/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkCompressCompositer.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkCompressCompositer
 * @brief   Implements compressed tree based compositing.
 *
 *
 * vtkCompressCompositer operates in multiple processes.  Each compositer has
 * a render window.  They use vtkMultiProcessController to communicate
 * the color and depth buffer to process 0's render window.
 * It will not handle transparency.  Compositing is run length encoding
 * of background pixels.
 *
 * SECTION See Also
 * vtkCompositeManager.
 */

#ifndef vtkCompressCompositer_h
#define vtkCompressCompositer_h

#include "vtkCompositer.h"
#include "vtkRenderingParallelModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkTimerLog;
class vtkDataArray;
class vtkFloatArray;

class VTKRENDERINGPARALLEL_EXPORT vtkCompressCompositer : public vtkCompositer
{
public:
  static vtkCompressCompositer* New();
  vtkTypeMacro(vtkCompressCompositer, vtkCompositer);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  void CompositeBuffer(
    vtkDataArray* pBuf, vtkFloatArray* zBuf, vtkDataArray* pTmp, vtkFloatArray* zTmp) override;

  /**
   * I am granting access to these methods and making them static
   * So I can create a TileDisplayCompositer which uses compression.
   */
  static void Compress(
    vtkFloatArray* zIn, vtkDataArray* pIn, vtkFloatArray* zOut, vtkDataArray* pOut);

  static void Uncompress(
    vtkFloatArray* zIn, vtkDataArray* pIn, vtkFloatArray* zOut, vtkDataArray* pOut, int lengthOut);

  static void CompositeImagePair(vtkFloatArray* localZ, vtkDataArray* localP,
    vtkFloatArray* remoteZ, vtkDataArray* remoteP, vtkFloatArray* outZ, vtkDataArray* outP);

protected:
  vtkCompressCompositer();
  ~vtkCompressCompositer() override;

  vtkDataArray* InternalPData;
  vtkFloatArray* InternalZData;

  vtkTimerLog* Timer;

private:
  vtkCompressCompositer(const vtkCompressCompositer&) = delete;
  void operator=(const vtkCompressCompositer&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
