/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkMatrix3x3.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkMatrix3x3 - represent and manipulate 3x3 transformation matrices
// .SECTION Description
// vtkMatrix3x3 is a class to represent and manipulate 3x3 matrices.
// Specifically, it is designed to work on 3x3 transformation matrices
// found in 2D rendering using homogeneous coordinates [x y w].

// .SECTION See Also
// vtkTransform2D

#ifndef __vtkMatrix3x3_h
#define __vtkMatrix3x3_h

#include "vtkObject.h"

class VTK_COMMON_EXPORT vtkMatrix3x3 : public vtkObject
{
  // Some of the methods in here have a corresponding static (class)
  // method taking a pointer to 9 doubles that constitutes a user
  // supplied matrix. This allows C++ clients to allocate double arrays
  // on the stack and manipulate them using vtkMatrix3x3 methods.
  // This is an alternative to allowing vtkMatrix3x3 instances to be
  // created on the stack (which is frowned upon) or doing lots of
  // temporary heap allocation within vtkTransform2D methods,
  // which is inefficient.

public:
  // Description:
  // Construct a 3x3 identity matrix.
  static vtkMatrix3x3 *New();

  vtkTypeRevisionMacro(vtkMatrix3x3,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Set the elements of the matrix to the same values as the elements
  // of the source Matrix.
  void DeepCopy(vtkMatrix3x3 *source)
    {vtkMatrix3x3::DeepCopy(*this->Element,source); this->Modified(); }
//BTX
  static void DeepCopy(double Elements[9], vtkMatrix3x3 *source)
    {vtkMatrix3x3::DeepCopy(Elements,*source->Element); }
  static void DeepCopy(double Elements[9], const double newElements[9]);
//ETX

  // Description:
  // Non-static member function. Assigns *from* elements array
  void DeepCopy(const double Elements[9])
    { this->DeepCopy(*this->Element,Elements); this->Modified(); }

  // Description:
  // Set all of the elements to zero.
  void Zero()
    { vtkMatrix3x3::Zero(*this->Element); this->Modified(); }
//BTX
  static void Zero(double Elements[9]);
//ETX

  // Description:
  // Set equal to Identity matrix
  void Identity()
    { vtkMatrix3x3::Identity(*this->Element); this->Modified();}
//BTX
  static void Identity(double Elements[9]);
//ETX

  // Description:
  // Matrix Inversion (adapted from Richard Carling in "Graphics Gems,"
  // Academic Press, 1990).
  static void Invert(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
    {vtkMatrix3x3::Invert(*in->Element,*out->Element); out->Modified(); }
  void Invert()
    { vtkMatrix3x3::Invert(this,this); }
//BTX
  static void Invert(const double inElements[9], double outElements[9]);
//ETX


  // Description:
  // Transpose the matrix and put it into out.
  static void Transpose(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
    {vtkMatrix3x3::Transpose(*in->Element,*out->Element); out->Modified(); }
  void Transpose()
    { vtkMatrix3x3::Transpose(this,this); }
//BTX
  static void Transpose(const double inElements[9], double outElements[9]);
//ETX

  // Description:
  // Multiply a homogeneous coordinate by this matrix, i.e. out = A*in.
  // The in[3] and out[3] can be the same array.
  void MultiplyPoint(const float in[3], float out[3])
    {vtkMatrix3x3::MultiplyPoint(*this->Element,in,out); }
  void MultiplyPoint(const double in[3], double out[3])
    {vtkMatrix3x3::MultiplyPoint(*this->Element,in,out); }

//BTX
  static void MultiplyPoint(const double Elements[9],
                            const float in[3], float out[3]);
  static void MultiplyPoint(const double Elements[9],
                            const double in[3], double out[3]);
//ETX

  // Description:
  // Multiplies matrices a and b and stores the result in c (c=a*b).
  static void Multiply3x3(vtkMatrix3x3 *a, vtkMatrix3x3 *b, vtkMatrix3x3 *c) {
    vtkMatrix3x3::Multiply3x3(*a->Element,*b->Element,*c->Element); }
//BTX
  static void Multiply3x3(const double a[9], const double b[9],
                          double c[9]);
//ETX

  // Description:
  // Compute adjoint of the matrix and put it into out.
  void Adjoint(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
    {vtkMatrix3x3::Adjoint(*in->Element,*out->Element);}
//BTX
  static void Adjoint(const double inElements[9], double outElements[9]);
//ETX

  // Description:
  // Compute the determinant of the matrix and return it.
  double Determinant() {return vtkMatrix3x3::Determinant(*this->Element);}
//BTX
  static double Determinant(const double Elements[9]);
//ETX

  // Description:
  // Sets the element i,j in the matrix.
  void SetElement(int i, int j, double value);

  // Description:
  // Returns the element i,j from the matrix.
  double GetElement(int i, int j) const
    {return this->Element[i][j];}

//BTX
  double *operator[](const unsigned int i)
    {return &(this->Element[i][0]);}
  const double *operator[](unsigned int i) const
    { return &(this->Element[i][0]); }
  bool operator==(const vtkMatrix3x3&);
  bool operator!=(const vtkMatrix3x3&);
  void Adjoint(vtkMatrix3x3 &in,vtkMatrix3x3 &out)
    {this->Adjoint(&in,&out);}
  double Determinant(vtkMatrix3x3 &in)
    {return this->Determinant(&in);}
  double Determinant(vtkMatrix3x3 *in)
    {return vtkMatrix3x3::Determinant(*in->Element);}
  void Invert(vtkMatrix3x3 &in,vtkMatrix3x3 &out)
    {this->Invert(&in,&out);}
  void Transpose(vtkMatrix3x3 &in,vtkMatrix3x3 &out)
    {this->Transpose(&in,&out);}
  static void PointMultiply(const double Elements[9],
                            const float in[3], float out[3]);
  static void PointMultiply(const double Elements[9],
                            const double in[3], double out[3]);
//ETX

  // Descption:
  // Returns true if this matrix is equal to the identity matrix.
  bool IsIdentity();

  // Description:
  // Return a pointer to the first element of the matrix (double[9]).
  double * GetData() { return *this->Element; }

//BTX
protected:
  vtkMatrix3x3();
  ~vtkMatrix3x3();

  double Element[3][3]; // The elements of the 3x3 matrix

private:
  vtkMatrix3x3(const vtkMatrix3x3&);  // Not implemented
  void operator=(const vtkMatrix3x3&);  // Not implemented
//ETX
};

inline void vtkMatrix3x3::SetElement(int i, int j, double value)
{
  if (this->Element[i][j] != value)
    {
    this->Element[i][j] = value;
    this->Modified();
    }
}

inline bool vtkMatrix3x3::IsIdentity()
{
  double *M = *this->Element;
  if (M[0] == 1.0 && M[4] == 1.0 && M[8] == 1.0 &&
      M[1] == 0.0 && M[2] == 0.0 && M[3] == 0.0 && M[5] == 0.0 &&
      M[6] == 0.0 && M[7] == 0.0)
    {
    return true;
    }
  else
    {
    return false;
    }
}

inline bool vtkMatrix3x3::operator==(const vtkMatrix3x3 &other)
{
  for (int i = 0; i < 3; ++i)
    {
    for (int j = 0; j < 3; ++j)
      {
      if (Element[i][j] != other.Element[i][j])
        {
        return false;
        }
      }
    }
  return true;
}

inline bool vtkMatrix3x3::operator!=(const vtkMatrix3x3 &other)
{
  for (int i = 0; i < 3; ++i)
    {
    for (int j = 0; j < 3; ++j)
      {
      if (Element[i][j] != other.Element[i][j])
        {
        return true;
        }
      }
    }
  return false;
}

#endif
