1. 20 Sep, 2016 1 commit
  2. 08 Mar, 2016 1 commit
  3. 29 Feb, 2016 1 commit
    • Bill Lorensen's avatar
      BUG: OpenGLPolyDataMapper2D regression · cc96bd93
      Bill Lorensen authored
      OpenGLPolyDataMapper2D for OpenGL was clipping the z components
      between -1,0 or 0,1. The logic is a bit different in OpenGL2 versus
      OpenGL. I believe it has somethiong to do with where the
      transformations are performed. I'm pretty sure z-clipping should not
      apply for 2D mappers. A new test was added that has polydata with a
      large z range.
      NOTE: To see the bug, download this patch and revert to the
      original mapper:
      git checkout master Rendering/OpenGL2
      ctest -R TestLegendBoxActor2