1. 20 Dec, 2017 1 commit
  2. 11 Dec, 2017 1 commit
  3. 05 Dec, 2017 2 commits
  4. 17 Nov, 2017 1 commit
    • Cory Quammen's avatar
      Add guards for null XAxis and YAxis. · 3a62d261
      Cory Quammen authored
      Commit 617ec438 introduced a regression caused by the assumption that
      the XAxis and YAxis member variables are never null. This patch
      handles the case where one or both of them are null.
      3a62d261
  5. 15 Nov, 2017 1 commit
  6. 08 Nov, 2017 3 commits
  7. 06 Nov, 2017 1 commit
  8. 31 Oct, 2017 1 commit
    • Sean McBride's avatar
      General review and cleanup of vtkLookupTable and friends · 63366102
      Sean McBride authored
      - made vtkScalarsToColors::SetRange(double[2]) virtual, since the other SetRange() is.  Likewise vtkLookupTable::SetTableRange(double[2]).
      - changed most uses of dangerous GetTableValue() (that returns inner buffer) in favour of version that copies the values out.
      - use fixed-size memcpy in a few places for a potential speedup
      - improved some comments
      - added a few consts, especially with buffers
      - removed const on plain old ints
      - moved a nan check earlier, saving work when true
      - moved some variable declarations closer to initialization
      - removed some unneeded semi colons
      - removed some useless casts, added others for clarity
      63366102
  9. 24 Oct, 2017 1 commit
  10. 10 Oct, 2017 1 commit
  11. 05 Oct, 2017 1 commit
  12. 04 Oct, 2017 1 commit
  13. 02 Oct, 2017 1 commit
  14. 29 Sep, 2017 1 commit
    • Andrew Bauer's avatar
      Improvements for vtkNew for stl containers and comparison operations · fd04b442
      Andrew Bauer authored
      Adding in functionality to allow inserting vtkNew objects into
      stl containers of vtkSmartPointer objects as well as comparisons
      between vtkNew objects and raw pointers. Also removing Get() and
      GetPointer() calls from vtkNew objects since in most instances we
      can just pass in the vtkNew<> object instead of having to use the
      Get() or GetPointer() methods to get the raw pointer.
      fd04b442
  15. 19 Sep, 2017 1 commit
  16. 11 Sep, 2017 1 commit
  17. 08 Sep, 2017 1 commit
  18. 01 Sep, 2017 1 commit
  19. 08 Aug, 2017 1 commit
  20. 02 Aug, 2017 1 commit
  21. 01 Aug, 2017 1 commit
    • Mathieu Westphal's avatar
      Improve vtkChartParallelCoordinates Axes Selection · 95c2c83a
      Mathieu Westphal authored
      Axes Selection worked not perfectly when showing the same
      data (and same selection) in multiple parallel coordinates
      view.
      This fixes it by :
       * Ensuring that the "colored" axes are shown only if the last selection
         have been made in this view
       * Reseting the selectionn even when the selected axes was not previously selected
      95c2c83a
  22. 26 Jul, 2017 2 commits
  23. 17 Jul, 2017 1 commit
  24. 23 Jun, 2017 1 commit
  25. 02 Jun, 2017 1 commit
  26. 01 Jun, 2017 1 commit
    • Mathieu Westphal's avatar
      OpenTurns filters · 7505006a
      Mathieu Westphal authored
      This commmits intruduces a openturns modules and two filters
      using openturns based on pdf computation.
      The Kernel Smoothing Filter compute kernel smoothing on 1D data to be displayed in a line chart view
      while the Density Map filter compute density maps on 2D data to be displayed in any type of chart views.
      It also replace vtkScatterPlotMatrix with vtkOTScatterPlotMatrix
      using a factory, in wich it can draw density maps
      
      This also include some small modifications to vtkScatterPlotMatrix
      to enable easy specialization of the class
      7505006a
  27. 31 May, 2017 1 commit
  28. 30 May, 2017 1 commit
  29. 27 May, 2017 1 commit
  30. 17 May, 2017 1 commit
  31. 15 May, 2017 1 commit
  32. 12 May, 2017 1 commit
    • David C. Lonie's avatar
      Fix bug in vtkInteractiveArea. · 86c3eb69
      David C. Lonie authored
      The duplicate call to InitializeDrawArea() (which is already called
      in vtkContextArea's constructor) caused a duplicate subtree of context
      items to be created, resulting in all items added to the area to be
      rendered 4x per Paint(), rather than just once.
      86c3eb69
  33. 05 May, 2017 2 commits
  34. 01 May, 2017 1 commit
    • David C. Lonie's avatar
      Update baselines for Context2D rendering. · 0b3b3a65
      David C. Lonie authored
      The OpenGL2 backend has changed how text is positioned -- instead of
      aligning the entire texture manually (and only for rotations that are
      multiples of 90 degrees), we now use the anchor position provided by
      the text renderer that aligns to the drawn pixels and supports arbitrary
      rotations.
      0b3b3a65
  35. 26 Apr, 2017 1 commit