1. 11 Dec, 2014 3 commits
    • Cory Quammen's avatar
      Handle coloring by field data · a07731a2
      Cory Quammen authored
      Some level of support was previously available for coloring by field
      data, but this was restricted to drawing triangle strips. This patch
      adds another mode to coloring by field data that enables coloring the
      entire data set by a particular tuple in the field data. The field
      data tuple gets mapped through the color map, and that color is used
      to color the entire data set. The default behavior for triangle strips
      is retained by setting this tuple index to -1, the default value.
      The motivation for this change is to make it possible to color blocks
      in a multi-block dataset according to a value in that block's field
      data array, e.g., an initial condition, block ID, etc. Vector values
      (arrays with more than one component) are fully supported.
      Several other improvements were also made:
      - Added test for existing capability of coloring by field data.
      - Added test for coloring by tuple of field data.
      - Modified vtkMapper::GetScalarModeAsString() to return
        string for field data scalar mode.
      - Fixed vtkDataSetSurfaceFilter::UnstructuredGridExecute(...) and
        to pass field data through to output
      Change-Id: I0d97e84ec77e7ea01ca1b1350acce73cb6c4c15b
    • Sean McBride's avatar
      Merge topic 'misc-stuff' into master · d8de2be7
      Sean McBride authored
      083a4c56 Return early to avoid null to strcmp()
      abdb84d5 Removed useless null check
      337fa284 Move some declarations closer to use.
      4a53917c Fixed types of some copy-pasted code
      2b14f1f7 Made some copy-pasted code more self-similar
      52b233aa Fixed -Wstring-conversion warnings
    • Ken Martin's avatar
      Merge topic 'sync_renderer_fix' into master · 7faeccfb
      Ken Martin authored
      52b97a98 Fix compiler warning
      84ab1f85 More changes needed to get iceT working and cleanup
      5116308e Fix a bad array reference
      6e98b4f6 Fix SynchronizedRenderers to work with use OpenGL2
  2. 10 Dec, 2014 20 commits
  3. 09 Dec, 2014 16 commits
  4. 08 Dec, 2014 1 commit