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  • Ken Martin's avatar
    Fix issue with renderpass and updating shaders · 3c1218e9
    Ken Martin authored
    Fixes issue vtk/vtk#18192
    
    Basically the logic for testing renderpass mtime did not
    support multiple primitive types in one mapper. But used a single
    value. This change makes the renderpass mtime checks beprimitive
    based like the ighting checks are.
    
    Moves these checks into a protected class to keep them
    together and a biot cleaner.
    3c1218e9