// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause

#include "vtkContextTransform.h"

#include "vtkCommand.h"
#include "vtkContext2D.h"
#include "vtkContextMouseEvent.h"
#include "vtkContextScenePrivate.h"
#include "vtkObjectFactory.h"
#include "vtkTransform2D.h"
#include "vtkVector.h"
#include "vtkVectorOperators.h"

VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkContextTransform);

//------------------------------------------------------------------------------
vtkContextTransform::vtkContextTransform()
  : ZoomAnchor(0.0f, 0.0f)
{
  this->Transform = vtkSmartPointer<vtkTransform2D>::New();
  this->PanMouseButton = vtkContextMouseEvent::LEFT_BUTTON;
  this->PanModifier = vtkContextMouseEvent::NO_MODIFIER;
  this->ZoomMouseButton = vtkContextMouseEvent::RIGHT_BUTTON;
  this->ZoomModifier = vtkContextMouseEvent::NO_MODIFIER;
  this->SecondaryPanMouseButton = vtkContextMouseEvent::NO_BUTTON;
  this->SecondaryPanModifier = vtkContextMouseEvent::NO_MODIFIER;
  this->SecondaryZoomMouseButton = vtkContextMouseEvent::LEFT_BUTTON;
  this->SecondaryZoomModifier = vtkContextMouseEvent::SHIFT_MODIFIER;

  this->ZoomOnMouseWheel = true;
  this->PanYOnMouseWheel = false;

  this->Interactive = false;
}

//------------------------------------------------------------------------------
vtkContextTransform::~vtkContextTransform() = default;

//------------------------------------------------------------------------------
bool vtkContextTransform::Paint(vtkContext2D* painter)
{
  painter->PushMatrix();
  painter->AppendTransform(this->Transform);
  bool result = this->PaintChildren(painter);
  painter->PopMatrix();
  return result;
}

//------------------------------------------------------------------------------
void vtkContextTransform::Identity()
{
  this->Transform->Identity();
}

//------------------------------------------------------------------------------
void vtkContextTransform::Update() {}

//------------------------------------------------------------------------------
void vtkContextTransform::Translate(float dx, float dy)
{
  float d[] = { dx, dy };
  this->Transform->Translate(d);
}

//------------------------------------------------------------------------------
void vtkContextTransform::Scale(float dx, float dy)
{
  float d[] = { dx, dy };
  this->Transform->Scale(d);
}

//------------------------------------------------------------------------------
void vtkContextTransform::Rotate(float angle)
{
  this->Transform->Rotate(double(angle));
}

//------------------------------------------------------------------------------
vtkTransform2D* vtkContextTransform::GetTransform()
{
  return this->Transform;
}

//------------------------------------------------------------------------------
vtkVector2f vtkContextTransform::MapToParent(const vtkVector2f& point)
{
  vtkVector2f p;
  this->Transform->TransformPoints(point.GetData(), p.GetData(), 1);
  return p;
}

//------------------------------------------------------------------------------
vtkVector2f vtkContextTransform::MapFromParent(const vtkVector2f& point)
{
  vtkVector2f p;
  this->Transform->InverseTransformPoints(point.GetData(), p.GetData(), 1);
  return p;
}

//------------------------------------------------------------------------------
bool vtkContextTransform::Hit(const vtkContextMouseEvent& vtkNotUsed(mouse))
{
  // If we are interactive, we want to catch anything that propagates to the
  // background, otherwise we do not want any mouse events.
  return this->Interactive;
}

//------------------------------------------------------------------------------
bool vtkContextTransform::MouseButtonPressEvent(const vtkContextMouseEvent& mouse)
{
  if (!this->Interactive)
  {
    return vtkAbstractContextItem::MouseButtonPressEvent(mouse);
  }
  if ((this->ZoomMouseButton != vtkContextMouseEvent::NO_BUTTON &&
        mouse.GetButton() == this->ZoomMouseButton && mouse.GetModifiers() == this->ZoomModifier) ||
    (this->SecondaryZoomMouseButton != vtkContextMouseEvent::NO_BUTTON &&
      mouse.GetButton() == this->SecondaryZoomMouseButton &&
      mouse.GetModifiers() == this->SecondaryZoomModifier))
  {
    // Determine anchor to zoom in on
    vtkVector2d scenePos(mouse.GetScenePos().Cast<double>().GetData());
    vtkVector2d pos(0.0, 0.0);
    vtkTransform2D* transform = this->GetTransform();
    transform->InverseTransformPoints(scenePos.GetData(), pos.GetData(), 1);
    this->ZoomAnchor = vtkVector2f(pos.Cast<float>().GetData());
    return true;
  }
  return false;
}

//------------------------------------------------------------------------------
bool vtkContextTransform::MouseMoveEvent(const vtkContextMouseEvent& mouse)
{
  if (!this->Interactive)
  {
    return vtkAbstractContextItem::MouseButtonPressEvent(mouse);
  }
  if ((this->PanMouseButton != vtkContextMouseEvent::NO_BUTTON &&
        mouse.GetButton() == this->PanMouseButton && mouse.GetModifiers() == this->PanModifier) ||
    (this->SecondaryPanMouseButton != vtkContextMouseEvent::NO_BUTTON &&
      mouse.GetButton() == this->SecondaryPanMouseButton &&
      mouse.GetModifiers() == this->SecondaryPanModifier))
  {
    // Figure out how much the mouse has moved by in plot coordinates - pan
    vtkVector2d scenePos(mouse.GetScenePos().Cast<double>().GetData());
    vtkVector2d lastScenePos(mouse.GetLastScenePos().Cast<double>().GetData());
    vtkVector2d pos(0.0, 0.0);
    vtkVector2d last(0.0, 0.0);

    // Go from scene to plot coordinates to work out the delta
    vtkTransform2D* transform = this->GetTransform();
    transform->InverseTransformPoints(scenePos.GetData(), pos.GetData(), 1);
    transform->InverseTransformPoints(lastScenePos.GetData(), last.GetData(), 1);
    vtkVector2f delta((last - pos).Cast<float>().GetData());
    this->Translate(-delta[0], -delta[1]);

    // Mark the scene as dirty
    this->Scene->SetDirty(true);

    this->InvokeEvent(vtkCommand::InteractionEvent);
    return true;
  }
  if ((this->ZoomMouseButton != vtkContextMouseEvent::NO_BUTTON &&
        mouse.GetButton() == this->ZoomMouseButton && mouse.GetModifiers() == this->ZoomModifier) ||
    (this->SecondaryZoomMouseButton != vtkContextMouseEvent::NO_BUTTON &&
      mouse.GetButton() == this->SecondaryZoomMouseButton &&
      mouse.GetModifiers() == this->SecondaryZoomModifier))
  {
    // Figure out how much the mouse has moved and scale accordingly
    float delta = 0.0f;
    if (this->Scene->GetSceneHeight() > 0)
    {
      delta = static_cast<float>(mouse.GetLastScenePos()[1] - mouse.GetScenePos()[1]) /
        this->Scene->GetSceneHeight();
    }

    // Dragging full screen height zooms 4x.
    float scaling = pow(4.0f, delta);

    // Zoom in on anchor position
    this->Translate(this->ZoomAnchor[0], this->ZoomAnchor[1]);
    this->Scale(scaling, scaling);
    this->Translate(-this->ZoomAnchor[0], -this->ZoomAnchor[1]);

    // Mark the scene as dirty
    this->Scene->SetDirty(true);

    this->InvokeEvent(vtkCommand::InteractionEvent);
    return true;
  }
  return false;
}

//------------------------------------------------------------------------------
bool vtkContextTransform::MouseWheelEvent(const vtkContextMouseEvent& mouse, int delta)
{
  if (!this->Interactive)
  {
    return vtkAbstractContextItem::MouseButtonPressEvent(mouse);
  }
  if (this->ZoomOnMouseWheel)
  {
    // Determine current position to zoom in on
    vtkVector2d scenePos(mouse.GetScenePos().Cast<double>().GetData());
    vtkVector2d pos(0.0, 0.0);
    vtkTransform2D* transform = this->GetTransform();
    transform->InverseTransformPoints(scenePos.GetData(), pos.GetData(), 1);
    vtkVector2f zoomAnchor = vtkVector2f(pos.Cast<float>().GetData());

    // Ten "wheels" to double/halve zoom level
    float scaling = pow(2.0f, delta / 10.0f);

    // Zoom in on current position
    this->Translate(zoomAnchor[0], zoomAnchor[1]);
    this->Scale(scaling, scaling);
    this->Translate(-zoomAnchor[0], -zoomAnchor[1]);

    // Mark the scene as dirty
    this->Scene->SetDirty(true);

    this->InvokeEvent(vtkCommand::InteractionEvent);
    return true;
  }
  if (this->PanYOnMouseWheel)
  {
    // Ten "wheels" to scroll a screen
    this->Translate(0.0f, delta / 10.0f * this->Scene->GetSceneHeight());

    // Mark the scene as dirty
    this->Scene->SetDirty(true);

    this->InvokeEvent(vtkCommand::InteractionEvent);
    return true;
  }
  return false;
}

//------------------------------------------------------------------------------
void vtkContextTransform::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
  os << indent << "Transform:\n";
  this->Transform->PrintSelf(os, indent.GetNextIndent());
}
VTK_ABI_NAMESPACE_END
