- 17 Feb, 2015 1 commit
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Ricardo Ortiz authored
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- 14 Feb, 2015 1 commit
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Ricardo Ortiz authored
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- 13 Feb, 2015 4 commits
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Sean Radigan authored
Conflicts: CMakeLists.txt src/smRendering/CMakeLists.txt
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Sean Radigan authored
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Sean Radigan authored
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Sean Radigan authored
Fixed a dependency for Vega so it would build Removed an unnecessary header in smGLUtils.cpp
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- 12 Feb, 2015 1 commit
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Sean Radigan authored
Fixed the build system to make sure you can build without Oculus support also. Also changed the vega example with respect to the changes I made to the framework and viewer initialization.
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- 11 Feb, 2015 2 commits
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Sean Radigan authored
Created a new example using the code. Modified renderCube example to be more consistent in its naming.
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Sean Radigan authored
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- 06 Feb, 2015 2 commits
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Sean Radigan authored
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Sean Radigan authored
Adds Oculus SDK to the superbuild, and adds a new source file and header file to the source code for Oculus support
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- 05 Feb, 2015 2 commits
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Ricardo Ortiz authored
Change copyright note coment style on all sources closes #8
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Ricardo Ortiz authored
-Wcomment warining when compiling with GCC. Issue #8
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- 04 Feb, 2015 4 commits
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Ricardo Ortiz authored
CMake improvements across the board.
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Ricardo Ortiz authored
dir is not set.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
is not supported on MSVC yet (expected for CMake 3.2).
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- 03 Feb, 2015 1 commit
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Ricardo Ortiz authored
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- 02 Feb, 2015 2 commits
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Ricardo Ortiz authored
Adds GLFW and GLM new rendering capabilities.
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Ricardo Ortiz authored
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- 01 Feb, 2015 6 commits
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Add GLM include directory. Log build messages instead of displaying them.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Conflicts: CMakeLists.txt examples/renderCube/CMakeLists.txt include/smRendering/smGLRenderer.h include/smRendering/smViewer.h src/CMakeLists.txt
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Ricardo Ortiz authored
Several improvements
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- 30 Jan, 2015 4 commits
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Ricardo Ortiz authored
Write a nicer way to find threads.
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Ricardo Ortiz authored
Fix dependency scopes in library and improve build system. Move glew, glut and gl includes to the configuration file in smCore to avoid including glew after gl. Create output directories for multiconfiguration settings in Visual Studio. Export targets and includes in find modules and make the library aware of them.
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Sean Radigan authored
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Ricardo Ortiz authored
SuperBuild
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- 29 Jan, 2015 2 commits
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Sean Radigan authored
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Sean Radigan authored
Finished the new scene rendering design. Now a scene can be rendered directly to an fbo, then another scene utilizing the fbo can be rendered to the screen. Also, I removed dependency on QString.
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- 28 Jan, 2015 1 commit
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Sean Radigan authored
Modified scene rendering to allow rendering in stages (rendering to a texture, then rendering a scene containing that texture), this code is relatively untested, and none of the examples demonstrate the code except renderCube.
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- 26 Jan, 2015 3 commits
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Sean Radigan authored
Intermittent commit, moves rendering responsibilites out of smViewer, and into simulation. Currently does not work.
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Sean Radigan authored
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Sean Radigan authored
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- 23 Jan, 2015 4 commits
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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