/*========================================================================= Program: Visualization Toolkit Module: vtkChartMatrix.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkChartMatrix.h" #include "vtkChartXY.h" #include "vtkNew.h" #include "vtkSmartPointer.h" #include "vtkContext2D.h" #include "vtkContextScene.h" #include "vtkAxis.h" #include "vtkObjectFactory.h" #include class vtkChartMatrix::PIMPL { public: PIMPL() : Geometry(0, 0) {} ~PIMPL() {} // Container for the vtkChart objects that make up the matrix. std::vector< vtkSmartPointer > Charts; // Spans of the charts in the matrix, default is 1x1. std::vector< vtkVector2i > Spans; vtkVector2i Geometry; }; vtkStandardNewMacro(vtkChartMatrix) vtkChartMatrix::vtkChartMatrix() : Size(0, 0), Gutter(15.0, 15.0) { this->Private = new PIMPL; this->Borders[vtkAxis::LEFT] = 50; this->Borders[vtkAxis::BOTTOM] = 40; this->Borders[vtkAxis::RIGHT] = 50; this->Borders[vtkAxis::TOP] = 40; this->LayoutIsDirty = true; } vtkChartMatrix::~vtkChartMatrix() { delete this->Private; } void vtkChartMatrix::Update() { } bool vtkChartMatrix::Paint(vtkContext2D *painter) { if (this->LayoutIsDirty || this->GetScene()->GetSceneWidth() != this->Private->Geometry.X() || this->GetScene()->GetSceneHeight() != this->Private->Geometry.Y()) { // Update the chart element positions this->Private->Geometry.Set(this->GetScene()->GetSceneWidth(), this->GetScene()->GetSceneHeight()); if (this->Size.X() > 0 && this->Size.Y() > 0) { // Calculate the increments without the gutters/borders that must be left vtkVector2f increments; increments.SetX((this->Private->Geometry.X() - (this->Size.X() - 1) * this->Gutter.X() - this->Borders[vtkAxis::LEFT] - this->Borders[vtkAxis::RIGHT]) / this->Size.X()); increments.SetY((this->Private->Geometry.Y() - (this->Size.Y() - 1) * this->Gutter.Y() - this->Borders[vtkAxis::TOP] - this->Borders[vtkAxis::BOTTOM]) / this->Size.Y()); float x = this->Borders[vtkAxis::LEFT]; float y = this->Borders[vtkAxis::BOTTOM]; for (int i = 0; i < this->Size.X(); ++i) { if (i > 0) { x += increments.X() + this->Gutter.X(); } for (int j = 0; j < this->Size.Y(); ++j) { if (j > 0) { y += increments.Y() + this->Gutter.Y(); } else { y = this->Borders[vtkAxis::BOTTOM]; } size_t index = j * this->Size.X() + i; if (this->Private->Charts[index]) { vtkChart *chart = this->Private->Charts[index]; vtkVector2i &span = this->Private->Spans[index]; chart->SetSize(vtkRectf(x, y, increments.X() * span.X() + (span.X() - 1) * this->Gutter.X(), increments.Y() * span.Y() + (span.Y() - 1) * this->Gutter.Y())); } } } } this->LayoutIsDirty = false; } return Superclass::Paint(painter); } void vtkChartMatrix::SetSize(const vtkVector2i &size) { if (this->Size.X() != size.X() || this->Size.Y() != size.Y()) { this->Size = size; if (size.X() * size.Y() < static_cast(this->Private->Charts.size())) { for (int i = static_cast(this->Private->Charts.size() - 1); i >= size.X() * size.Y(); --i) { this->RemoveItem(this->Private->Charts[i]); } } this->Private->Charts.resize(size.X() * size.Y()); this->Private->Spans.resize(size.X() * size.Y(), vtkVector2i(1, 1)); this->LayoutIsDirty = true; } } void vtkChartMatrix::SetBorders(int left, int bottom, int right, int top) { this->Borders[vtkAxis::LEFT] = left; this->Borders[vtkAxis::BOTTOM] = bottom; this->Borders[vtkAxis::RIGHT] = right; this->Borders[vtkAxis::TOP] = top; this->LayoutIsDirty = true; } void vtkChartMatrix::SetGutter(const vtkVector2f &gutter) { this->Gutter = gutter; this->LayoutIsDirty = true; } void vtkChartMatrix::Allocate() { // Force allocation of all objects as vtkChartXY. } bool vtkChartMatrix::SetChart(const vtkVector2i &position, vtkChart *chart) { if (position.X() < this->Size.X() && position.Y() < this->Size.Y()) { size_t index = position.Y() * this->Size.X() + position.X(); if (this->Private->Charts[index]) { this->RemoveItem(this->Private->Charts[index]); } this->Private->Charts[index] = chart; this->AddItem(chart); chart->SetLayoutStrategy(vtkChart::AXES_TO_RECT); return true; } else { return false; } } vtkChart* vtkChartMatrix::GetChart(const vtkVector2i &position) { if (position.X() < this->Size.X() && position.Y() < this->Size.Y()) { size_t index = position.Y() * this->Size.X() + position.X(); if (this->Private->Charts[index] == NULL) { vtkNew chart; this->Private->Charts[index] = chart.GetPointer(); this->AddItem(chart.GetPointer()); chart->SetLayoutStrategy(vtkChart::AXES_TO_RECT); } return this->Private->Charts[index]; } else { return NULL; } } bool vtkChartMatrix::SetChartSpan(const vtkVector2i& position, const vtkVector2i& span) { if (this->Size.X() - position.X() - span.X() < 0 || this->Size.Y() - position.Y() - span.Y() < 0) { return false; } else { this->Private->Spans[position.Y() * this->Size.X() + position.X()] = span; this->LayoutIsDirty = true; return true; } } vtkVector2i vtkChartMatrix::GetChartSpan(const vtkVector2i& position) { size_t index = position.Y() * this->Size.X() + position.X(); if (position.X() < this->Size.X() && position.Y() < this->Size.Y()) { return this->Private->Spans[index]; } else { return vtkVector2i(0, 0); } } vtkVector2i vtkChartMatrix::GetChartIndex(const vtkVector2f &position) { if (this->Size.X() > 0 && this->Size.Y() > 0) { // Calculate the increments without the gutters/borders that must be left. vtkVector2f increments; increments.SetX((this->Private->Geometry.X() - (this->Size.X() - 1) * this->Gutter.X() - this->Borders[vtkAxis::LEFT] - this->Borders[vtkAxis::RIGHT]) / this->Size.X()); increments.SetY((this->Private->Geometry.Y() - (this->Size.Y() - 1) * this->Gutter.Y() - this->Borders[vtkAxis::TOP] - this->Borders[vtkAxis::BOTTOM]) / this->Size.Y()); float x = this->Borders[vtkAxis::LEFT]; float y = this->Borders[vtkAxis::BOTTOM]; for (int i = 0; i < this->Size.X(); ++i) { if (i > 0) { x += increments.X() + this->Gutter.X(); } for (int j = 0; j < this->Size.Y(); ++j) { if (j > 0) { y += increments.Y() + this->Gutter.Y(); } else { y = this->Borders[vtkAxis::BOTTOM]; } size_t index = j * this->Size.X() + i; if (this->Private->Charts[index]) { vtkVector2i &span = this->Private->Spans[index]; // Check if the supplied location is within this charts area. if (position.X() > x && position.X() < (x + increments.X() * span.X() + (span.X() - 1) * this->Gutter.X()) && position.Y() > y && position.Y() < (y + increments.Y() * span.Y() + (span.Y() - 1) * this->Gutter.Y())) return vtkVector2i(i, j); } } } } return vtkVector2i(-1, -1); } void vtkChartMatrix::PrintSelf(ostream &os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); }