New class vtkOpenGLUniform defines custom uniform variables in shaders
* a Unique instance of vtkOpenGLUniform is embeded in vtkOpenGLGPUVolumeRayCastMapper * Uniform variables that are added through the new class are automatically defined in internal shaders of mappers. * New class is used to set value of uniform variables without modifying the shader.
Showing with 736 additions and 0 deletions
This diff is collapsed.