Skip to content
  • Ken Martin's avatar
    Convert Cocoa to default to OpenGL 3.2 · 780a38c1
    Ken Martin authored
    OSX is a bit more strict on its opengl so a bunch more changes were
    required such as using in/out instead of attribute/varying. Also
    handle gl_FragData properly for 3.2 as an output variable.
    
    glew had a bug preventing glGenVertextAttribute... from being
    defined. Made a change to correct that.
    780a38c1