Commit ce4b6f11 authored by Ben Boeckel's avatar Ben Boeckel

HeaderTest: fix header guards

parent d9b606a7
......@@ -34,8 +34,8 @@
// - FixedRect: Rect used to enforce for FixedRect resize behavior.
// - FixedMargins: Margins to enforce for FixedMargins resize behavior.
#ifndef __vtkContextArea_h
#define __vtkContextArea_h
#ifndef vtkContextArea_h
#define vtkContextArea_h
#include "vtkAbstractContextItem.h"
......@@ -244,4 +244,4 @@ private:
vtkNew<vtkAxis> RightAxis;
};
#endif //__vtkContextArea_h
#endif //vtkContextArea_h
......@@ -20,8 +20,8 @@
// This is especially useful for constructing layered scenes that need to ignore
// depth testing.
#ifndef __vtkPropItem_h
#define __vtkPropItem_h
#ifndef vtkPropItem_h
#define vtkPropItem_h
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkAbstractContextItem.h"
......@@ -60,4 +60,4 @@ private:
void operator=(const vtkPropItem &); // Not implemented.
};
#endif //__vtkPropItem_h
#endif //vtkPropItem_h
......@@ -21,8 +21,8 @@
// class is a layer between the two that updates the camera with the current
// OpenGL state.
#ifndef __vtkOpenGLPropItem_h
#define __vtkOpenGLPropItem_h
#ifndef vtkOpenGLPropItem_h
#define vtkOpenGLPropItem_h
#include "vtkRenderingContextOpenGLModule.h" // For export macro
#include "vtkPropItem.h"
......@@ -53,4 +53,4 @@ private:
void operator=(const vtkOpenGLPropItem &); // Not implemented.
};
#endif //__vtkOpenGLPropItem_h
#endif //vtkOpenGLPropItem_h
......@@ -21,8 +21,8 @@
// class is a layer between the two that updates the camera with the current
// OpenGL state.
#ifndef __vtkOpenGLPropItem_h
#define __vtkOpenGLPropItem_h
#ifndef vtkOpenGLPropItem_h
#define vtkOpenGLPropItem_h
#include "vtkRenderingContextOpenGL2Module.h" // For export macro
#include "vtkPropItem.h"
......@@ -56,4 +56,4 @@ private:
void operator=(const vtkOpenGLPropItem &); // Not implemented.
};
#endif //__vtkOpenGLPropItem_h
#endif //vtkOpenGLPropItem_h
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