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Marcus Hanwell authored
This should be called before the vtkWindow is destroyed, passed down from the vtkActor to the objects that use PBOs etc that need to be released while the OpenGL context is still valid.
e728fdbb
This should be called before the vtkWindow is destroyed, passed down from the vtkActor to the objects that use PBOs etc that need to be released while the OpenGL context is still valid.