- 08 Sep, 2010 1 commit
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François Bertel authored
vtkLineIntegralConvolution2D_fs1.glsl was using bReset in an expression to compute tcord0. As it was not a conditional, there was a texture fetch on a uninitialized texture. The result could be NaN or undefined and this value multiplied by (1-bReset) would lead to a NaN or undefined result that would propagate to the final value of tcord0 even if the actual value of (1-bReset) is 0. The fix is to use a conditional statement instead.
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- 26 Aug, 2010 1 commit
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Kenneth Moreland authored
Specifically, test vtkLogLookupTable and vtkDiscretizableColorTranferFunction.
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- 23 Aug, 2010 1 commit
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Kenneth Moreland authored
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- 21 Aug, 2010 2 commits
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David Doria authored
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David Doria authored
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- 20 Aug, 2010 2 commits
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Kenneth Moreland authored
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Kenneth Moreland authored
Non-finite scalars are NAN, INF, and -INF.
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- 04 Aug, 2010 3 commits
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François Bertel authored
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François Bertel authored
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François Bertel authored
The baking is done in vtkShadowMapBakerPass, the use is done in vtkShadowMapPass.
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- 27 Jul, 2010 1 commit
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David Partyka authored
There is a Cxx version that works fairly reliably.
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- 26 Jul, 2010 1 commit
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David Partyka authored
It randomly/inconsistently fails all of the place for no obvious reason. There is a Cxx version of this test passes fairly consistently.
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- 14 Jul, 2010 1 commit
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David Gobbi authored
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- 29 Jun, 2010 1 commit
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Bob Obara authored
This included creating the appropriate OpenGL class, renaming the classes from vtkKWE to VTK, and moving the appropriate Tests. Made the global renderer in TestAreaSelections static.
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- 08 Mar, 2010 1 commit
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Aashish Chaudhary authored
STYLE: Added description.
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- 18 Feb, 2010 2 commits
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Francois Bertel authored
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Francois Bertel authored
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- 10 Feb, 2010 2 commits
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Dave Partyka authored
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Zhanping Liu authored
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- 08 Feb, 2010 3 commits
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Zhanping Liu authored
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Zhanping Liu authored
returns TRUE.
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Zhanping Liu authored
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- 04 Feb, 2010 2 commits
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Zhanping Liu authored
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Zhanping Liu authored
LIC tests. Also added were the datasets and baseline images used by the LICtests.
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- 24 Jan, 2010 2 commits
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David Gobbi authored
BUG: Add ResetCameraClippingRange to some tests that were failing under Mesa. For some reason, having a texture (or image actor or volume) in the scene was causing the OpenGL DEPTH_TEST to be ignored, but resetting the clipping range before the render fixes this.
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David Gobbi authored
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- 22 Jan, 2010 2 commits
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David Gobbi authored
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David Gobbi authored
BUG: since the depth check seems to fail under Mesa for this example, force backface culling to get it to render properly
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- 19 Jan, 2010 1 commit
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Bill Lorensen authored
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- 05 Jan, 2010 3 commits
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David Doria authored
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David Doria authored
STYLE: Changed comments in vtkTriangle and vtkPolygon so that header files do not contain details about implementation.
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David Gobbi authored
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- 03 Jan, 2010 2 commits
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Bill Lorensen authored
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Bill Lorensen authored
ENH: Before capturing the window, do two renders and disable reading the front buffer. This strategy should prevent the capture of windows that are covered. It is the same stratgegy used by vtkTesting to capture regression test images.
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- 29 Dec, 2009 1 commit
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Bill Lorensen authored
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- 24 Dec, 2009 1 commit
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David Doria authored
IF(VTK_USE_DISPLAY) to IF(VTK_DATA_ROOT) in VTK/Rendering/Testing/Cxx/CMakeLists.txt because they would fail if DATA_ROOT was not specified. STYLE: added description for ComputeArea in vtkTriangle.h and vtkPolygon.h
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- 02 Dec, 2009 1 commit
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David Gobbi authored
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- 10 Sep, 2009 1 commit
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Francois Bertel authored
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- 09 Sep, 2009 1 commit
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Francois Bertel authored
ENH:Added vtkTDxInteractorStyle, vtkTDxInteractorStyleSettings, vtkTDxInteractorStyleCamera. Simplified TestTDx accordingly. Now, vtkInteractorStyle delegates TDxEvents to a vtkTDxInteractorStyle.
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- 28 Aug, 2009 1 commit
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Francois Bertel authored
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