SetInputConnection(m->GetInputConnection(0, 0));
    this->SetGhostLevel(m->GetGhostLevel());
    this->SetNumberOfPieces(m->GetNumberOfPieces());
    this->SetNumberOfSubPieces(m->GetNumberOfSubPieces());
    }

  // Now do superclass
  this->vtkMapper::ShallowCopy(mapper);
}

void vtkPolyDataMapper::MapDataArrayToVertexAttribute(
    const char* vtkNotUsed(vertexAttributeName),
    const char* vtkNotUsed(dataArrayName),
    int vtkNotUsed(fieldAssociation),
    int vtkNotUsed(componentno)
    )
{
  vtkErrorMacro("Not impmlemented at this level...");
}

void vtkPolyDataMapper::MapDataArrayToMultiTextureAttribute(
    int vtkNotUsed(unit),
    const char* vtkNotUsed(dataArrayName),
    int vtkNotUsed(fieldAssociation),
    int vtkNotUsed(componentno)
    )
{
  vtkErrorMacro("Not impmlemented at this level...");
}


void vtkPolyDataMapper::RemoveVertexAttributeMapping(const char* vtkNotUsed(vertexAttributeName))
{
  vtkErrorMacro("Not impmlemented at this level...");
}


void vtkPolyDataMapper::RemoveAllVertexAttributeMappings()
{
  vtkErrorMacro("Not impmlemented at this level...");
}


void vtkPolyDataMapper::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  os << indent << "Piece : " << this->Piece << endl;
  os << indent << "NumberOfPieces : " << this->NumberOfPieces << endl;
  os << indent << "GhostLevel: " << this->GhostLevel << endl;
  os << indent << "Number of sub pieces: " << this->NumberOfSubPieces
     << endl;
}

//----------------------------------------------------------------------------
int vtkPolyDataMapper::FillInputPortInformation(
  int vtkNotUsed( port ), vtkInformation* info)
{
  info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkPolyData");
  return 1;
}
