- 25 Mar, 2015 1 commit
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John Tourtellott authored
Fixes problem building paraview
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- 24 Mar, 2015 8 commits
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19b42e37 Another method made public to work around compiler(2) d0ee9793 Another method made public to work around compiler Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !37
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Will Schroeder authored
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Will Schroeder authored
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1c68b08e Add the vtkBoundingBox type to the Python wrappers. Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !34
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David Gobbi authored
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45591d9c Fixes for composite id when selecting on OpenGL2 Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Utkarsh Ayachit <utkarsh.ayachit@kitware.com> Merge-request: !33
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Ken Martin authored
CompositePolyDataMapper2 was not correctly setting its composite id during picking.
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e4983772 Ensure that the background is rendered behind the text. Acked-by:
Kitware Robot <kwrobot@kitware.com> Reviewed-by:
Ken Martin <ken.martin@kitware.com> Acked-by:
Ken Martin <ken.martin@kitware.com> Merge-request: !32
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- 23 Mar, 2015 4 commits
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David C. Lonie authored
For GL2PS vtkTextActor3D exports. Should fix #15345: http://vtk.org/Bug/view.php?id=15345
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a6e14202 Work around brain dead compiler Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !31
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Will Schroeder authored
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e0e1853c Fix issues with composite dataset luts issues Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Utkarsh Ayachit <utkarsh.ayachit@kitware.com> Merge-request: !29
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- 22 Mar, 2015 1 commit
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Ken Martin authored
A few more fixes for issues that PV exposed. Related to indexed/string scalar coloring and composite datasets.
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- 21 Mar, 2015 2 commits
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fb11ced5 Fix PV text composite with cell data issues Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !28
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Ken Martin authored
Fix an issue with composite datasets that have cell data and pieces that have points but no cells and are using cell coloring. Also clean up a it of memory useage and naming in the cell data support code. All for OpenGL2.
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- 19 Mar, 2015 4 commits
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7a30b8d9 Fixed all -Wswitch-enum warnings 0f0e9a74 Removed dead code 0fdb9d28 Fixed -Wformat-pedantic warnings 4b6fb468 Added static to many private globals Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Ben Boeckel <ben.boeckel@kitware.com> Merge-request: !21
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094258fd Account for actor matrix in vtkLabeledContourMapper. Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !18
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7651b7b2 Documentation: Revise Git development docs to mention fork step Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !22
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Brad King authored
Also clarify how the main repository and user fork will be referenced from local clones. Suggested-by:
Dave DeMarle <dave.demarle@kitware.com>
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- 18 Mar, 2015 7 commits
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2e9ec3c4 A few more VR fixes I missed the first time 59b539a0 A few dashboard fixes as described below Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !7
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David C. Lonie authored
Added a test as well.
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Ken Martin authored
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7c341f67 Fix a few issues with ImageDataLIC2D bd84da49 Merge remote-tracking branch 'gl/kateyy/fix_imageDataLIC' into lic_fixes 239fc8e7 fix memory leak in vtkImageDataLIC2D d482da9e fix copied noise extent in vtkImageDataLIC2D Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !14
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2967cbbd docs: buildbot label is no more Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Utkarsh Ayachit <utkarsh.ayachit@kitware.com> Merge-request: !16
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Ben Boeckel authored
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f8b79627 Fix filter crash when input data is not temporal Acked-by:
Kitware Robot <kwrobot@kitware.com> Merge-request: !3
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- 17 Mar, 2015 12 commits
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4265bc0e docs: add buildbot information Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Utkarsh Ayachit <utkarsh.ayachit@kitware.com> Merge-request: !13
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Ben Boeckel authored
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0bd3fbdb Documentation: Add links to GitLab markdown documentation Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Utkarsh Ayachit <utkarsh.ayachit@kitware.com> Acked-by:
Ben Boeckel <ben.boeckel@kitware.com> Merge-request: !12
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Brad King authored
The "Review a Merge Request" section primarily depends on comments made in GitLab. Link from this section to the GitLab markdown documentation. In particular, the special reference syntax options will be very helpful.
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Ken Martin authored
The old version was hardcoded for noise images that were two component and floating point. The new version should handle 1-4 components (it will use the first) and it should warn if the noise input is not float. If no noise inpt was provided this class was creatnig one by default, but it was VTK_DOUBLE not float. Added an ImageCast to float to make it work like it should when using a default noise.
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Ken Martin authored
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2f89fb53 Documentation: Revise Merge Request creation instructions Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Ben Boeckel <ben.boeckel@kitware.com> Merge-request: !8
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Brad King authored
Move use of the "Submit merge request" button to the last step. Add a step for the "Title" field before the "Description" field. In the "Description" field, split various hints into bullet points to make them more distinct. Provide a complete example of a description. Explicitly state that the other fields may be left blank. Also mention in the "Review a Merge Request" section that "@" syntax presents completion. It is better to use completion there than in the Description field because it will complete developers with access to the target repository instead of just the source repository. Inspired-by:
Ben Boeckel <ben.boeckel@kitware.com>
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Karsten Tausche authored
* delete MagShader in destructor and if shader build was not successful * don't try to use the MagShader if we haven't build it
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Karsten Tausche authored
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Ken Martin authored
GPUVolume rendering was activating texture units and never deactivating them. The TextureUnitManager was allowing this when it should not have been. GenericCompoistePolyDataMapper was not releasing graphics resources on its helper. Added in some opengl error reporting logic that someone had added to only the old backend. DepthPeeling was not releasing all of its graphics resources. Removed a couple extra includes. Added a MakeCurrent in TextureObject when it releases its graphics resources. Sometimes this happens when another window is current as a side effect.
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Joachim Pouderoux authored
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- 16 Mar, 2015 1 commit
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Sean McBride authored
There were less than I expected and having them all fixed allows us to turn it on the warning on dashboards.
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