1. 16 Aug, 2016 1 commit
  2. 12 Jul, 2016 1 commit
    • Will Schroeder's avatar
      New filter to convert depth image to point cloud · 47988961
      Will Schroeder authored
      This filter takes a depth image and optional color image
      and produces a point cloud. It has been threaded (vtkSMPTools)
      for performance. It plays nicely with vtkRendererSource.
      
      Regression test images; xform working
      
      Properly testing two image inputs
      
      Cleaned ArrayListTemplate API
      
      Regression test images
      
      Tests vary depending on OpenGL backend
      
      Provide more code coverage
      
      Reflect VTK_DELETE_FUNCTION
      47988961
  3. 09 Apr, 2016 1 commit
  4. 25 Mar, 2016 2 commits
  5. 08 Mar, 2016 1 commit
  6. 22 Oct, 2014 1 commit
    • David Gobbi's avatar
      Make streaming optional for the 3D image mappers. · 5e2432fb
      David Gobbi authored
      Previously, the default behavior of the 3D image mappers was to stream
      the data through the pipeline, meaning that only the part of the input
      image that was required to display one (possibly oblique) slice on the
      screen was updated.  However, this resulted in the UPDATE_EXTENT changing
      whenever a new slice was displayed, triggerring a pipeline update.
      
      The new default behaviour is to set the UPDATE_EXTENT to the WHOLE_EXTENT,
      so that the whole extent is updated on the first render, but no pipeline
      execution occurs on subsequent renders (e.g. while slicing through the data)
      unless the pipeline is modified.
      
      The StreamingOn() method can be used to revert to the old behavior.
      
      Change-Id: I76b31a2ae4b329885d755c2947b62f9a9474b88a
      5e2432fb
  7. 04 Sep, 2014 1 commit
  8. 18 Jun, 2014 1 commit
    • Marcus D. Hanwell's avatar
      Moving rendering tests to more appropriate places · 7da0bc3d
      Marcus D. Hanwell authored
      Many of the OpenGL tests were for RenderingCore API, others were from
      RenderingImage and RenderingLabel. Moving them to more appropriate
      locations, this makes it easier to validate some of the OpenGL2
      implementations now we have a concept of multiple rendering backends.
      
      Change-Id: I48db6a50ddc3d64d899a6b99b8cd21960fa26055
      7da0bc3d