1. 01 Sep, 2016 1 commit
    • Ken Martin's avatar
      some performance improvements for the OpenGL2 shader · e9ed1848
      Ken Martin authored
      There were lost of std::string operations that resulted
      in lots of memory allocs/deallocs. This patch significantly
      reduces them. In my testing of vtkCompositePolyDataMapper2
      these changes improved the frame rate from 75 fps up to
      400 fps.
      e9ed1848
  2. 31 Aug, 2016 9 commits
  3. 30 Aug, 2016 7 commits
  4. 29 Aug, 2016 7 commits
  5. 26 Aug, 2016 13 commits
  6. 25 Aug, 2016 3 commits