Custom Commands
***************

Frequently the build process for a software project goes beyond simply
compiling libraries and executables. In many cases, additional tasks
may be required during or after the build process. Common examples
include: compiling documentation using a documentation package;
generating source files by running another executable; generating
files using tools for which CMake doesn't have rules (such as lex and
yacc); moving the resulting executables; post processing the
executable, etc. CMake supports these additional tasks using the
:command:`add_custom_command` and :command:`add_custom_target` commands. This
chapter will describe how to use custom commands and targets to perform
complex tasks that CMake does not inherently support.

.. index::
   single: portability issues
   single: shell commands
   single: batch commands

Portable Custom Commands
========================

Before going into detail on how to use custom commands, we will
discuss how to deal with some of their portability issues. Custom
commands typically involve running programs with files as inputs or
outputs. Even a simple command, such as copying a file, can be tricky
to do in a cross-platform way. For example, copying a file on UNIX is
done with the ``cp`` command, while on Windows it is done with the
``copy`` command. To make matters worse, frequently the names of files
will change on different platforms. Executables on Windows end with
.exe, while on UNIX they do not. Even between UNIX implementations
there are differences, such as which extensions are used for shared
libraries; .so, .sl, .dylib, etc.

CMake provides three main tools for handling these differences. The
first is the ``-E`` option (short for execute) to
:manual:`cmake <cmake(1)>`. When the :manual:`cmake <cmake(1)>` executable
is passed the ``-E`` option, it acts as a general purpose, cross-platform
utility command. The arguments following the ``-E`` option indicate what
:manual:`cmake <cmake(1)>` should do. These options provide a
platform-independent way to perform a few common tasks including copy or
remove files, compare and conditionally copy, time, create symlinks and others.
The :manual:`cmake <cmake(1)>` executable can be referenced by
using the :variable:`CMAKE_COMMAND` variable in your CMakeLists files, as
later examples will show.

Of course, CMake doesn't limit you to using ``cmake -E`` in all your custom
commands. You can use any command that you like, though it's important
to consider portability issues when doing it. A common practice is to
use :command:`find_program` to find an executable (Perl, for example), and
then use that executable in your custom commands.

The second tool that CMake provides to address portability issues is a
number of variables describing the characteristics of the
platform. The :manual:`cmake-variables(7)` manual lists many variables
that are useful for custom commands that need to reference files with
platform-dependent names.  These include :variable:`CMAKE_EXECUTABLE_SUFFIX`,
:variable:`CMAKE_SHARED_LIBRARY_PREFIX`, etc. which describe file naming
conventions.

Finally, CMake supports
:manual:`generator expressions <cmake-generator-expressions(7)>` in custom
commands. These are expressions that use the special syntax ``$<...>``
and are not evaluated while processing CMake input
files, but are instead delayed until generation of the final build
system.  Therefore, the values substituted for them know all the
details of their evaluation context, including the current build
configuration and all build properties associated with a target.

.. index::
   single: command ; add_custom_command
   single: targets ; custom commands
   single: Visual Studio

.. _add_custom_command:

Add Custom Command
==================

Now we will consider the signature for :command:`add_custom_command`. In
Makefile terminology, :command:`add_custom_command` adds a rule to a
Makefile. For those more familiar with Visual Studio, it adds a custom
build step to a file. :command:`add_custom_command` has two main signatures:
one for adding a custom command to a target and one for adding a
custom command to build a file.

The target is the name of a CMake target (executable, library, or
custom) to which you want to add the custom command. There is a choice
of when the custom command should be executed. You can specify as many
commands as you want for a custom command. They will be executed in the order specified.

Now let us consider a simple custom command for copying an executable
once it has been built.

.. index::
   single: command ; add_custom_target
   single: command ; add_executable

.. code-block:: cmake

 # first define the executable target as usual
 add_executable(Foo bar.c)

 # then add the custom command to copy it
 add_custom_command(
   TARGET Foo
   POST_BUILD
   COMMAND ${CMAKE_COMMAND}
   ARGS -E copy $<TARGET_FILE:Foo> /testing_department/files
   )

The first command in this example is the standard command for creating
an executable from a list of source files. In this cases, an
executable named ``Foo`` is created from the source file ``bar.c``.
Next is the :command:`add_custom_command` invocation. Here the target is
simply ``Foo`` and we are adding a post build command. The command to
execute is :manual:`cmake <cmake(1)>` which has its full path specified in the
:variable:`CMAKE_COMMAND` variable. Its arguments are ``-E copy`` and the
source and destination locations. In this case, it will copy the
``Foo`` executable from where it was built into the
``/testing_department/files`` directory. Note that the ``TARGET``
parameter accepts a CMake target (``Foo`` in this example), but
arguments specified to the ``COMMAND`` parameter normally require full
paths. In this case, we pass to ``cmake -E copy``, the full path to
the executable referenced via the ``$<TARGET_FILE:...>`` generator
expression.

.. index::
   single: command ; add_custom_command

Generate a File
===============

The second use for :command:`add_custom_command` is to add a rule for how to
build an output file. Here the rule provided will replace any current
rules for building that file. Keep in mind that :command:`add_custom_command`
output must be consumed by a target in the same scope. As discussed later,
the :command:`add_custom_target` command can be used for this.

.. index::
   single: source files ; generated

Using an Executable to Build a Source File
------------------------------------------

Sometimes a software project builds an executable that is then used
for generating source files, which are used to build other executables
or libraries. This may sound like an odd case, but it occurs quite
frequently. One example is the build process for the TIFF library,
which creates an executable that is then run to generate a source file
that has system specific information in it. This file is then used as
a source file in building the main TIFF library. Another example is
the Visualization Toolkit (VTK), which builds an executable called
``vtkWrapTcl`` that wraps C++ classes into Tcl. The executable is
built and then used to create more source files for the build process.

.. code-block:: cmake

 ###################################################
 # Test using a compiled program to create a file
 ####################################################

 # add the executable that will create the file
 # build creator executable from creator.cxx
 add_executable(creator creator.cxx)

 # add the custom command to produce created.c
 add_custom_command(
   OUTPUT ${PROJECT_BINARY_DIR}/created.c
   DEPENDS creator
   COMMAND creator ${PROJECT_BINARY_DIR}/created.c
   )

 # add an executable that uses created.c
 add_executable(Foo ${PROJECT_BINARY_DIR}/created.c)

The first part of this example produces the ``creator`` executable
from the source file ``creator.cxx``. The custom command then sets up
a rule for producing the source file ``created.c`` by running the
executable ``creator``. The custom command depends on the ``creator``
target and writes its result into the output tree
(:variable:`PROJECT_BINARY_DIR`). Finally, an executable target called ``Foo``
is added, which is built using the ``created.c`` source file. CMake
will create all the required rules in the Makefile (or Visual Studio
workspace) so that when you build the project, the ``creator``
executable will be built, and run to create ``created.c``, which will
then be used to build the ``Foo`` executable.

.. index::
   single: command ; add_custom_target
   single: custom targets
   single: targets ; custom

Adding a Custom Target
======================

In the discussion so far, CMake targets have generally referred to
executables and libraries. CMake supports a more general notion of
targets, called custom targets, which can be used whenever you want
the notion of a target but without the end product being a library or
an executable. Examples of custom targets include targets to build
documentation, run tests, or update web pages. To add a custom target,
use the :command:`add_custom_target` command.

The name specified will be the name given to the target. You can use
that name to specifically build that target with Makefiles (make name)
or Visual Studio (right-click on the target and then select Build). If
the optional ``ALL`` argument is specified, this target will be
included in the `ALL_BUILD`` target and will automatically be built whenever
the Makefile or Project is built. The command and arguments are optional; if
specified, they will be added to the target as a post-build command. For
custom targets that will only execute a command this is all you will need.
More complex custom targets may depend on other files, in these cases the
``DEPENDS`` arguments are used to list which files this target depends on.
We will consider examples of both cases. First, let us look at a custom
target that has no dependencies:

.. code-block:: cmake

 add_custom_target(FooJAR ALL
   ${JAR} -cvf "\"${PROJECT_BINARY_DIR}/Foo.jar\""
               "\"${PROJECT_SOURCE_DIR}/Java\""
   )

With the above definition, whenever the ``FooJAR`` target is built, it
will run Java's Archiver (jar) to create the ``Foo.jar`` file from
java classes in the ``${PROJECT_SOURCE_DIR}/Java`` directory. In
essence, this type of custom target allows the developer to tie a
command to a target so that it can be conveniently invoked during the
build process. Now let us consider a more complex example that roughly
models the generation of PDF files from LaTeX. In this case, the
custom target depends on other generated files (mainly the end product
.pdf files)

.. index::
   single: command ; add_custom_command
   single: command ; add_custom_target
   single: LaTeX custom target

.. code-block:: cmake

 # Add the rule to build the .dvi file from the .tex
 # file. This relies on LATEX being set correctly
 #
 add_custom_command(
   OUTPUT  ${PROJECT_BINARY_DIR}/doc1.dvi
   DEPENDS ${PROJECT_SOURCE_DIR}/doc1.tex
   COMMAND ${LATEX} ${PROJECT_SOURCE_DIR}/doc1.tex
   )

 # Add the rule to produce the .pdf file from the .dvi
 # file. This relies on DVIPDF being set correctly
 #
 add_custom_command(
   OUTPUT  ${PROJECT_BINARY_DIR}/doc1.pdf
   DEPENDS ${PROJECT_BINARY_DIR}/doc1.dvi
   COMMAND ${DVIPDF} ${PROJECT_BINARY_DIR}/doc1.dvi
   )

 # finally add the custom target that when invoked
 # will cause the generation of the pdf file
 #
 add_custom_target(TDocument ALL
   DEPENDS ${PROJECT_BINARY_DIR}/doc1.pdf
   )

This example makes use of both :command:`add_custom_command` and
:command:`add_custom_target`. The two :command:`add_custom_command`
invocations are used to specify the rules for producing a .pdf file from a
.tex file. In this case, there are two steps and two custom commands. First
a .dvi file is produced from the .tex file by running LaTeX, then the
.dvi file is processed to produce the desired .pdf file. Finally, a
custom target is added called TDocument. Its command simply echoes out
what it is doing, while the real work is done by the two custom
commands. The ``DEPENDS`` argument sets up a dependency between the
custom target and the custom commands. When TDocument is built, it
will first look to see if all of its dependencies are built. If any
are not built, it will invoke the appropriate custom commands to build
them. This example can be shortened by combining the two custom
commands into one custom command, as shown in the following example:

.. code-block:: cmake

 # Add the rule to build the .pdf file from the .tex
 # file. This relies on LATEX and DVIPDF being set correctly
 #
 add_custom_command(
   OUTPUT  ${PROJECT_BINARY_DIR}/doc1.pdf
   DEPENDS ${PROJECT_SOURCE_DIR}/doc1.tex
   COMMAND ${LATEX}  ${PROJECT_SOURCE_DIR}/doc1.tex
   COMMAND ${DVIPDF} ${PROJECT_BINARY_DIR}/doc1.dvi
   )

 # finally add the custom target that when invoked
 # will cause the generation of the pdf file

 add_custom_target(TDocument ALL
   DEPENDS ${PROJECT_BINARY_DIR}/doc1.pdf
   )

Now consider a case where the documentation consists of multiple
files. The above example can be modified to handle many files by using
a list of inputs and a :command:`foreach` loop. For example

.. index::
   single: command ; foreach
   single: command ; set

.. code-block:: cmake

 # set the list of documents to process
 set(DOCS doc1 doc2 doc3)

 # add the custom commands for each document
 foreach(DOC ${DOCS})
   add_custom_command(
     OUTPUT  ${PROJECT_BINARY_DIR}/${DOC}.pdf
     DEPENDS ${PROJECT_SOURCE_DIR}/${DOC}.tex
     COMMAND ${LATEX} ${PROJECT_SOURCE_DIR}/${DOC}.tex
     COMMAND ${DVIPDF} ${PROJECT_BINARY_DIR}/${DOC}.dvi
     )

   # build a list of all the results
   list(APPEND DOC_RESULTS ${PROJECT_BINARY_DIR}/${DOC}.pdf)
 endforeach()

 # finally add the custom target that when invoked
 # will cause the generation of the pdf file
 add_custom_target(TDocument ALL
   DEPENDS ${DOC_RESULTS}
   )

In this example, building the custom target ``TDocument`` will cause
all of the specified .pdf files to be generated. Adding a new document
to the list is simply a matter of adding its filename to the ``DOCS``
variable at the top of the example.

Specifying Dependencies and Outputs
===================================

When using custom commands and custom targets you will often be
specifying dependencies. When you specify a dependency or the output
of a custom command, you should always specify the full path. For
example, if the command produces ``foo.h`` in the binary tree then its
output should be something like ``${PROJECT_BINARY_DIR}/foo.h``. CMake
will try to determine the correct path for the file if it is not
specified; complex projects frequently end up using files in both the
source and build trees, this can eventually lead to errors if the full
paths are not specified.

When specifying a target as a dependency, you can leave off the full
path and executable extension, referencing it simply by its
name. Consider the specification of the generator target as an
:command:`add_custom_command` dependency in the example earlier in this
chapter. CMake recognizes ``creator`` as matching an existing target
and properly handles the dependencies.

When There Isn't One Rule For One Output
========================================

There are a couple of unusual cases that can arise when using custom
commands that warrant further explanation. The first is a case where
one command (or executable) can create multiple outputs, and the
second is when multiple commands can be used to create a single
output.

A Single Command Producing Multiple Outputs
-------------------------------------------

In CMake, a custom command can produce multiple outputs simply by
listing multiple outputs after the ``OUTPUT`` keyword. CMake will create
the correct rules for your build system so that no matter which output
is required for a target, the right rules will be run. If the
executable happens to produce a few outputs but the build process is
only using one of them, then you can simply ignore the other outputs
when creating your custom command. Say that the executable produces a
source file that is used in the build process, and also an execution
log that is not used. The custom command should specify the source
file as the output and ignore the fact that a log file is also
generated.

Another case of having one command with multiple outputs is when the
command is the same but the arguments to it change. This is
effectively the same as having a different command, and each case
should have its own custom command. An example of this was the
documentation example, where a custom command was added for each .tex file.
The command is the same but the arguments passed to it change each time.

Having One Output That Can Be Generated By Different Commands
-------------------------------------------------------------

In rare cases, you may find that you have more than one command that
you can use to generate an output. Most build systems, such as make
and Visual Studio, do not support this and likewise CMake does
not. There are two common approaches that can be used to resolve
this. If you truly have two different commands that produce the same
output and no other significant outputs, then you can simply pick one
of them and create a custom command for it.

In more complex cases there are multiple commands with multiple
outputs; for example:

::

 Command1 produces foo.h and bar.h
 Command2 produces widget.h and bar.h

There are a few approaches that can be used in this case. You might
consider combining both commands and all three outputs into a single
custom command, so that whenever one output is required, all three are
built at the same time. You could also create three custom commands,
one for each unique output. The custom command for ``foo.h`` would
invoke Command1, while the one for ``widget.h`` would invoke
Command2. When specifying the custom command for ``bar.h``, you could
choose either Command1 or Command2.
