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Michael Migliore
VTK
Commits
00e4278a
Commit
00e4278a
authored
Sep 02, 2016
by
Carson Brownlee
Committed by
David DeMarle
Sep 06, 2016
Browse files
crash fix
parent
4ac1e161
Changes
1
Hide whitespace changes
Inline
Side-by-side
Rendering/OSPRay/vtkOSPRayRendererNode.cxx
View file @
00e4278a
...
...
@@ -185,9 +185,18 @@ vtkOSPRayRendererNode::~vtkOSPRayRendererNode()
{
delete
[]
this
->
Buffer
;
delete
[]
this
->
ZBuffer
;
ospRelease
((
OSPModel
)
this
->
OModel
);
ospRelease
((
OSPRenderer
)
this
->
ORenderer
);
ospRelease
(
this
->
OFrameBuffer
);
if
(
this
->
OModel
)
{
ospRelease
((
OSPModel
)
this
->
OModel
);
}
if
(
this
->
ORenderer
)
{
ospRelease
((
OSPRenderer
)
this
->
ORenderer
);
}
if
(
this
->
OFrameBuffer
)
{
ospRelease
(
this
->
OFrameBuffer
);
}
}
//----------------------------------------------------------------------------
...
...
@@ -384,7 +393,7 @@ void vtkOSPRayRendererNode::Traverse(int operation)
(
numAct
!=
this
->
NumActors
))
{
this
->
NumActors
=
numAct
;
ospRelease
((
OSPModel
)
this
->
OModel
);
//
ospRelease((OSPModel)this->OModel);
oModel
=
ospNewModel
();
this
->
OModel
=
oModel
;
it
->
InitTraversal
();
...
...
@@ -405,8 +414,9 @@ void vtkOSPRayRendererNode::Traverse(int operation)
it
->
GoToNextItem
();
}
this
->
RenderTime
=
recent
;
ospSetObject
(
oRenderer
,
"model"
,
oModel
);
ospCommit
(
oModel
);
ospSetObject
(
oRenderer
,
"model"
,
oModel
);
ospCommit
(
oRenderer
);
}
else
{
...
...
@@ -454,6 +464,7 @@ void vtkOSPRayRendererNode::Render(bool prepass)
{
oRenderer
=
(
osp
::
Renderer
*
)
this
->
ORenderer
;
}
ospCommit
(
this
->
ORenderer
);
vtkRenderer
*
ren
=
vtkRenderer
::
SafeDownCast
(
this
->
GetRenderable
());
int
*
tmp
=
ren
->
GetSize
();
...
...
@@ -514,10 +525,12 @@ void vtkOSPRayRendererNode::Render(bool prepass)
if
(
this
->
CompositeOnGL
)
{
OSPTexture2D
glDepthTex
=
NULL
;
/*
if (glDepthTex)
{
ospRelease(glDepthTex);
}
*/
vtkRenderWindow
*
rwin
=
vtkRenderWindow
::
SafeDownCast
(
ren
->
GetVTKWindow
());
int
viewportX
,
viewportY
;
...
...
@@ -560,8 +573,12 @@ void vtkOSPRayRendererNode::Render(bool prepass)
this
->
GetZBuffer
(),
ospDepthBuffer
,
viewportWidth
,
viewportHeight
);
ospSetObject
(
oRenderer
,
"maxDepthTexture"
,
glDepthTex
);
ospCommit
(
oRenderer
);
}
else
{
ospSetObject
(
oRenderer
,
"maxDepthTexture"
,
0
);
}
ospCommit
(
oRenderer
);
ospRenderFrame
(
this
->
OFrameBuffer
,
oRenderer
,
OSP_FB_COLOR
|
(
this
->
ComputeDepth
?
OSP_FB_DEPTH
:
0
)
|
(
this
->
Accumulate
?
OSP_FB_ACCUM
:
0
));
...
...
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