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#ifndef vtknvindex_scene_h
#define vtknvindex_scene_h

#include "vtkVolume.h"
#include <vector>

#include "vtknvindex_colormap_utility.h"
#include "vtknvindex_rtc_kernel_params.h"

class vtknvindex_cluster_properties;
class vtknvindex_instance;

// The class vtknvindex_scene represents NVIDIA IndeX's scene representation of ParaView's state
// scene.
// Through this class dataset, camera, light, colormap and configuration settings
// are created and updated in NVIDIA IndeX.

class vtknvindex_scene
{
public:
  // Dataset volume type.
  enum Volume_type
  {
    VOLUME_TYPE_REGULAR = 0,
    VOLUME_TYPE_IRREGULAR
  };

  vtknvindex_scene();
  ~vtknvindex_scene();

  // Activate the current scene, will also be called when switching between different datasets.
  void activate(mi::neuraylib::IDice_transaction* dice_transaction);

  // Setup scene for rendering in NVIDIA IndeX.
  void create_scene(vtkRenderer* ren, vtkVolume* vol,
    const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction,
    Volume_type volume_type);

  // Determine if the scene has already been created.
  bool scene_created() const;

  // Update only the volume.
  void update_volume(const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction,
    Volume_type volume_type);

  // Update scene settings, parameters etc.
  void update_scene(vtkRenderer* ren, vtkVolume* vol,
    const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction,
    bool config_settings_changed, bool opacity_changed, bool slices_changed);

  // Update rtc kernels and/or parameter.
  void update_rtc_kernel(const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction,
    const vtknvindex_rtc_params_buffer& rtc_param_buffer, Volume_type volume_type,
    bool kernel_changed);

  // Propagate camera changes from ParaView to NVIDIA IndeX.
  void update_camera(
    vtkRenderer* ren, const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction);

  // Propagate colormap changes from ParaView to NVIDIA IndeX.
  void update_colormap(vtkVolume* vol,
    const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction,
    vtknvindex_regular_volume_properties* regular_volume_properties);

  // Edit/update config settings.
  void update_config_settings(
    const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction);

  // Update volume opacity.
  void update_volume_opacity(
    vtkVolume* vol, const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction);

  // Update slices.
  void update_slices(const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction);

  void update_compute(const mi::base::Handle<mi::neuraylib::IDice_transaction>& dice_transaction);

  // Cluster properties from the representation.
  void set_cluster_properties(vtknvindex_cluster_properties* cluster_properties);

private:
  // Dump internal state of NVIDIA IndeX
  void export_session(const char* filename);

  mi::Float32 calculate_volume_reference_step_size(
    vtkVolume* vol, mi::Uint32 mode, mi::Float32 opacity) const;

  bool m_scene_created; // True if scene is already initialized.
  bool m_only_init;     // Some config settings need to be updated only once.
  bool m_is_parallel;   // True if parallel projection is used;

  vtknvindex_cluster_properties* m_cluster_properties; // Cluster properties gathered from ParaView.

  mi::neuraylib::Tag m_vol_properties_tag; // Volume properties tag.
  mi::neuraylib::Tag m_timeseries_tag;     // Time series tag.
  mi::neuraylib::Tag m_root_group_tag;     // Parent root group tag for volume and slices.
  mi::neuraylib::Tag m_static_group_tag;   // Volume parent group tag.
  mi::neuraylib::Tag m_volume_tag;         // Volume database tag.

  mi::neuraylib::Tag m_prog_se_mapping_tag;       // Kernel program scene element mapping
  mi::neuraylib::Tag m_rtc_program_params_tag;    // CUDA program parameter tag.
  mi::neuraylib::Tag m_rtc_program_tag;           // CUDA program tag.
  mi::neuraylib::Tag m_volume_compute_attrib_tag; // Regular volume compute attribute tag.

  mi::neuraylib::Tag m_sparse_volume_render_properties_tag; // Sparse volume render properties tag.
  std::vector<mi::neuraylib::Tag> m_plane_tags;             // Computed planes tags.

  vtknvindex_rtc_params_buffer m_volume_rtc_kernel; // The current volume CUDA code.

  vtknvindex_instance* m_index_instance; // global index instance pointer
};
#endif // vtknvindex_scene_h
