/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkIterativeClosestPointTransform.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkIterativeClosestPointTransform.h"

#include "vtkCellLocator.h"
#include "vtkDataSet.h"
#include "vtkLandmarkTransform.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPoints.h"
#include "vtkTransform.h"

vtkStandardNewMacro(vtkIterativeClosestPointTransform);

//----------------------------------------------------------------------------

vtkIterativeClosestPointTransform::vtkIterativeClosestPointTransform()
  : vtkLinearTransform()
{
  this->Source = NULL;
  this->Target = NULL;
  this->Locator = NULL;
  this->LandmarkTransform = vtkLandmarkTransform::New();
  this->MaximumNumberOfIterations = 50;
  this->CheckMeanDistance = 0;
  this->MeanDistanceMode = VTK_ICP_MODE_RMS;
  this->MaximumMeanDistance = 0.01;
  this->MaximumNumberOfLandmarks = 200;
  this->StartByMatchingCentroids = 0;

  this->NumberOfIterations = 0;
  this->MeanDistance = 0.0;
}

//----------------------------------------------------------------------------

const char *vtkIterativeClosestPointTransform::GetMeanDistanceModeAsString()
{
  if ( this->MeanDistanceMode == VTK_ICP_MODE_RMS )
    {
    return "RMS";
    }
  else
    {
    return "AbsoluteValue";
    }
}

//----------------------------------------------------------------------------

vtkIterativeClosestPointTransform::~vtkIterativeClosestPointTransform()
{
  ReleaseSource();
  ReleaseTarget();
  ReleaseLocator();
  this->LandmarkTransform->Delete();
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::SetSource(vtkDataSet *source)
{
  if (this->Source == source)
    {
    return;
    }

  if (this->Source)
    {
    this->ReleaseSource();
    }

  if (source)
    {
    source->Register(this);
    }

  this->Source = source;
  this->Modified();
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::ReleaseSource(void) {
  if (this->Source) 
    {
    this->Source->UnRegister(this);
    this->Source = NULL;
    }
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::SetTarget(vtkDataSet *target)
{
  if (this->Target == target)
    {
    return;
    }

  if (this->Target)
    {
    this->ReleaseTarget();
    }

  if (target)
    {
    target->Register(this);
    }

  this->Target = target;
  this->Modified();
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::ReleaseTarget(void) {
  if (this->Target) 
    {
    this->Target->UnRegister(this);
    this->Target = NULL;
    }
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::SetLocator(vtkCellLocator *locator)
{
  if (this->Locator == locator)
    {
    return;
    }

  if (this->Locator)
    {
    this->ReleaseLocator();
    }

  if (locator)
    {
    locator->Register(this);
    }

  this->Locator = locator;
  this->Modified();
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::ReleaseLocator(void) {
  if (this->Locator) 
    {
    this->Locator->UnRegister(this);
    this->Locator = NULL;
    }
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::CreateDefaultLocator() {
  if (this->Locator) 
    {
    this->ReleaseLocator();
    }

  this->Locator = vtkCellLocator::New();
}

//------------------------------------------------------------------------

unsigned long vtkIterativeClosestPointTransform::GetMTime()
{
  unsigned long result = this->vtkLinearTransform::GetMTime();
  unsigned long mtime;

  if (this->Source)
    {
    mtime = this->Source->GetMTime(); 
    if (mtime > result)
      {
      result = mtime;
      }
    }

  if (this->Target)
    {
    mtime = this->Target->GetMTime(); 
    if (mtime > result)
      {
      result = mtime;
      }
    }

  if (this->Locator)
    {
    mtime = this->Locator->GetMTime(); 
    if (mtime > result)
      {
      result = mtime;
      }
    }

  if (this->LandmarkTransform)
    {
    mtime = this->LandmarkTransform->GetMTime();
    if (mtime > result)
      {
      result = mtime;
      }
    }

  return result;
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::Inverse()
{
  vtkDataSet *tmp1 = this->Source;
  this->Source = this->Target;
  this->Target = tmp1;
  this->Modified();
}

//----------------------------------------------------------------------------

vtkAbstractTransform *vtkIterativeClosestPointTransform::MakeTransform()
{
  return vtkIterativeClosestPointTransform::New(); 
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::InternalDeepCopy(vtkAbstractTransform *transform)
{
  vtkIterativeClosestPointTransform *t = (vtkIterativeClosestPointTransform *)transform;

  this->SetSource(t->GetSource());
  this->SetTarget(t->GetTarget());
  this->SetLocator(t->GetLocator());
  this->SetMaximumNumberOfIterations(t->GetMaximumNumberOfIterations());
  this->SetCheckMeanDistance(t->GetCheckMeanDistance());
  this->SetMeanDistanceMode(t->GetMeanDistanceMode());
  this->SetMaximumMeanDistance(t->GetMaximumMeanDistance());
  this->SetMaximumNumberOfLandmarks(t->GetMaximumNumberOfLandmarks());

  this->Modified();
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::InternalUpdate()
{
  // Check source, target

  if (this->Source == NULL || !this->Source->GetNumberOfPoints())
    {
    vtkErrorMacro(<<"Can't execute with NULL or empty input");
    return;
    }

  if (this->Target == NULL || !this->Target->GetNumberOfPoints())
    {
    vtkErrorMacro(<<"Can't execute with NULL or empty target");
    return;
    }

  // Create locator

  this->CreateDefaultLocator();
  this->Locator->SetDataSet(this->Target);
  this->Locator->SetNumberOfCellsPerBucket(1);
  this->Locator->BuildLocator();

  // Create two sets of points to handle iteration

  int step = 1;
  if (this->Source->GetNumberOfPoints() > this->MaximumNumberOfLandmarks)
    {
    step = this->Source->GetNumberOfPoints() / this->MaximumNumberOfLandmarks;
    vtkDebugMacro(<< "Landmarks step is now : " << step);
    }

  vtkIdType nb_points = this->Source->GetNumberOfPoints() / step;

  // Allocate some points.
  // - closestp is used so that the internal state of LandmarkTransform remains
  //   correct whenever the iteration process is stopped (hence its source
  //   and landmark points might be used in a vtkThinPlateSplineTransform).
  // - points2 could have been avoided, but do not ask me why 
  //   InternalTransformPoint is not working correctly on my computer when
  //   in and out are the same pointer.

  vtkPoints *points1 = vtkPoints::New();
  points1->SetNumberOfPoints(nb_points);

  vtkPoints *closestp = vtkPoints::New();
  closestp->SetNumberOfPoints(nb_points);

  vtkPoints *points2 = vtkPoints::New();
  points2->SetNumberOfPoints(nb_points);

  // Fill with initial positions (sample dataset using step)

  vtkTransform *accumulate = vtkTransform::New();
  accumulate->PostMultiply();

  vtkIdType i;
  int j;
  double p1[3], p2[3];

  if (StartByMatchingCentroids)
    {
    double source_centroid[3] = {0,0,0};
    for (i = 0; i < this->Source->GetNumberOfPoints(); i++)
      {
      this->Source->GetPoint(i, p1);
      source_centroid[0] += p1[0];
      source_centroid[1] += p1[1];
      source_centroid[2] += p1[2];
      }
    source_centroid[0] /= this->Source->GetNumberOfPoints();
    source_centroid[1] /= this->Source->GetNumberOfPoints();
    source_centroid[2] /= this->Source->GetNumberOfPoints();

    double target_centroid[3] = {0,0,0};
    for (i = 0; i < this->Target->GetNumberOfPoints(); i++)
      {
      this->Target->GetPoint(i, p2);
      target_centroid[0] += p2[0];
      target_centroid[1] += p2[1];
      target_centroid[2] += p2[2];
      }
    target_centroid[0] /= this->Target->GetNumberOfPoints();
    target_centroid[1] /= this->Target->GetNumberOfPoints();
    target_centroid[2] /= this->Target->GetNumberOfPoints();

    accumulate->Translate(target_centroid[0] - source_centroid[0],
                          target_centroid[1] - source_centroid[1],
                          target_centroid[2] - source_centroid[2]);
    accumulate->Update();

    for (i = 0, j = 0; i < nb_points; i++, j += step)
      {
      double outPoint[3];
      accumulate->InternalTransformPoint(this->Source->GetPoint(j),
                                         outPoint);
      points1->SetPoint(i, outPoint);
      }
    }
  else 
    {
    for (i = 0, j = 0; i < nb_points; i++, j += step)
      {
      points1->SetPoint(i, this->Source->GetPoint(j));
      }
    }

  // Go
  
  vtkIdType cell_id;
  int sub_id;
  double dist2, totaldist = 0;
  double outPoint[3];

  vtkPoints *temp, *a = points1, *b = points2;

  this->NumberOfIterations = 0;

  do 
    {
    // Fill points with the closest points to each vertex in input

    for(i = 0; i < nb_points; i++)
      {
      this->Locator->FindClosestPoint(a->GetPoint(i),
                                      outPoint,
                                      cell_id,
                                      sub_id,
                                      dist2);
      closestp->SetPoint(i, outPoint);
      }
    
    // Build the landmark transform

    this->LandmarkTransform->SetSourceLandmarks(a);
    this->LandmarkTransform->SetTargetLandmarks(closestp);
    this->LandmarkTransform->Update();

    // Concatenate (can't use this->Concatenate directly)
    
    accumulate->Concatenate(this->LandmarkTransform->GetMatrix());
  
    this->NumberOfIterations++;
    vtkDebugMacro(<< "Iteration: " << this->NumberOfIterations);
    if (this->NumberOfIterations >= this->MaximumNumberOfIterations) 
      {
      break;
      }

    // Move mesh and compute mean distance if needed

    if (this->CheckMeanDistance)
      {
      totaldist = 0.0;
      }

    for(i = 0; i < nb_points; i++)
      {
      a->GetPoint(i, p1);
      this->LandmarkTransform->InternalTransformPoint(p1, p2);
      b->SetPoint(i, p2);
      if (this->CheckMeanDistance)
        {
        if (this->MeanDistanceMode == VTK_ICP_MODE_RMS) 
          {
          totaldist += vtkMath::Distance2BetweenPoints(p1, p2);
          } else {
          totaldist += sqrt(vtkMath::Distance2BetweenPoints(p1, p2));
          }
        }
      }
    
    if (this->CheckMeanDistance)
      {
      if (this->MeanDistanceMode == VTK_ICP_MODE_RMS) 
        {
        this->MeanDistance = sqrt(totaldist / (double)nb_points);
        } else {
        this->MeanDistance = totaldist / (double)nb_points;
        }
      vtkDebugMacro("Mean distance: " << this->MeanDistance);
      if (this->MeanDistance <= this->MaximumMeanDistance)
        {
        break;
        }
      }

    temp = a;
    a = b;
    b = temp;

    } 
  while (1);

  // Now recover accumulated result

  this->Matrix->DeepCopy(accumulate->GetMatrix());

  accumulate->Delete();
  points1->Delete();
  closestp->Delete();
  points2->Delete();
}

//----------------------------------------------------------------------------

void vtkIterativeClosestPointTransform::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  if ( this->Source ) 
    {
    os << indent << "Source: " << this->Source << "\n";
    }
  else 
    {
    os << indent << "Source: (none)\n";
    }

  if ( this->Target ) 
    {
    os << indent << "Target: " << this->Target << "\n";
    }
  else 
    {
    os << indent << "Target: (none)\n";
    }

  if ( this->Locator ) 
    {
    os << indent << "Locator: " << this->Locator << "\n";
    }
  else 
    {
    os << indent << "Locator: (none)\n";
    }

  os << indent << "MaximumNumberOfIterations: " << this->MaximumNumberOfIterations << "\n";
  os << indent << "CheckMeanDistance: " << this->CheckMeanDistance << "\n";
  os << indent << "MeanDistanceMode: " << this->GetMeanDistanceModeAsString() << "\n";
  os << indent << "MaximumMeanDistance: " << this->MaximumMeanDistance << "\n";
  os << indent << "MaximumNumberOfLandmarks: " << this->MaximumNumberOfLandmarks << "\n";
  os << indent << "StartByMatchingCentroids: " << this->StartByMatchingCentroids << "\n";
  os << indent << "NumberOfIterations: " << this->NumberOfIterations << "\n";
  os << indent << "MeanDistance: " << this->MeanDistance << "\n";
  if(this->LandmarkTransform)
    {
    os << indent << "LandmarkTransform:\n";
    this->LandmarkTransform->PrintSelf(os, indent.GetNextIndent());
    }
}
