1. 04 Nov, 2014 1 commit
    • Dave DeMarle's avatar
      fix a bug in value painting for cell arrays · 78108633
      Dave DeMarle authored
      I wasn't rendering the correct values because I didn't have the right
      ids. With small data the cellarray and polydata indices happened to
      be the same. In general they won't be.
      
      Change-Id: Id1186c8fab3b0ba0ff2e640a6fd3d6075f690516
      78108633
  2. 25 Sep, 2014 1 commit
  3. 24 Sep, 2014 1 commit
    • Dave DeMarle's avatar
      Add render mode in which values are drawn as recoverable 24bit colors. · f8c5c678
      Dave DeMarle authored
      With this you can pick an array component and draw that directly
      on the screen. Afterward, if you know the min and max, you read pixel
      values back and get a hold of the value at each pixel.
      
      TODO:
      * Lots of type conversion here, and in the end only using 24 bits
      of resolution. When and if we need more accuracy, flesh out
      the extensible conversion operator part.
      * Surface selection is based on the same concept (ident buffer)
      but that was written before VTK has extensible rendering (painters
      and passes). Eventually selection should be reimplemented to use
      this.
      * Would be great to demonstrate render into background followed by
      mouse overs.
      
      Change-Id: I44608759278c37c8250f957d596f3f4149382bbb
      f8c5c678