// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkBoxRepresentation
 * @brief   a class defining the representation for the vtkBoxWidget2
 *
 * This class is a concrete representation for the vtkBoxWidget2. It
 * represents a box with seven handles: one on each of the six faces, plus a
 * center handle. Through interaction with the widget, the box
 * representation can be arbitrarily positioned in the 3D space.
 *
 * To use this representation, you normally use the PlaceWidget() method
 * to position the widget at a specified region in space.
 *
 * @warning
 * This class, and vtkBoxWidget2, are second generation VTK
 * widgets. An earlier version of this functionality was defined in the
 * class vtkBoxWidget.
 *
 * @sa
 * vtkBoxWidget2 vtkBoxWidget
 */

#ifndef vtkBoxRepresentation_h
#define vtkBoxRepresentation_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkWidgetRepresentation.h"
#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO

VTK_ABI_NAMESPACE_BEGIN
class vtkActor;
class vtkPolyDataMapper;
class vtkLineSource;
class vtkSphereSource;
class vtkCellPicker;
class vtkProperty;
class vtkPolyData;
class vtkPoints;
class vtkPolyDataAlgorithm;
class vtkPointHandleRepresentation3D;
class vtkTransform;
class vtkPlane;
class vtkPlanes;
class vtkBox;
class vtkDoubleArray;
class vtkMatrix4x4;

class VTKINTERACTIONWIDGETS_EXPORT VTK_MARSHALAUTO vtkBoxRepresentation
  : public vtkWidgetRepresentation
{
public:
  /**
   * Instantiate the class.
   */
  static vtkBoxRepresentation* New();

  ///@{
  /**
   * Standard methods for the class.
   */
  vtkTypeMacro(vtkBoxRepresentation, vtkWidgetRepresentation);
  void PrintSelf(ostream& os, vtkIndent indent) override;
  ///@}

  /**
   * Get the planes describing the implicit function defined by the box
   * widget. The user must provide the instance of the class vtkPlanes. Note
   * that vtkPlanes is a subclass of vtkImplicitFunction, meaning that it can
   * be used by a variety of filters to perform clipping, cutting, and
   * selection of data.  (The direction of the normals of the planes can be
   * reversed enabling the InsideOut flag.)
   */
  void GetPlanes(vtkPlanes* planes);

  // Get the underlying planes used by this rep
  // this can be used as a cropping planes in vtkMapper
  vtkPlane* GetUnderlyingPlane(int i) { return this->Planes[i]; }

  ///@{
  /**
   * Set/Get the InsideOut flag. This data member is used in conjunction
   * with the GetPlanes() method. When off, the normals point out of the
   * box. When on, the normals point into the hexahedron.  InsideOut is off
   * by default.
   */
  vtkSetMacro(InsideOut, vtkTypeBool);
  vtkGetMacro(InsideOut, vtkTypeBool);
  vtkBooleanMacro(InsideOut, vtkTypeBool);
  ///@}

  /**
   * Retrieve a linear transform characterizing the transformation of the
   * box. Note that the transformation is relative to where PlaceWidget()
   * was initially called. This method modifies the transform provided. The
   * transform can be used to control the position of vtkProp3D's, as well as
   * other transformation operations (e.g., vtkTransformPolyData).
   */
  virtual void GetTransform(vtkTransform* t);

  /**
   * Set the position, scale and orientation of the box widget using the
   * transform specified. Note that the transformation is relative to
   * where PlaceWidget() was initially called (i.e., the original bounding
   * box).
   */
  virtual void SetTransform(vtkTransform* t);

  /**
   * Grab the polydata (including points) that define the box widget. The
   * polydata consists of 6 quadrilateral faces and 15 points. The first
   * eight points define the eight corner vertices; the next six define the
   * -x,+x, -y,+y, -z,+z face points; and the final point (the 15th out of 15
   * points) defines the center of the box. These point values are guaranteed
   * to be up-to-date when either the widget's corresponding InteractionEvent
   * or EndInteractionEvent events are invoked. The user provides the
   * vtkPolyData and the points and cells are added to it.
   */
  void GetPolyData(vtkPolyData* pd);

  ///@{
  /**
   * Get the handle properties (the little balls are the handles). The
   * properties of the handles, when selected or normal, can be
   * specified.
   */
  vtkGetObjectMacro(HandleProperty, vtkProperty);
  vtkGetObjectMacro(SelectedHandleProperty, vtkProperty);
  ///@}

  ///@{
  /**
   * Get the face properties (the faces of the box). The
   * properties of the face when selected and normal can be
   * set.
   */
  vtkGetObjectMacro(FaceProperty, vtkProperty);
  vtkGetObjectMacro(SelectedFaceProperty, vtkProperty);
  ///@}

  ///@{
  /**
   * Get the outline properties (the outline of the box). The
   * properties of the outline when selected and normal can be
   * set.
   */
  vtkGetObjectMacro(OutlineProperty, vtkProperty);
  vtkGetObjectMacro(SelectedOutlineProperty, vtkProperty);
  ///@}

  ///@{
  /**
   * Set the foreground color (the outline of the box).
   */
  void SetForegroundColor(double _arg1, double _arg2, double _arg3);
  void SetForegroundColor(const double _arg[3])
  {
    this->SetForegroundColor(_arg[0], _arg[1], _arg[2]);
  }
  ///@}

  ///@{
  /**
   * Set the interaction color. Applies to the handle and outline
   * when interaction is happening.
   */
  void SetInteractionColor(double _arg1, double _arg2, double _arg3);
  void SetInteractionColor(const double _arg[3])
  {
    this->SetInteractionColor(_arg[0], _arg[1], _arg[2]);
  }
  ///@}

  ///@{
  /**
   * Control the representation of the outline. This flag enables
   * face wires. By default face wires are off.
   */
  void SetOutlineFaceWires(int);
  vtkGetMacro(OutlineFaceWires, int);
  void OutlineFaceWiresOn() { this->SetOutlineFaceWires(1); }
  void OutlineFaceWiresOff() { this->SetOutlineFaceWires(0); }
  ///@}

  ///@{
  /**
   * Control the representation of the outline. This flag enables
   * the cursor lines running between the handles. By default cursor
   * wires are on.
   */
  void SetOutlineCursorWires(int);
  vtkGetMacro(OutlineCursorWires, int);
  void OutlineCursorWiresOn() { this->SetOutlineCursorWires(1); }
  void OutlineCursorWiresOff() { this->SetOutlineCursorWires(0); }
  ///@}

  ///@{
  /**
   * Switches handles (the spheres) on or off by manipulating the underlying
   * actor visibility.
   */
  virtual void HandlesOn();
  virtual void HandlesOff();
  ///@}

  ///@{
  /**
   * These are methods that satisfy vtkWidgetRepresentation's API.
   */
  void PlaceWidget(double bounds[6]) override;
  void BuildRepresentation() override;
  int ComputeInteractionState(int X, int Y, int modify = 0) override;
  void StartWidgetInteraction(double e[2]) override;
  void WidgetInteraction(double e[2]) override;
  double* GetBounds() VTK_SIZEHINT(6) override;
  void StartComplexInteraction(vtkRenderWindowInteractor* iren, vtkAbstractWidget* widget,
    unsigned long event, void* calldata) override;
  void ComplexInteraction(vtkRenderWindowInteractor* iren, vtkAbstractWidget* widget,
    unsigned long event, void* calldata) override;
  int ComputeComplexInteractionState(vtkRenderWindowInteractor* iren, vtkAbstractWidget* widget,
    unsigned long event, void* calldata, int modify = 0) override;
  void EndComplexInteraction(vtkRenderWindowInteractor* iren, vtkAbstractWidget* widget,
    unsigned long event, void* calldata) override;
  ///@}

  ///@{
  /**
   * Methods supporting, and required by, the rendering process.
   */
  void ReleaseGraphicsResources(vtkWindow*) override;
  int RenderOpaqueGeometry(vtkViewport*) override;
  int RenderTranslucentPolygonalGeometry(vtkViewport*) override;
  vtkTypeBool HasTranslucentPolygonalGeometry() override;
  ///@}

  // Used to manage the state of the widget
  enum
  {
    Outside = 0,
    MoveF0,
    MoveF1,
    MoveF2,
    MoveF3,
    MoveF4,
    MoveF5,
    Translating,
    Rotating,
    Scaling
  };

  /**
   * The interaction state may be set from a widget (e.g., vtkBoxWidget2) or
   * other object. This controls how the interaction with the widget
   * proceeds. Normally this method is used as part of a handshaking
   * process with the widget: First ComputeInteractionState() is invoked that
   * returns a state based on geometric considerations (i.e., cursor near a
   * widget feature), then based on events, the widget may modify this
   * further.
   */
  void SetInteractionState(int state);

  ///@{
  /**
   * In two plane mode only the X planes are shown
   * this is useful for defining thick slabs
   */
  vtkGetMacro(TwoPlaneMode, bool);
  void SetTwoPlaneMode(bool);
  ///@}

  ///@{
  /**
   * For complex events should we snap orientations to
   * be aligned with the x y z axes
   */
  vtkGetMacro(SnapToAxes, bool);
  vtkSetMacro(SnapToAxes, bool);
  ///@}

  ///@{
  /**
   * For complex events should we snap orientations to
   * be aligned with the x y z axes
   */
  void StepForward();
  void StepBackward();
  ///@}

  /*
   * Register internal Pickers within PickingManager
   */
  void RegisterPickers() override;

  ///@{
  /**
   * Gets/Sets the constraint axis for translations. Returns Axis::NONE
   * if none.
   **/
  vtkGetMacro(TranslationAxis, int);
  vtkSetClampMacro(TranslationAxis, int, -1, 2);
  ///@}

  ///@{
  /**
   * Toggles constraint translation axis on/off.
   */
  void SetXTranslationAxisOn() { this->TranslationAxis = Axis::XAxis; }
  void SetYTranslationAxisOn() { this->TranslationAxis = Axis::YAxis; }
  void SetZTranslationAxisOn() { this->TranslationAxis = Axis::ZAxis; }
  void SetTranslationAxisOff() { this->TranslationAxis = Axis::NONE; }
  ///@}

  ///@{
  /**
   * Returns true if ConstrainedAxis
   **/
  bool IsTranslationConstrained() { return this->TranslationAxis != Axis::NONE; }
  ///@}

  /**
   * These methods are necessary to make this representation behave as
   * a vtkProp (i.e., support rendering).
   * GetActors adds all the internal props used by this representation to the supplied collection.
   */
  void GetActors(vtkPropCollection*) override;

protected:
  vtkBoxRepresentation();
  ~vtkBoxRepresentation() override;

  // Manage how the representation appears
  double LastEventPosition[3];
  double LastEventOrientation[4];
  double StartEventOrientation[4];
  double SnappedEventOrientations[3][4];
  bool SnappedOrientation[3];
  bool SnapToAxes;

  bool TwoPlaneMode;

  // Constraint axis translation
  int TranslationAxis;

  // the hexahedron (6 faces)
  vtkActor* HexActor;
  vtkPolyDataMapper* HexMapper;
  vtkPolyData* HexPolyData;
  vtkPoints* Points; // used by others as well
  double N[6][3];    // the normals of the faces

  // A face of the hexahedron
  vtkActor* HexFace;
  vtkPolyDataMapper* HexFaceMapper;
  vtkPolyData* HexFacePolyData;

  // glyphs representing hot spots (e.g., handles)
  vtkActor** Handle;
  vtkPolyDataMapper** HandleMapper;
  vtkSphereSource** HandleGeometry;
  virtual void PositionHandles();
  int HighlightHandle(vtkProp* prop); // returns cell id
  void HighlightFace(int cellId);
  void HighlightOutline(int highlight);
  virtual void ComputeNormals();
  virtual void SizeHandles();

  // wireframe outline
  vtkActor* HexOutline;
  vtkPolyDataMapper* OutlineMapper;
  vtkPolyData* OutlinePolyData;

  // Do the picking
  vtkCellPicker* HandlePicker;
  vtkCellPicker* HexPicker;
  vtkActor* CurrentHandle;
  int CurrentHexFace;
  vtkCellPicker* LastPicker;

  // Transform the hexahedral points (used for rotations)
  vtkTransform* Transform;

  // Support GetBounds() method
  vtkBox* BoundingBox;

  // Properties used to control the appearance of selected objects and
  // the manipulator in general.
  vtkProperty* HandleProperty;
  vtkProperty* SelectedHandleProperty;
  vtkProperty* FaceProperty;
  vtkProperty* SelectedFaceProperty;
  vtkProperty* OutlineProperty;
  vtkProperty* SelectedOutlineProperty;
  virtual void CreateDefaultProperties();

  // Control the orientation of the normals
  vtkTypeBool InsideOut;
  int OutlineFaceWires;
  int OutlineCursorWires;
  void GenerateOutline();

  // Helper methods
  virtual void Translate(const double* p1, const double* p2);
  virtual void Scale(const double* p1, const double* p2, int X, int Y);
  virtual void Rotate(int X, int Y, const double* p1, const double* p2, const double* vpn);
  void MovePlusXFace(const double* p1, const double* p2);
  void MoveMinusXFace(const double* p1, const double* p2);
  void MovePlusYFace(const double* p1, const double* p2);
  void MoveMinusYFace(const double* p1, const double* p2);
  void MovePlusZFace(const double* p1, const double* p2);
  void MoveMinusZFace(const double* p1, const double* p2);
  void UpdatePose(const double* p1, const double* d1, const double* p2, const double* d2);

  // Internal ivars for performance
  vtkPoints* PlanePoints;
  vtkDoubleArray* PlaneNormals;
  vtkMatrix4x4* Matrix;

  // The actual planes which are being manipulated
  vtkPlane* Planes[6];

  //"dir" is the direction in which the face can be moved i.e. the axis passing
  // through the center
  void MoveFace(const double* p1, const double* p2, const double* dir, double* x1, double* x2,
    double* x3, double* x4, double* x5);
  // Helper method to obtain the direction in which the face is to be moved.
  // Handles special cases where some of the scale factors are 0.
  void GetDirection(const double Nx[3], const double Ny[3], const double Nz[3], double dir[3]);

private:
  vtkBoxRepresentation(const vtkBoxRepresentation&) = delete;
  void operator=(const vtkBoxRepresentation&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
