// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
#include "vtkCaptionRepresentation.h"
#include "vtkCaptionActor2D.h"
#include "vtkConeSource.h"
#include "vtkObjectFactory.h"
#include "vtkPointHandleRepresentation3D.h"
#include "vtkPointWidget.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkTextActor.h"
#include "vtkTextMapper.h"
#include "vtkTextProperty.h"
#include "vtkTextRenderer.h"

VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkCaptionRepresentation);

//------------------------------------------------------------------------------
vtkCaptionRepresentation::vtkCaptionRepresentation()
{
  this->AnchorRepresentation = vtkPointHandleRepresentation3D::New();
  this->AnchorRepresentation->AllOff();
  this->AnchorRepresentation->SetHotSpotSize(1.0);
  this->AnchorRepresentation->SetPlaceFactor(1.0);
  this->AnchorRepresentation->TranslationModeOn();
  this->AnchorRepresentation->ActiveRepresentationOn();

  this->CaptionActor2D = vtkCaptionActor2D::New();
  this->CaptionActor2D->GetPositionCoordinate()->SetCoordinateSystemToDisplay();
  this->CaptionActor2D->GetPositionCoordinate()->SetReferenceCoordinate(nullptr);
  this->CaptionActor2D->GetPosition2Coordinate()->SetCoordinateSystemToDisplay();
  this->CaptionActor2D->GetPosition2Coordinate()->SetReferenceCoordinate(nullptr);
  this->CaptionActor2D->GetPositionCoordinate()->SetValue(10, 10);
  this->CaptionActor2D->GetPosition2Coordinate()->SetValue(20, 20);
  this->CaptionActor2D->SetCaption("Caption Here");
  this->CaptionActor2D->SetAttachmentPoint(0, 0, 0);
  this->CaptionActor2D->BorderOn();
  this->CaptionActor2D->LeaderOn();
  this->CaptionActor2D->ThreeDimensionalLeaderOn();

  this->CaptionGlyph = vtkConeSource::New();
  this->CaptionGlyph->SetResolution(6);
  this->CaptionGlyph->SetCenter(-0.5, 0, 0);
  this->CaptionActor2D->SetLeaderGlyphConnection(this->CaptionGlyph->GetOutputPort());

  this->SetShowBorderToOff();
  this->FontFactor = 1.0;
}

//------------------------------------------------------------------------------
vtkCaptionRepresentation::~vtkCaptionRepresentation()
{
  this->SetCaptionActor2D(nullptr);
  this->CaptionGlyph->Delete();
  this->SetAnchorRepresentation(nullptr);
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::SetCaptionActor2D(vtkCaptionActor2D* captionActor)
{
  if (captionActor != this->CaptionActor2D)
  {
    if (this->CaptionActor2D)
    {
      this->CaptionActor2D->Delete();
    }
    this->CaptionActor2D = captionActor;
    if (this->CaptionActor2D)
    {
      this->CaptionActor2D->Register(this);
      this->CaptionActor2D->GetPositionCoordinate()->SetCoordinateSystemToDisplay();
      this->CaptionActor2D->GetPositionCoordinate()->SetReferenceCoordinate(nullptr);
      this->CaptionActor2D->GetPosition2Coordinate()->SetCoordinateSystemToDisplay();
      this->CaptionActor2D->GetPosition2Coordinate()->SetReferenceCoordinate(nullptr);
      this->CaptionActor2D->GetPositionCoordinate()->SetValue(10, 10);
      this->CaptionActor2D->GetPosition2Coordinate()->SetValue(20, 20);
      this->CaptionActor2D->SetAttachmentPoint(0, 0, 0);
      this->CaptionActor2D->BorderOn();
      this->CaptionActor2D->LeaderOn();
      this->CaptionActor2D->ThreeDimensionalLeaderOn();
      this->CaptionActor2D->SetLeaderGlyphConnection(this->CaptionGlyph->GetOutputPort());
    }
    this->Modified();
  }
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::SetAnchorRepresentation(vtkPointHandleRepresentation3D* rep)
{
  if (rep != this->AnchorRepresentation)
  {
    if (this->AnchorRepresentation)
    {
      this->AnchorRepresentation->Delete();
    }
    this->AnchorRepresentation = rep;
    if (this->AnchorRepresentation)
    {
      this->AnchorRepresentation->Register(this);
    }
    this->Modified();
  }
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::SetAnchorPosition(double pos[3])
{
  this->CaptionActor2D->GetAttachmentPointCoordinate()->SetValue(pos);
  this->AnchorRepresentation->SetWorldPosition(pos);
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::GetAnchorPosition(double pos[3])
{
  this->CaptionActor2D->GetAttachmentPointCoordinate()->GetValue(pos);
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::BuildRepresentation()
{
  if (this->GetMTime() > this->BuildTime || this->CaptionActor2D->GetMTime() > this->BuildTime ||
    (this->Renderer && this->Renderer->GetVTKWindow() &&
      this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime))
  {

    // If the text actor's text scaling is off, we still want to be able
    // to change the caption's text size programmatically by changing a
    // *relative* font size factor. We will also need to change the
    // caption's boundary size accordingly.

    if (!this->Moving && this->CaptionActor2D && this->CaptionActor2D->GetCaption() &&
      (this->CaptionActor2D->GetTextActor()->GetTextScaleMode() ==
        vtkTextActor::TEXT_SCALE_MODE_NONE))
    {
      // Create a dummy text mapper for getting font sizes
      vtkTextMapper* textMapper = vtkTextMapper::New();
      vtkTextProperty* tprop = textMapper->GetTextProperty();

      tprop->ShallowCopy(this->CaptionActor2D->GetCaptionTextProperty());
      textMapper->SetInput(this->CaptionActor2D->GetCaption());
      int textsize[2];
      int fsize = vtkTextMapper::SetRelativeFontSize(
        textMapper, this->Renderer, this->Renderer->GetSize(), textsize, 0.015 * this->FontFactor);
      this->CaptionActor2D->GetCaptionTextProperty()->SetFontSize(fsize);
      textMapper->Delete();
      this->AdjustCaptionBoundary();
    }

    // Ask the superclass the size and set the caption
    int* pos1 = this->PositionCoordinate->GetComputedDisplayValue(this->Renderer);
    int* pos2 = this->Position2Coordinate->GetComputedDisplayValue(this->Renderer);

    if (this->CaptionActor2D)
    {
      this->CaptionActor2D->GetPositionCoordinate()->SetValue(pos1[0], pos1[1]);
      this->CaptionActor2D->GetPosition2Coordinate()->SetValue(pos2[0], pos2[1]);
    }

    // Note that the transform is updated by the superclass
    this->Superclass::BuildRepresentation();
  }
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::AdjustCaptionBoundary()
{
  if (this->CaptionActor2D->GetCaption())
  {
    vtkTextRenderer* tren = vtkTextRenderer::GetInstance();
    if (!tren)
    {
      vtkErrorMacro(<< "Failed getting the vtkTextRenderer instance");
      return;
    }

    vtkWindow* win = this->Renderer->GetVTKWindow();
    if (!win)
    {
      vtkErrorMacro(<< "No render window available: cannot determine DPI.");
      return;
    }

    int text_bbox[4];
    if (!tren->GetBoundingBox(this->CaptionActor2D->GetCaptionTextProperty(),
          this->CaptionActor2D->GetCaption(), text_bbox, win->GetDPI()))
    {
      vtkErrorMacro(<< "Error calculating caption bounding box.");
      return;
    }

    // The bounding box was the area that is going to be filled with pixels
    // given a text origin of (0, 0). Now get the real size we need, i.e.
    // the full extent from the origin to the bounding box.

    double text_size[2];
    text_size[0] = (text_bbox[1] - text_bbox[0] + 5);
    text_size[1] = (text_bbox[3] - text_bbox[2] + 5);

    this->GetRenderer()->DisplayToNormalizedDisplay(text_size[0], text_size[1]);
    this->GetRenderer()->NormalizedDisplayToViewport(text_size[0], text_size[1]);
    this->GetRenderer()->ViewportToNormalizedViewport(text_size[0], text_size[1]);

    // update the PositionCoordinate
    // this->NeedToAdjustSize = 1;

    double* pos2 = this->Position2Coordinate->GetValue();
    if (pos2[0] != text_size[0] || pos2[1] != text_size[1])
    {
      this->Position2Coordinate->SetValue(text_size[0], text_size[1], 0);
      this->Modified();
    }
  }
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::GetActors2D(vtkPropCollection* pc)
{
  if (pc != nullptr && this->GetVisibility())
  {
    pc->AddItem(this->CaptionActor2D);
  }
  this->Superclass::GetActors2D(pc);
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::ReleaseGraphicsResources(vtkWindow* w)
{
  this->CaptionActor2D->ReleaseGraphicsResources(w);
  this->Superclass::ReleaseGraphicsResources(w);
}

//------------------------------------------------------------------------------
int vtkCaptionRepresentation::RenderOverlay(vtkViewport* w)
{
  this->BuildRepresentation();
  int count = this->Superclass::RenderOverlay(w);
  count += this->CaptionActor2D->RenderOverlay(w);
  return count;
}

//------------------------------------------------------------------------------
int vtkCaptionRepresentation::RenderOpaqueGeometry(vtkViewport* w)
{
  this->BuildRepresentation();
  int count = this->Superclass::RenderOpaqueGeometry(w);
  count += this->CaptionActor2D->RenderOpaqueGeometry(w);
  return count;
}

//------------------------------------------------------------------------------
int vtkCaptionRepresentation::RenderTranslucentPolygonalGeometry(vtkViewport* w)
{
  this->BuildRepresentation();
  int count = this->Superclass::RenderTranslucentPolygonalGeometry(w);
  count += this->CaptionActor2D->RenderTranslucentPolygonalGeometry(w);
  return count;
}

//------------------------------------------------------------------------------
// Description:
// Does this prop have some translucent polygonal geometry?
vtkTypeBool vtkCaptionRepresentation::HasTranslucentPolygonalGeometry()
{
  this->BuildRepresentation();
  int result = this->Superclass::HasTranslucentPolygonalGeometry();
  result |= this->CaptionActor2D->HasTranslucentPolygonalGeometry();
  return result;
}

//------------------------------------------------------------------------------
void vtkCaptionRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);

  os << indent << "Caption Actor: " << this->CaptionActor2D << "\n";
  os << indent << "Font Factor: " << this->FontFactor << "\n";

  os << indent << "Anchor Representation:\n";
  this->AnchorRepresentation->PrintSelf(os, indent.GetNextIndent());
}
VTK_ABI_NAMESPACE_END
