/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRectilinearWipeRepresentation.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkRectilinearWipeRepresentation.h"
#include "vtkPolyData.h"
#include "vtkPoints.h"
#include "vtkCellArray.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkActor2D.h"
#include "vtkProperty2D.h"
#include "vtkCoordinate.h"
#include "vtkDoubleArray.h"
#include "vtkMath.h"
#include "vtkLine.h"
#include "vtkRenderer.h"
#include "vtkImageRectilinearWipe.h"
#include "vtkImageActor.h"
#include "vtkImageData.h"
#include "vtkInteractorObserver.h"
#include "vtkObjectFactory.h"


vtkCxxRevisionMacro(vtkRectilinearWipeRepresentation, "1.4");
vtkStandardNewMacro(vtkRectilinearWipeRepresentation);

vtkCxxSetObjectMacro(vtkRectilinearWipeRepresentation,RectilinearWipe,vtkImageRectilinearWipe);
vtkCxxSetObjectMacro(vtkRectilinearWipeRepresentation,ImageActor,vtkImageActor);


//----------------------------------------------------------------------
vtkRectilinearWipeRepresentation::vtkRectilinearWipeRepresentation()
{
  this->RectilinearWipe = NULL;
  this->ImageActor = NULL;

  this->InteractionState = vtkRectilinearWipeRepresentation::Outside;
  this->Tolerance = 5; //pick tolerance in pixels

  this->Property = vtkProperty2D::New();
  this->Property->SetColor(1,0,0);

  this->Points = vtkPoints::New();
  this->Points->SetDataTypeToDouble();
  this->Points->SetNumberOfPoints(9);

  this->Lines = vtkCellArray::New();
  this->Lines->Allocate(this->Lines->EstimateSize(8,2));

  this->Wipe = vtkPolyData::New();
  this->Wipe->SetPoints(this->Points);
  this->Wipe->SetLines(this->Lines);
  
  vtkCoordinate *coordinate = vtkCoordinate::New();
  coordinate->SetCoordinateSystemToWorld();

  this->WipeMapper = vtkPolyDataMapper2D::New();
  this->WipeMapper->SetInput(this->Wipe);
  this->WipeMapper->SetTransformCoordinate(coordinate);
  coordinate->Delete();
  
  this->WipeActor = vtkActor2D::New();
  this->WipeActor->SetMapper(this->WipeMapper);
  this->WipeActor->SetProperty(this->Property);
}

//----------------------------------------------------------------------
vtkRectilinearWipeRepresentation::~vtkRectilinearWipeRepresentation()
{
  if ( this->RectilinearWipe )
    {
    this->RectilinearWipe->Delete();
    }
  if ( this->ImageActor )
    {
    this->ImageActor->Delete();
    }

  this->Points->Delete();
  this->Lines->Delete();
  this->Wipe->Delete();
  this->WipeMapper->Delete();
  this->WipeActor->Delete();
  this->Property->Delete();
}

//-------------------------------------------------------------------------
int vtkRectilinearWipeRepresentation::ComputeInteractionState(int X, int Y, int vtkNotUsed(modify))
{
  // Start by grabbing the five points that define the horizontal and vertical
  // panes, plus the center point
  double *pts = static_cast<vtkDoubleArray*>(this->Points->GetData())->GetPointer(0);
  double *p4 = pts + 3*4;
  double *p5 = pts + 3*5;
  double *p6 = pts + 3*6;
  double *p7 = pts + 3*7;
  double *p8 = pts + 3*8;
  
  vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer, p4[0],p4[1],p4[2], this->DP4); 
  vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer, p5[0],p5[1],p5[2], this->DP5);
  vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer, p6[0],p6[1],p6[2], this->DP6);
  vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer, p7[0],p7[1],p7[2], this->DP7);
  vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer, p8[0],p8[1],p8[2], this->DP8);
  
  // Compare the distance between the current event position and the widget
  double xyz[3], t, closest[3];
  xyz[0] = X;
  xyz[1] = Y;
  xyz[2] = this->DP4[2] = this->DP5[2] = this->DP6[2] = this->DP7[2] = this->DP8[2] = 0.0;

  double tol = this->Tolerance * this->Tolerance;
  if ( (this->ActiveParts & 16) && 
       vtkMath::Distance2BetweenPoints(xyz,this->DP8) <= tol )
    {
    this->InteractionState = vtkRectilinearWipeRepresentation::MovingCenter;
    }
  else if ( (this->ActiveParts & 1) &&
            vtkLine::DistanceToLine(xyz,this->DP8,this->DP4,t,closest) <= tol )
    {
    this->InteractionState = vtkRectilinearWipeRepresentation::MovingVPane;
    }
  else if ( (this->ActiveParts & 2) &&
    vtkLine::DistanceToLine(xyz,this->DP8,this->DP5,t,closest) <= tol )
    {
    this->InteractionState = vtkRectilinearWipeRepresentation::MovingHPane;
    }
  else if ( (this->ActiveParts & 4) &&
            vtkLine::DistanceToLine(xyz,this->DP8,this->DP6,t,closest) <= tol )
    {
    this->InteractionState = vtkRectilinearWipeRepresentation::MovingVPane;
    }
  else if ( (this->ActiveParts & 8) &&
    vtkLine::DistanceToLine(xyz,this->DP8,this->DP7,t,closest) <= tol )
    {
    this->InteractionState = vtkRectilinearWipeRepresentation::MovingHPane;
    }
  else
    {
    this->InteractionState = vtkRectilinearWipeRepresentation::Outside;
    }

  return this->InteractionState;
}

//----------------------------------------------------------------------
// Record the current event position, and the rectilinear wipe position.
void vtkRectilinearWipeRepresentation::StartWidgetInteraction(double startEventPos[2])
{
  this->StartEventPosition[0] = startEventPos[0];
  this->StartEventPosition[1] = startEventPos[1];

  if ( ! this->RectilinearWipe )
    {
    return;
    }
  int pos[2];
  this->RectilinearWipe->GetPosition(pos);
  this->StartWipePosition[0] = static_cast<double>(pos[0]);
  this->StartWipePosition[1] = static_cast<double>(pos[1]);
}


//----------------------------------------------------------------------
// Based on the displacement vector (computed in display coordinates) and
// the cursor state (which corresponds to which part of the widget has been
// selected), the widget points are modified.
// First construct a local coordinate system based on the display coordinates
// of the widget.
void vtkRectilinearWipeRepresentation::WidgetInteraction(double newEventPos[2])
{
  int i;
  double v75[3], v46[3];
  for (i=0; i<3; i++)
    {
    v75[i] = this->DP5[i] - this->DP7[i];
    v46[i] = this->DP6[i] - this->DP4[i];
    }
  double l75 = vtkMath::Normalize(v75);
  double l46 = vtkMath::Normalize(v46);

  double xPixels = this->Dims[this->I] * 
    (v75[0]*(newEventPos[0] - this->StartEventPosition[0]) + 
     v75[1]*(newEventPos[1] - this->StartEventPosition[1])) / l75;
  double yPixels = this->Dims[this->J] * 
    (v46[0]*(newEventPos[0] - this->StartEventPosition[0]) + 
     v46[1]*(newEventPos[1] - this->StartEventPosition[1])) / l46;

  int newPosition[2];
  newPosition[0] = static_cast<int>(this->StartWipePosition[0]);
  newPosition[1] = static_cast<int>(this->StartWipePosition[1]);

  switch ( this->InteractionState )
    {
    case MovingVPane:
      newPosition[0] += static_cast<int>(xPixels + 0.5);
      break;
    case MovingHPane:
      newPosition[1] += static_cast<int>(yPixels + 0.5);
      break;
    case MovingCenter:
      newPosition[0] += static_cast<int>(xPixels + 0.5);
      newPosition[1] += static_cast<int>(yPixels + 0.5);
    }
  
  newPosition[0] = (newPosition[0] < 0 ? 0 : newPosition[0] );
  newPosition[0] = (newPosition[0] >= this->Dims[this->I] ? 
                    this->Dims[this->I] - 1 : newPosition[0] );
  
  newPosition[1] = (newPosition[1] < 0 ? 0 : newPosition[1] );
  newPosition[1] = (newPosition[1] >= this->Dims[this->J] ? 
                    this->Dims[this->J] - 1 : newPosition[1] );
  
  this->RectilinearWipe->SetPosition(newPosition);

  // Rebuild the widget based on the change
  this->BuildRepresentation();
}


//----------------------------------------------------------------------
void vtkRectilinearWipeRepresentation::BuildRepresentation()
{
  if ( ! this->RectilinearWipe || ! this->ImageActor )
    {
    vtkWarningMacro(<<"Must define both image rectilinear wipe and image actor");
    return;
    }

  // get the necessary image information
  double bounds[6], o[3], sp[3];
  int pos[2];
  vtkImageData *image = this->ImageActor->GetInput();
  image->GetBounds(bounds);
  image->GetDimensions(this->Dims);
  image->GetOrigin(o);
  image->GetSpacing(sp);
  this->RectilinearWipe->GetPosition(pos);

  // define the geometry
  double s, t;
  double t0 = bounds[1]-bounds[0];
  double t1 = bounds[3]-bounds[2];
  double t2 = bounds[5]-bounds[4];
  int orthoAxis = ( t0 < t1 ? (t0 < t2 ? 0 : 2) : (t1 < t2 ? 1 : 2) );
  double p0[3], p1[3], p2[3], p3[3];

  if ( orthoAxis == 0 ) //x-axis
    {
    this->I = 1;
    this->J = 2;
    s = static_cast<double>(pos[0]+0.5)/(this->Dims[1]-1);
    t = static_cast<double>(pos[1]+0.5)/(this->Dims[2]-1);
    p0[0] = bounds[0]; p0[1] = bounds[2]; p0[2] = bounds[4];
    p1[0] = bounds[0]; p1[1] = bounds[3]; p1[2] = bounds[4];
    p2[0] = bounds[0]; p2[1] = bounds[3]; p2[2] = bounds[5];
    p3[0] = bounds[0]; p3[1] = bounds[2]; p3[2] = bounds[5];
    this->Points->SetPoint(8, bounds[0], 
                           p0[1] + s*(p1[1]-p0[1]), p1[2] + t*(p2[2]-p1[2]));
    }
  else if ( orthoAxis == 1 ) //y-axis
    {
    this->I = 0;
    this->J = 2;
    s = static_cast<double>(pos[0]+0.5)/(this->Dims[0]-1);
    t = static_cast<double>(pos[1]+0.5)/(this->Dims[2]-1);
    p0[0] = bounds[0]; p0[1] = bounds[2]; p0[2] = bounds[4];
    p1[0] = bounds[1]; p1[1] = bounds[2]; p1[2] = bounds[4];
    p2[0] = bounds[1]; p2[1] = bounds[2]; p2[2] = bounds[5];
    p3[0] = bounds[0]; p3[1] = bounds[2]; p3[2] = bounds[5];
    this->Points->SetPoint(8, p0[0] + s*(p1[0]-p0[0]), bounds[2],
                           p1[2] + t*(p2[2]-p1[2]));
    }
  else // if( orthoAxis == 2 ) //z-axis
    {
    this->I = 0;
    this->J = 1;
    s = static_cast<double>(pos[0]+0.5)/(this->Dims[0]-1);
    t = static_cast<double>(pos[1]+0.5)/(this->Dims[1]-1);
    p0[0] = bounds[0]; p0[1] = bounds[2]; p0[2] = bounds[4];
    p1[0] = bounds[1]; p1[1] = bounds[2]; p1[2] = bounds[4];
    p2[0] = bounds[1]; p2[1] = bounds[3]; p2[2] = bounds[4];
    p3[0] = bounds[0]; p3[1] = bounds[3]; p3[2] = bounds[4];
    this->Points->SetPoint(8, p0[0] + s*(p1[0]-p0[0]), p1[1] + t*(p2[1]-p1[1]),
                           bounds[4]);
    }

  // corners
  this->Points->SetPoint(0, p0);
  this->Points->SetPoint(1, p1);
  this->Points->SetPoint(2, p2);
  this->Points->SetPoint(3, p3);
  
  // mid-edge
  this->Points->SetPoint(4, p0[0] + s*(p1[0]-p0[0]), p0[1] + s*(p1[1]-p0[1]), 
                         p0[2] + s*(p1[2]-p0[2]));
  this->Points->SetPoint(5, p1[0] + t*(p2[0]-p1[0]), p1[1] + t*(p2[1]-p1[1]),
                         p1[2] + t*(p2[2]-p1[2]));
  this->Points->SetPoint(6, p3[0] + s*(p2[0]-p3[0]), p3[1] + s*(p2[1]-p3[1]),
                         p3[2] + s*(p2[2]-p3[2]));
  this->Points->SetPoint(7, p0[0] + t*(p3[0]-p0[0]), p0[1] + t*(p3[1]-p0[1]),
                         p0[2] + t*(p3[2]-p0[2]));


  // Define the lines
  this->Lines->Reset();
  this->Lines->InsertNextCell(5);
  this->Lines->InsertCellPoint(0);
  this->Lines->InsertCellPoint(1);
  this->Lines->InsertCellPoint(2);
  this->Lines->InsertCellPoint(3);
  this->Lines->InsertCellPoint(0);

  int wipe = this->RectilinearWipe->GetWipe();
  this->ActiveParts = 0;
  if ( wipe == VTK_WIPE_QUAD )
    {
    this->ActiveParts |= 1;  //activate center to bottom edge
    this->ActiveParts |= 2;  //activate center to right edge
    this->ActiveParts |= 4;  //activate center to top edge
    this->ActiveParts |= 8;  //activate center to left edge
    this->ActiveParts |= 16; //activate center point
    this->Lines->InsertNextCell(2);
    this->Lines->InsertCellPoint(4);
    this->Lines->InsertCellPoint(6);
    this->Lines->InsertNextCell(2);
    this->Lines->InsertCellPoint(5);
    this->Lines->InsertCellPoint(7);
    }
  else if ( wipe == VTK_WIPE_VERTICAL )
    {
    this->ActiveParts |= 2; 
    this->ActiveParts |= 8; 
    this->Lines->InsertNextCell(2);
    this->Lines->InsertCellPoint(5);
    this->Lines->InsertCellPoint(7);
    }
  else if ( wipe == VTK_WIPE_HORIZONTAL )
    {
    this->ActiveParts |= 1; 
    this->ActiveParts |= 4; 
    this->Lines->InsertNextCell(2);
    this->Lines->InsertCellPoint(4);
    this->Lines->InsertCellPoint(6);
    }
  else if ( wipe == VTK_WIPE_LOWER_LEFT )
    {
    this->ActiveParts |= 1; 
    this->ActiveParts |= 8;
    this->ActiveParts |= 16;
    this->Lines->InsertNextCell(3);
    this->Lines->InsertCellPoint(4);
    this->Lines->InsertCellPoint(8);
    this->Lines->InsertCellPoint(7);
    }
  else if ( wipe == VTK_WIPE_LOWER_RIGHT )
    {
    this->ActiveParts |= 1;
    this->ActiveParts |= 2;
    this->ActiveParts |= 16;
    this->Lines->InsertNextCell(3);
    this->Lines->InsertCellPoint(4);
    this->Lines->InsertCellPoint(8);
    this->Lines->InsertCellPoint(5);
    }
  else if ( wipe == VTK_WIPE_UPPER_LEFT )
    {
    this->ActiveParts |= 4;
    this->ActiveParts |= 8;
    this->ActiveParts |= 16;
    this->Lines->InsertNextCell(3);
    this->Lines->InsertCellPoint(7);
    this->Lines->InsertCellPoint(8);
    this->Lines->InsertCellPoint(6);
    }
  else //if ( wipe == VTK_WIPE_UPPER_RIGHT )
    {
    this->ActiveParts |= 2;
    this->ActiveParts |= 4;
    this->ActiveParts |= 16;
    this->Lines->InsertNextCell(3);
    this->Lines->InsertCellPoint(6);
    this->Lines->InsertCellPoint(8);
    this->Lines->InsertCellPoint(5);
    }
}

//----------------------------------------------------------------------
void vtkRectilinearWipeRepresentation::GetActors2D(vtkPropCollection *pc)
{
  this->WipeActor->GetActors2D(pc);
}

//----------------------------------------------------------------------
void vtkRectilinearWipeRepresentation::ReleaseGraphicsResources(vtkWindow *win)
{
  this->WipeActor->ReleaseGraphicsResources(win);
}

//----------------------------------------------------------------------
int vtkRectilinearWipeRepresentation::RenderOverlay(vtkViewport *viewport)
{
  return this->WipeActor->RenderOverlay(viewport);
}

//-----------------------------------------------------------------------------
int vtkRectilinearWipeRepresentation::RenderOpaqueGeometry(
  vtkViewport *viewport)
{
  return this->WipeActor->RenderOpaqueGeometry(viewport);
}

//-----------------------------------------------------------------------------
int vtkRectilinearWipeRepresentation::RenderTranslucentPolygonalGeometry(
  vtkViewport *viewport)
{
  return this->WipeActor->RenderTranslucentPolygonalGeometry(viewport);
}

//-----------------------------------------------------------------------------
int vtkRectilinearWipeRepresentation::HasTranslucentPolygonalGeometry()
{
  return this->WipeActor->HasTranslucentPolygonalGeometry();
}

//-----------------------------------------------------------------------------
void vtkRectilinearWipeRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
  //Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
  this->Superclass::PrintSelf(os,indent);
  
  if ( this->ImageActor )
    {
    os << indent << "Image Actor: " << this->ImageActor << "\n";
    }
  else
    {
    os << indent << "Image Actor: (none)\n";
    }

  if ( this->RectilinearWipe )
    {
    os << indent << "RectilinearWipe: " << this->RectilinearWipe << "\n";
    }
  else
    {
    os << indent << "Image RectilinearWipe: (none)\n";
    }
  
  if ( this->Property )
    {
    os << indent << "Property:\n";
    this->Property->PrintSelf(os,indent.GetNextIndent());
    }
  else
    {
    os << indent << "Property: (none)\n";
    }

  os << indent << "Tolerance: " << this->Tolerance << "\n";
}
