1. 08 Sep, 2010 1 commit
    • François Bertel's avatar
      BUG: LIC algorithms are working again on Linux. · 06fdcfad
      François Bertel authored
      vtkLineIntegralConvolution2D_fs1.glsl was using bReset in an expression to
      compute tcord0. As it was not a conditional, there was a texture fetch on a
      uninitialized texture. The result could be NaN or undefined and this value
      multiplied by (1-bReset) would lead to a NaN or undefined result that would
      propagate to the final value of tcord0 even if the actual value of (1-bReset)
      is 0. The fix is to use a conditional statement instead.
      06fdcfad
  2. 14 Jun, 2010 1 commit
  3. 27 May, 2010 1 commit
  4. 18 May, 2010 2 commits
    • David Partyka's avatar
      BUG: Fixes for VRMLImporter and a new test. · 5081b717
      David Partyka authored
      1) Currently the class does not support the "normalIndex" field.  It assumed that the number of normals matched the number or vertex.  The "normalIndex" field was ignored.  The code has been changed to process the normals the same as the "tcoords" in that it correctly maps the normals to the vertex points.
      
      2) The "colorIndex" field always assumed that the colors are ColorsPerVertex.  Actually it can be specified by colors per vertex or colors per face.  The code was changed that if the number of color index values match the number of faces it maps the colors by face and not be vertex.
      
      3) The "rotation" command in the "Transform" keyword is not supported.  This was not added but should be noted as a bug.
      5081b717
    • David Partyka's avatar
      BUG: Fixes for VRMLImporter and a new test. · 91c0a6d4
      David Partyka authored
      1) Currently the class does not support the "normalIndex" field.  It assumed that the number of normals matched the number or vertex.  The "normalIndex" field was ignored.  The code has been changed to process the normals the same as the "tcoords" in that it correctly maps the normals to the vertex points.
      
      2) The "colorIndex" field always assumed that the colors are ColorsPerVertex.  Actually it can be specified by colors per vertex or colors per face.  The code was changed that if the number of color index values match the number of faces it maps the colors by face and not be vertex.
      
      3) The "rotation" command in the "Transform" keyword is not supported.  This was not added but should be noted as a bug.
      91c0a6d4
  5. 02 Mar, 2010 2 commits
  6. 10 Feb, 2010 1 commit
  7. 08 Feb, 2010 1 commit
  8. 04 Feb, 2010 1 commit
  9. 29 Sep, 2009 1 commit
  10. 20 May, 2009 2 commits
  11. 13 Apr, 2009 1 commit
  12. 06 Apr, 2009 1 commit
  13. 18 Feb, 2008 1 commit
  14. 16 Feb, 2008 1 commit
  15. 02 Feb, 2008 1 commit
  16. 19 Nov, 2007 1 commit
  17. 01 Dec, 2006 1 commit
  18. 28 Nov, 2006 2 commits
  19. 25 Oct, 2006 1 commit
  20. 23 Oct, 2006 1 commit
  21. 03 Oct, 2006 1 commit
  22. 28 Aug, 2006 1 commit
  23. 13 Aug, 2005 1 commit
  24. 01 Jul, 2005 1 commit
  25. 26 Jul, 2004 1 commit
  26. 26 May, 2004 1 commit
  27. 19 Apr, 2004 1 commit
  28. 30 Dec, 2003 1 commit
  29. 18 Dec, 2003 1 commit
  30. 27 Mar, 2003 1 commit
  31. 15 Jan, 2003 1 commit
  32. 08 Dec, 2002 1 commit
  33. 07 Nov, 2002 2 commits
  34. 04 Nov, 2002 1 commit
  35. 15 Oct, 2002 1 commit