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  • Alvaro Sanchez's avatar
    Optimization for vtkMultiBlockVolumeMapper. · c980ba97
    Alvaro Sanchez authored
    vtkMultiBlockVolumeMapper now uses various internal mappers to render
    (one per block), hence avoiding the need to reload data every time a
    different block is rendered. The mapper checks at loading time whether
    all of the blocks would fit in GPU memory and if so, creates a mapper per
    block. If this is not the case, the mapper falls back to the single
    internal mapper approach.
    c980ba97