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Maik Froechtenicht
glew
Commits
ad153722
Commit
ad153722
authored
Apr 23, 2017
by
Nigel Stewart
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Documentation refresh for upcoming GLEW 2.0.1
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border=
"0"
alt=
"OpenGL Logo"
></a><br/>
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href=
"https://github.com/nigels-com/glew"
><img
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<hr
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<ul
class=
"none"
>
<li><b>
2.2.0
</b>
[07-24-16]
<li><b>
2.0.1
</b>
(upcoming)
<ul>
<li>
Enhancements:
<ul>
<li>
Improved Mac OSX build support
<li>
Improved cmake build support
</ul>
</ul>
<ul>
<li>
Bug fixes:
<ul>
<li>
Resovled crash when glXGetCurrentDisplay() is NULL
<li>
CMake: only install PDB files with MSVC
<li>
wglGetProcAddress crash with NOGDI defined
<li>
Mac: using -Os rather than -O2
</ul>
</ul>
<ul>
<li>
New extensions:
<ul>
<li>
GL_AMD_gpu_shader_half_float
<li>
GL_AMD_shader_ballot
<li>
GL_ARB_gl_spirv
<li>
GL_EGL_KHR_context_flush_control
<li>
GL_INTEL_conservative_rasterization
<li>
GL_MESA_shader_integer_functions
<li>
GL_NVX_blend_equation_advanced_multi_draw_buffers
<li>
GL_NV_gpu_multicast
<li>
EGL_ARM_implicit_external_sync
<li>
EGL_EXT_gl_colorspace_bt2020_linear
<li>
EGL_EXT_gl_colorspace_bt2020_pq
<li>
EGL_EXT_gl_colorspace_scrgb_linear
<li>
EGL_EXT_image_dma_buf_import_modifiers
<li>
EGL_EXT_pixel_format_float
<li>
EGL_EXT_surface_SMPTE2086_metadata
<li>
EGL_KHR_context_flush_control
<li>
EGL_KHR_no_config_context
<li>
EGL_KHR_stream_attrib
<li>
EGL_MESA_platform_surfaceless
<li>
EGL_NV_stream_cross_display
<li>
EGL_NV_stream_cross_object
<li>
EGL_NV_stream_cross_partition
<li>
EGL_NV_stream_cross_process
<li>
EGL_NV_stream_cross_system
<li>
EGL_NV_stream_fifo_next
<li>
EGL_NV_stream_fifo_synchronous
<li>
EGL_NV_stream_frame_limits
<li>
EGL_NV_stream_remote
<li>
EGL_NV_stream_reset
<li>
EGL_NV_stream_socket
<li>
EGL_NV_stream_socket_inet
<li>
EGL_NV_stream_socket_unix
<li>
WGL_EXT_colorspace
</ul>
</ul>
</ul>
<hr
align=
"center"
>
<ul
class=
"none"
>
<li><b>
2.0.0
</b>
[07-24-16]
<ul>
<li>
Enhancements:
<ul>
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><img
src=
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width=
"68"
height=
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border=
"0"
alt=
"OpenGL Logo"
></a><br/>
<a
href=
"https://github.com/nigels-com/glew"
><img
src=
"github.png"
width=
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height=
"29"
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></a><br/>
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19
</td><td>
</td><td><a
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>
ATI_pixel_format_float
</a></td></tr>
<tr><td
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>
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ATI_render_texture_rectangle
</td></tr>
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</td><td><a
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>
EXT_create_context_es2_profile
</a></td></tr>
<tr><td
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>
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</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt"
>
EXT_create_context_es_profile
</a></td></tr>
<tr><td
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"num"
>
23
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</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt"
>
EXT_depth_float
</a></td></tr>
<tr><td
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>
24
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</td><td><a
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"http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt"
>
EXT_display_color_table
</a></td></tr>
<tr><td
class=
"num"
>
25
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</td><td><a
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"http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt"
>
EXT_extensions_string
</a></td></tr>
<tr><td
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"num"
>
26
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</td><td><a
href=
"http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt"
>
EXT_framebuffer_sRGB
</a></td></tr>
<tr><td
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>
27
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</td><td><a
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"http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt"
>
EXT_make_current_read
</a></td></tr>
<tr><td
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>
28
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt"
>
EXT_multisample
</a></td></tr>
<tr><td
class=
"num"
>
29
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt"
>
EXT_pbuffer
</a></td></tr>
<tr><td
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>
30
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt"
>
EXT_pixel_format
</a></td></tr>
<tr><td
class=
"num"
>
31
</td><td>
</td><td><a
href=
"http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt"
>
EXT_pixel_format_packed_float
</a></td></tr>
<tr><td
class=
"num"
>
32
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt"
>
EXT_swap_control
</a></td></tr>
<tr><td
class=
"num"
>
33
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt"
>
EXT_swap_control_tear
</a></td></tr>
<tr><td
class=
"num"
>
21
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_colorspace.txt"
>
EXT_colorspace
</a></td></tr>
<tr><td
class=
"num"
>
22
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt"
>
EXT_create_context_es2_profile
</a></td></tr>
<tr><td
class=
"num"
>
23
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt"
>
EXT_create_context_es_profile
</a></td></tr>
<tr><td
class=
"num"
>
24
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt"
>
EXT_depth_float
</a></td></tr>
<tr><td
class=
"num"
>
25
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt"
>
EXT_display_color_table
</a></td></tr>
<tr><td
class=
"num"
>
26
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt"
>
EXT_extensions_string
</a></td></tr>
<tr><td
class=
"num"
>
27
</td><td>
</td><td><a
href=
"http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt"
>
EXT_framebuffer_sRGB
</a></td></tr>
<tr><td
class=
"num"
>
28
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt"
>
EXT_make_current_read
</a></td></tr>
<tr><td
class=
"num"
>
29
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt"
>
EXT_multisample
</a></td></tr>
<tr><td
class=
"num"
>
30
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt"
>
EXT_pbuffer
</a></td></tr>
<tr><td
class=
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>
31
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</td><td><a
href=
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>
EXT_pixel_format
</a></td></tr>
<tr><td
class=
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>
32
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</td><td><a
href=
"http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt"
>
EXT_pixel_format_packed_float
</a></td></tr>
<tr><td
class=
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>
33
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</td><td><a
href=
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>
EXT_swap_control
</a></td></tr>
<tr><td
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>
34
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</td><td><a
href=
"http://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt"
>
EXT_swap_control_tear
</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td
class=
"num"
>
3
4
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt"
>
I3D_digital_video_control
</a></td></tr>
<tr><td
class=
"num"
>
3
5
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt"
>
I3D_gamma
</a></td></tr>
<tr><td
class=
"num"
>
3
6
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt"
>
I3D_genlock
</a></td></tr>
<tr><td
class=
"num"
>
3
7
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt"
>
I3D_image_buffer
</a></td></tr>
<tr><td
class=
"num"
>
3
8
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt"
>
I3D_swap_frame_lock
</a></td></tr>
<tr><td
class=
"num"
>
39
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt"
>
I3D_swap_frame_usage
</a></td></tr>
<tr><td
class=
"num"
>
3
5
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt"
>
I3D_digital_video_control
</a></td></tr>
<tr><td
class=
"num"
>
3
6
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt"
>
I3D_gamma
</a></td></tr>
<tr><td
class=
"num"
>
3
7
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt"
>
I3D_genlock
</a></td></tr>
<tr><td
class=
"num"
>
3
8
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt"
>
I3D_image_buffer
</a></td></tr>
<tr><td
class=
"num"
>
3
9
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt"
>
I3D_swap_frame_lock
</a></td></tr>
<tr><td
class=
"num"
>
40
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt"
>
I3D_swap_frame_usage
</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td
class=
"num"
>
4
0
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/DX_interop.txt"
>
NV_DX_interop
</a></td></tr>
<tr><td
class=
"num"
>
4
1
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/DX_interop2.txt"
>
NV_DX_interop2
</a></td></tr>
<tr><td
class=
"num"
>
4
2
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/copy_image.txt"
>
NV_copy_image
</a></td></tr>
<tr><td
class=
"num"
>
4
3
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/wgl_delay_before_swap.txt"
>
NV_delay_before_swap
</a></td></tr>
<tr><td
class=
"num"
>
4
4
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/float_buffer.txt"
>
NV_float_buffer
</a></td></tr>
<tr><td
class=
"num"
>
4
5
</td><td>
</td><td><a
href=
"http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt"
>
NV_gpu_affinity
</a></td></tr>
<tr><td
class=
"num"
>
4
6
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/multisample_coverage.txt"
>
NV_multisample_coverage
</a></td></tr>
<tr><td
class=
"num"
>
4
7
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/present_video.txt"
>
NV_present_video
</a></td></tr>
<tr><td
class=
"num"
>
4
8
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/render_depth_texture.txt"
>
NV_render_depth_texture
</a></td></tr>
<tr><td
class=
"num"
>
49
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt"
>
NV_render_texture_rectangle
</a></td></tr>
<tr><td
class=
"num"
>
5
0
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt"
>
NV_swap_group
</a></td></tr>
<tr><td
class=
"num"
>
5
1
</td><td>
</td><td><a
href=
"http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt"
>
NV_vertex_array_range
</a></td></tr>
<tr><td
class=
"num"
>
5
2
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/video_capture.txt"
>
NV_video_capture
</a></td></tr>
<tr><td
class=
"num"
>
5
3
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/wgl_video_output.txt"
>
NV_video_output
</a></td></tr>
<tr><td
class=
"num"
>
4
1
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/DX_interop.txt"
>
NV_DX_interop
</a></td></tr>
<tr><td
class=
"num"
>
4
2
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/DX_interop2.txt"
>
NV_DX_interop2
</a></td></tr>
<tr><td
class=
"num"
>
4
3
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/copy_image.txt"
>
NV_copy_image
</a></td></tr>
<tr><td
class=
"num"
>
4
4
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/wgl_delay_before_swap.txt"
>
NV_delay_before_swap
</a></td></tr>
<tr><td
class=
"num"
>
4
5
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/float_buffer.txt"
>
NV_float_buffer
</a></td></tr>
<tr><td
class=
"num"
>
4
6
</td><td>
</td><td><a
href=
"http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt"
>
NV_gpu_affinity
</a></td></tr>
<tr><td
class=
"num"
>
4
7
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/multisample_coverage.txt"
>
NV_multisample_coverage
</a></td></tr>
<tr><td
class=
"num"
>
4
8
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/present_video.txt"
>
NV_present_video
</a></td></tr>
<tr><td
class=
"num"
>
4
9
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/render_depth_texture.txt"
>
NV_render_depth_texture
</a></td></tr>
<tr><td
class=
"num"
>
50
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt"
>
NV_render_texture_rectangle
</a></td></tr>
<tr><td
class=
"num"
>
5
1
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt"
>
NV_swap_group
</a></td></tr>
<tr><td
class=
"num"
>
5
2
</td><td>
</td><td><a
href=
"http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt"
>
NV_vertex_array_range
</a></td></tr>
<tr><td
class=
"num"
>
5
3
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/video_capture.txt"
>
NV_video_capture
</a></td></tr>
<tr><td
class=
"num"
>
5
4
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/NV/wgl_video_output.txt"
>
NV_video_output
</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td
class=
"num"
>
5
4
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt"
>
OML_sync_control
</a></td></tr>
<tr><td
class=
"num"
>
5
5
</td><td>
</td><td><a
href=
"http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt"
>
OML_sync_control
</a></td></tr>
</table>
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