// SPDX-FileCopyrightText: Copyright (c) Kitware Inc.
// SPDX-FileCopyrightText: Copyright (c) Sandia Corporation
// SPDX-License-Identifier: BSD-3-Clause
#include "pqDataAssemblyTreeModel.h"

#include "vtkDataAssembly.h"
#include "vtkDataAssemblyVisitor.h"
#include "vtkObjectFactory.h"
#include "vtkSmartPointer.h"

#include <algorithm>
#include <cassert>
#include <functional>
#include <set>
#include <unordered_map>

namespace
{
int getNodeID(const QModelIndex& indx)
{
  if (indx.isValid())
  {
    return static_cast<int>(indx.internalId());
  }
  return -1;
}

class CallbackDataVisitor : public vtkDataAssemblyVisitor
{
public:
  static CallbackDataVisitor* New();
  vtkTypeMacro(CallbackDataVisitor, vtkDataAssemblyVisitor);

  std::function<void(int)> VisitCallback;
  void Visit(int nodeid) override
  {
    if (this->VisitCallback)
    {
      this->VisitCallback(nodeid);
    }
  }

  std::function<bool(int)> GetTraverseSubtreeCallback;
  bool GetTraverseSubtree(int nodeid) override
  {
    if (this->GetTraverseSubtreeCallback)
    {
      return this->GetTraverseSubtreeCallback(nodeid);
    }
    return true;
  }

protected:
  CallbackDataVisitor() = default;
  ~CallbackDataVisitor() override = default;

private:
  CallbackDataVisitor(const CallbackDataVisitor&) = delete;
  void operator=(const CallbackDataVisitor&) = delete;
};
vtkStandardNewMacro(CallbackDataVisitor);

} // end of namespace

class pqDataAssemblyTreeModel::pqInternals
{
public:
  class DataT
  {
    QVariant Value;
    bool ValueDerived = true;

  public:
    const QVariant& value() const { return this->Value; };

    template <typename T>
    T value() const
    {
      return this->Value.value<T>();
    }
    void setValue(const QVariant& var, bool is_derived)
    {
      this->Value = var;
      this->ValueDerived = is_derived || !var.isValid();
    }

    bool isDerived() const { return this->ValueDerived; }
  };

  vtkMTimeType DataAssemblyTimeStamp = 0;
  vtkSmartPointer<vtkDataAssembly> DataAssembly;

  QVariant data(int node, int role) const;
  bool setData(int node, int role, const QVariant& value);
  void clearData() { this->Data.clear(); }
  void clearData(int role)
  {
    auto iter = this->Data.find(role);
    if (iter != this->Data.end())
    {
      iter->second.clear();
    }
  }

  const std::unordered_map<int, DataT>& data(int role) const { return this->Data.at(role); }

  bool updateParentCheckStates(int node);

  void setRoleProperty(int role, pqDataAssemblyTreeModel::RoleProperties property)
  {
    this->RoleProperties[role] = property;
  }

  pqDataAssemblyTreeModel::RoleProperties roleProperty(int role) const
  {
    try
    {
      return this->RoleProperties.at(role);
    }
    catch (std::out_of_range&)
    {
      return pqDataAssemblyTreeModel::Standard;
    }
  }

  QVariant dataFromParent(int node, int role) const
  {
    if (!this->DataAssembly)
    {
      return QVariant();
    }
    int parent = this->DataAssembly->GetParent(node);
    return parent != -1 ? this->data(parent, role) : QVariant();
  }

private:
  std::unordered_map<int, std::unordered_map<int, DataT>> Data;
  std::map<int, pqDataAssemblyTreeModel::RoleProperties> RoleProperties;
};

//-----------------------------------------------------------------------------
QVariant pqDataAssemblyTreeModel::pqInternals::data(int node, int role) const
{
  try
  {
    return role < 0 ? QVariant(this->Data.at(-role).at(node).isDerived())
                    : this->Data.at(role).at(node).value();
  }
  catch (std::out_of_range&)
  {
    return QVariant();
  }
}

//-----------------------------------------------------------------------------
bool pqDataAssemblyTreeModel::pqInternals::setData(int node, int role, const QVariant& value)
{
  if (!this->DataAssembly || node < 0)
  {
    return false;
  }

  auto& role_map = this->Data[role];
  auto& item = role_map[node];
  if (item.value() == value && !item.isDerived())
  {
    return false;
  }

  // is this a request to clear the value, instead of setting it?
  const bool clearValue = (value.isValid() == false);

  if (item.isDerived() && clearValue)
  {
    // we got a request to clear state, but the value is already not explicitly
    // specified, so nothing to do.
    return false;
  }

  auto rproperty = this->roleProperty(role);
  if (clearValue && rproperty == pqDataAssemblyTreeModel::Inherited)
  {
    // we clear values until overridden
    rproperty = pqDataAssemblyTreeModel::InheritedUntilOverridden;
  }

  // get a value from parent when clearing a role that's inheritable.
  const QVariant actualValue = (clearValue && rproperty != pqDataAssemblyTreeModel::Standard)
    ? dataFromParent(node, role)
    : value;

  if (rproperty == pqDataAssemblyTreeModel::Inherited)
  {
    // value is inherited down the whole tree.
    vtkNew<CallbackDataVisitor> visitor;
    visitor->VisitCallback = [&](int id) {
      role_map[id].setValue(actualValue, /*isInherited*/ clearValue || id != node);
    };
    this->DataAssembly->Visit(node, visitor);
  }
  else if (rproperty == pqDataAssemblyTreeModel::InheritedUntilOverridden)
  {
    // value is inherited till explicitly overridden.
    vtkNew<CallbackDataVisitor> visitor;
    visitor->GetTraverseSubtreeCallback = [&](int id) {
      auto& curItem = role_map[id];
      if (id == node || curItem.isDerived())
      {
        role_map[id].setValue(actualValue, /*isInherited*/ clearValue || id != node);
        return true; // traverse subtree
      }
      return false; // skip subtree.
    };
    this->DataAssembly->Visit(node, visitor);
  }
  else
  {
    item.setValue(actualValue, /*isInherited*/ clearValue);
  }
  return true;
}

//-----------------------------------------------------------------------------
bool pqDataAssemblyTreeModel::pqInternals::updateParentCheckStates(int node)
{
  if (!this->DataAssembly || node <= 0)
  {
    return false;
  }

  auto& role_map = this->Data[Qt::CheckStateRole];
  while ((node = this->DataAssembly->GetParent(node)) != -1)
  {
    auto children = this->DataAssembly->GetChildNodes(node, /*traverse_subtree=*/false);
    int checked_count = 0, unchecked_count = 0, partially_checked_count = 0;
    for (auto& child : children)
    {
      auto iter = role_map.find(child);
      if (iter == role_map.end() || iter->second.value<Qt::CheckState>() == Qt::Unchecked)
      {
        ++unchecked_count;
      }
      else if (iter->second.value<Qt::CheckState>() == Qt::Checked)
      {
        ++checked_count;
      }
      else
      {
        // partially checked
        ++partially_checked_count;
        break;
      }
    }
    QVariant new_state;
    if (partially_checked_count != 0 || (checked_count > 0 && unchecked_count > 0))
    {
      new_state = Qt::PartiallyChecked;
    }
    else if (checked_count == 0)
    {
      new_state = Qt::Unchecked;
    }
    else
    {
      Q_ASSERT(unchecked_count == 0 && partially_checked_count == 0);
      new_state = Qt::Checked;
    }

    if (new_state == role_map[node].value())
    {
      break;
    }
    role_map[node].setValue(new_state, true);
  }
  return true;
}

//-----------------------------------------------------------------------------
pqDataAssemblyTreeModel::pqDataAssemblyTreeModel(QObject* parentObject)
  : Superclass(parentObject)
  , Internals(new pqDataAssemblyTreeModel::pqInternals())
  , UserCheckable(false)
{
  // set default to propagage checkstate change to the entire subtree.
  this->setRoleProperty(Qt::CheckStateRole, pqDataAssemblyTreeModel::Inherited);
}

//-----------------------------------------------------------------------------
pqDataAssemblyTreeModel::~pqDataAssemblyTreeModel() = default;

//-----------------------------------------------------------------------------
void pqDataAssemblyTreeModel::setDataAssembly(vtkDataAssembly* assembly)
{
  auto& internals = (*this->Internals);
  const auto stamp = assembly ? assembly->GetMTime() : 0;
  if (internals.DataAssemblyTimeStamp != stamp)
  {
    this->beginResetModel();
    internals.clearData();
    if (assembly)
    {
      // we keep a copy here since vtkDataAssembly pass in change outside the
      // model's scope which can cause odd issues with the view. It's better to
      // keep a deep-copy instead.
      internals.DataAssembly.TakeReference(vtkDataAssembly::New());
      internals.DataAssembly->DeepCopy(assembly);
    }
    else
    {
      internals.DataAssembly = nullptr;
    }
    this->endResetModel();
  }
}
//-----------------------------------------------------------------------------
vtkDataAssembly* pqDataAssemblyTreeModel::dataAssembly() const
{
  return this->Internals->DataAssembly;
}

//-----------------------------------------------------------------------------
void pqDataAssemblyTreeModel::setUserCheckable(bool value)
{
  if (this->UserCheckable != value)
  {
    this->beginResetModel();
    this->UserCheckable = value;
    this->endResetModel();
  }
}

//-----------------------------------------------------------------------------
void pqDataAssemblyTreeModel::setRoleProperty(
  int role, pqDataAssemblyTreeModel::RoleProperties property)
{
  auto& internals = (*this->Internals);
  internals.setRoleProperty(role, property);
}

//-----------------------------------------------------------------------------
pqDataAssemblyTreeModel::RoleProperties pqDataAssemblyTreeModel::roleProperty(int role) const
{
  auto& internals = (*this->Internals);
  return internals.roleProperty(role);
}

//-----------------------------------------------------------------------------
int pqDataAssemblyTreeModel::columnCount(const QModelIndex&) const
{
  return 1;
}

//-----------------------------------------------------------------------------
int pqDataAssemblyTreeModel::rowCount(const QModelIndex& prnt) const
{
  const auto assembly = this->Internals->DataAssembly.GetPointer();
  if (!assembly)
  {
    return 0;
  }

  if (prnt.isValid())
  {
    const auto nodeId = ::getNodeID(prnt);
    return assembly ? assembly->GetNumberOfChildren(nodeId) : 0;
  }
  return 1;
}

//-----------------------------------------------------------------------------
QModelIndex pqDataAssemblyTreeModel::index(int row, int column, const QModelIndex& prnt) const
{
  const auto assembly = this->Internals->DataAssembly.GetPointer();
  if (!assembly)
  {
    return QModelIndex();
  }

  if (!prnt.isValid())
  {
    return this->createIndex(row, column, static_cast<quintptr>(0));
  }

  const auto nodeId = ::getNodeID(prnt);
  return assembly
    ? this->createIndex(row, column, static_cast<quintptr>(assembly->GetChild(nodeId, row)))
    : QModelIndex();
}

//-----------------------------------------------------------------------------
QModelIndex pqDataAssemblyTreeModel::parent(const QModelIndex& indx) const
{
  if (!indx.isValid())
  {
    return QModelIndex();
  }
  const auto nodeId = ::getNodeID(indx);
  if (nodeId <= 0)
  {
    return QModelIndex();
  }

  const auto assembly = this->Internals->DataAssembly.GetPointer();
  const auto pNodeId = assembly->GetParent(nodeId);
  if (pNodeId == 0)
  {
    return this->createIndex(0, 0, static_cast<quintptr>(0));
  }

  const auto ppNodeId = assembly->GetParent(pNodeId);
  assert(ppNodeId != -1);

  return this->createIndex(
    assembly->GetChildIndex(ppNodeId, pNodeId), indx.column(), static_cast<quintptr>(pNodeId));
}

//-----------------------------------------------------------------------------
QVariant pqDataAssemblyTreeModel::data(const QModelIndex& indx, int role) const
{
  auto& internals = (*this->Internals);
  const auto assembly = internals.DataAssembly.GetPointer();
  if (!assembly)
  {
    return QVariant();
  }

  const auto node = ::getNodeID(indx);
  switch (role)
  {
    case Qt::DisplayRole:
    case Qt::ToolTipRole:
      return assembly->HasAttribute(node, "label")
        ? assembly->GetAttributeOrDefault(node, "label", "")
        : assembly->GetNodeName(node);
  }

  auto value = internals.data(node, role);
  if (value.isValid() == false && role == Qt::CheckStateRole && this->userCheckable())
  {
    return Qt::Unchecked;
  }
  return value;
}

//-----------------------------------------------------------------------------
bool pqDataAssemblyTreeModel::setData(const QModelIndex& indx, const QVariant& value, int role)
{
  auto& internals = (*this->Internals);
  const auto assembly = internals.DataAssembly.GetPointer();
  const auto node = ::getNodeID(indx);
  if (node == -1 || assembly == nullptr)
  {
    return false;
  }

  if (!internals.setData(node, role, value))
  {
    return false;
  }

  this->fireDataChanged(indx, { role });

  // checkstate is the only role where we have to travel up the parent chain
  // and update the checkstate.
  if (role == Qt::CheckStateRole && internals.updateParentCheckStates(node))
  {
    auto prnt = this->parent(indx);
    while (prnt.isValid())
    {
      Q_EMIT this->dataChanged(prnt, prnt, { role });
      prnt = this->parent(prnt);
    }
  }

  Q_EMIT this->modelDataChanged(role);
  return true;
}

//-----------------------------------------------------------------------------
Qt::ItemFlags pqDataAssemblyTreeModel::flags(const QModelIndex& indx) const
{
  auto f = this->Superclass::flags(indx);
  if (this->userCheckable())
  {
    f |= Qt::ItemIsUserCheckable;
  }
  return f;
}

//-----------------------------------------------------------------------------
void pqDataAssemblyTreeModel::fireDataChanged(const QModelIndex& indx, const QVector<int>& roles)
{
  // fire data modified events.
  Q_EMIT this->dataChanged(indx, indx, roles);

  std::function<void(const QModelIndex&)> fire_data_changed_recursively;
  fire_data_changed_recursively = [&](const QModelIndex& prnt) {
    const int num_rows = this->rowCount(prnt);
    if (num_rows > 0)
    {
      Q_EMIT this->dataChanged(
        this->index(0, indx.column(), prnt), this->index(num_rows - 1, indx.column(), prnt), roles);
      for (int cc = 0; cc < num_rows; ++cc)
      {
        fire_data_changed_recursively(this->index(cc, indx.column(), prnt));
      }
    }
  };
  fire_data_changed_recursively(indx);
}

//-----------------------------------------------------------------------------
void pqDataAssemblyTreeModel::setCheckedNodes(const QStringList& paths)
{
  QList<QPair<QString, QVariant>> pairs;
  for (const auto& path : paths)
  {
    pairs.push_back(qMakePair(path, QVariant(Qt::Checked)));
  }
  this->setData(pairs, Qt::CheckStateRole);
}

//-----------------------------------------------------------------------------
QStringList pqDataAssemblyTreeModel::checkedNodes() const
{
  auto& internals = (*this->Internals);
  const auto assembly = internals.DataAssembly.GetPointer();
  if (!assembly)
  {
    return QStringList();
  }

  /*
   * We don't simply call `data(Qt::CheckStateRole)` since want to create a more compact
   * checked nodes list than tracking explicit on/off states.
   */

  const auto node_states = internals.data(Qt::CheckStateRole);
  QStringList paths;

  vtkNew<CallbackDataVisitor> visitor;
  visitor->GetTraverseSubtreeCallback = [&](int id) {
    auto iter = node_states.find(id);
    const Qt::CheckState state =
      iter == node_states.end() ? Qt::Unchecked : iter->second.value<Qt::CheckState>();
    if (state == Qt::Unchecked)
    {
      // this subtree is all unchecked, skip it.
      return false;
    }
    if (state == Qt::Checked)
    {
      // this is a selected node, add it to the paths.
      paths.push_back(QString::fromStdString(assembly->GetNodePath(id)));
      // no need to traverse the substree, however.
      return false;
    }
    else
    {
      // partially checked means, we need to go deeper.
      return true;
    }
  };

  assembly->Visit(visitor, vtkDataAssembly::TraversalOrder::BreadthFirst);
  return paths;
}

//-----------------------------------------------------------------------------
QList<QPair<QString, QVariant>> pqDataAssemblyTreeModel::data(int role) const
{
  auto& internals = (*this->Internals);
  const auto assembly = internals.DataAssembly.GetPointer();
  if (!assembly)
  {
    return {};
  }

  QList<QPair<QString, QVariant>> values;
  for (const auto& pair : internals.data(role))
  {
    if (!pair.second.isDerived())
    {
      values.push_back(
        qMakePair(QString::fromStdString(assembly->GetNodePath(pair.first)), pair.second.value()));
    }
  }
  return values;
}

//-----------------------------------------------------------------------------
bool pqDataAssemblyTreeModel::setData(const QList<QPair<QString, QVariant>>& values, int role)
{
  auto& internals = (*this->Internals);
  const auto assembly = internals.DataAssembly.GetPointer();
  if (!assembly)
  {
    return false;
  }

  internals.clearData(role);

  std::vector<int> allSelectedNodes;
  for (const auto& pair : values)
  {
    const auto& selector = pair.first;
    const auto& value = pair.second;
    const auto selectedNodes = assembly->SelectNodes({ selector.toStdString() });
    for (const auto& node : selectedNodes)
    {
      internals.setData(node, role, value);
    }

    if (role == Qt::CheckStateRole)
    {
      allSelectedNodes.insert(allSelectedNodes.end(), selectedNodes.begin(), selectedNodes.end());
    }
  }

  // now, update parent check-states if role is Qt::CheckStateRole.
  std::set<int> visited_parents;
  for (const auto& node : allSelectedNodes)
  {
    Q_ASSERT(role == Qt::CheckStateRole);

    // update parent node check states
    const auto prnt = assembly->GetParent(node);
    if (visited_parents.find(prnt) == visited_parents.end())
    {
      internals.updateParentCheckStates(node);
      visited_parents.insert(prnt);
    }
  }

  // fire data changed events
  this->fireDataChanged(this->index(0, 0), { role });
  return true;
}

//-----------------------------------------------------------------------------
int pqDataAssemblyTreeModel::nodeId(const QModelIndex& idx) const
{
  return ::getNodeID(idx);
}

//-----------------------------------------------------------------------------
QList<int> pqDataAssemblyTreeModel::nodeId(const QModelIndexList& idxes) const
{
  QList<int> result;
  for (auto& idx : idxes)
  {
    result.push_back(::getNodeID(idx));
  }
  return result;
}

//-----------------------------------------------------------------------------
QModelIndex pqDataAssemblyTreeModel::index(int nodeId) const
{
  const auto assembly = this->Internals->DataAssembly.GetPointer();
  if (assembly == nullptr || nodeId < 0)
  {
    return QModelIndex();
  }
  if (nodeId == 0)
  {
    return this->createIndex(0, 0, static_cast<quintptr>(0));
  }

  const auto parentNodeId = assembly->GetParent(nodeId);
  return parentNodeId == -1 ? QModelIndex()
                            : this->createIndex(assembly->GetChildIndex(parentNodeId, nodeId), 0,
                                static_cast<quintptr>(nodeId));
}

//-----------------------------------------------------------------------------
QModelIndexList pqDataAssemblyTreeModel::index(const QList<int>& nodeIds) const
{
  QModelIndexList result;
  for (const auto& id : nodeIds)
  {
    auto idx = this->index(id);
    if (idx.isValid())
    {
      result.push_back(idx);
    }
  }
  return result;
}
