// SPDX-FileCopyrightText: Copyright (c) Kitware Inc.
// SPDX-License-Identifier: BSD-3-Clause
#include "vtkPVTransform.h"

#include "vtkObjectFactory.h"

//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkPVTransform);

//----------------------------------------------------------------------------
void vtkPVTransform::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
  os << indent << "AbsolutePosition: (" << this->AbsolutePosition[0] << ", "
     << this->AbsolutePosition[1] << ", " << this->AbsolutePosition[2] << ")" << endl;
  os << indent << "AbsoluteRotation: (" << this->AbsoluteRotation[0] << ", "
     << this->AbsoluteRotation[1] << ", " << this->AbsoluteRotation[2] << ")" << endl;
  os << indent << "AbsoluteScale: (" << this->AbsoluteScale[0] << ", " << this->AbsoluteScale[1]
     << ", " << this->AbsoluteScale[2] << ")" << endl;
}

//----------------------------------------------------------------------------
void vtkPVTransform::UpdateMatrix()
{
  this->AbsoluteTransform->Identity();
  this->AbsoluteTransform->Translate(this->AbsolutePosition);
  this->AbsoluteTransform->RotateZ(this->AbsoluteRotation[2]);
  this->AbsoluteTransform->RotateX(this->AbsoluteRotation[0]);
  this->AbsoluteTransform->RotateY(this->AbsoluteRotation[1]);
  this->AbsoluteTransform->Scale(this->AbsoluteScale);

  // Delegate the setting to the vtkMatrix
  this->SetMatrix(this->AbsoluteTransform->GetMatrix());
}

//----------------------------------------------------------------------------
void vtkPVTransform::SetAbsolutePosition(double xyz[3])
{
  this->SetAbsolutePosition(xyz[0], xyz[1], xyz[2]);
}

//----------------------------------------------------------------------------
void vtkPVTransform::SetAbsoluteRotation(double xyz[3])
{
  this->SetAbsoluteRotation(xyz[0], xyz[1], xyz[2]);
}

//----------------------------------------------------------------------------
void vtkPVTransform::SetAbsoluteScale(double xyz[3])
{
  this->SetAbsoluteScale(xyz[0], xyz[1], xyz[2]);
}

//----------------------------------------------------------------------------
void vtkPVTransform::SetAbsolutePosition(double x, double y, double z)
{
  this->AbsolutePosition[0] = x;
  this->AbsolutePosition[1] = y;
  this->AbsolutePosition[2] = z;

  UpdateMatrix(); // This will call Modified(), no need to do it twice
}

//----------------------------------------------------------------------------
void vtkPVTransform::SetAbsoluteRotation(double x, double y, double z)
{
  this->AbsoluteRotation[0] = x;
  this->AbsoluteRotation[1] = y;
  this->AbsoluteRotation[2] = z;

  UpdateMatrix(); // This will call Modified(), no need to do it twice
}

//----------------------------------------------------------------------------
void vtkPVTransform::SetAbsoluteScale(double x, double y, double z)
{
  this->AbsoluteScale[0] = x;
  this->AbsoluteScale[1] = y;
  this->AbsoluteScale[2] = z;

  UpdateMatrix(); // This will call Modified(), no need to do it twice
}
