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Ken Martin
VTK
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viewport_coords
ea144b3f
·
Update more valid images
·
Sep 08, 2015
update_mem_rendering
ea3ad066
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Remove memory rendering methods
·
Jan 14, 2016
direct3d11
1aebe356
·
first cut at dirext3d 11 renderer
·
Oct 20, 2016
fix_invoke_event_test
589f63da
·
try to fix random test falure on TestInvokeEvent
·
Nov 01, 2016
consolidate_offscreen_support
bd568dd0
·
Make offscreen code always use FBO
·
Dec 02, 2016
consolidate__offscreen_3
3c1d8762
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Make offscreen code always use FBO
·
Jan 03, 2017
fix_numpy_issue
8ad91fd9
·
numpy tests seems to be hitting an error
·
Jan 17, 2017
use_framebuffer_class_opengl2
42183078
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use the openglframebuffer class in OpenGLRenderWindow
·
Jan 20, 2017
fix_opengl2_tracing_bug
6d257a50
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fix use of ImageTracerWidget with OpenGL2
·
Feb 21, 2017
probe_filter_fix
b89c7e04
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fix probe filter when using computed tolerance
·
May 30, 2017
vtk/vtk!2816
updated_shadow_maps
3a892de7
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update shadow map code to use exponential functions
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Nov 30, 2017
exponential_shadow_maps2
d98284ac
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update shadow maps to use exponential functions
·
Dec 06, 2017
handle_no_float_texture_shadow
7e8838b3
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handle case when there is no float texture support
·
Dec 11, 2017
more_aggresive_testing
0d6b35f7
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BE MORE AGGRESSIVE IN TRYING TESTS
·
Feb 20, 2018
all_renderpass
07c2f922
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make a renderpass the default
·
Aug 28, 2018
framebuffer_rendering
234a767f
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WIP MOVE TO FO Rendering/Core/vtkRenderState
·
Dec 06, 2018
add_openvr
2ea9751d
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incorporate some last changes but abandon
·
Apr 05, 2019
opengl_picking
0a303139
·
More fixes to handle depth
·
Sep 25, 2019
testing_pick
0872f252
·
Try fixing selection issue with composite id
·
Oct 16, 2019
fix_blit_calls
38e9f77e
·
Fix range of blit calls
·
Nov 21, 2019
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