Commit 3b63c4c4 authored by rconde's avatar rconde
Browse files

- fixed signatures to contain parameter names

parent 08196588
......@@ -85,11 +85,11 @@
void glBlendEquationSeparate (GLenum, GLenum)
void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
void glDrawBuffers (GLsizei n, const GLenum* bufs)
void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void glStencilMaskSeparate (GLenum, GLuint)
void glStencilMaskSeparate (GLenum face, GLuint mask)
void glAttachShader (GLuint program, GLuint shader)
void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
void glCompileShader (GLuint shader)
......@@ -98,8 +98,8 @@
void glDeleteProgram (GLuint program)
void glDeleteShader (GLuint shader)
void glDetachShader (GLuint program, GLuint shader)
void glDisableVertexAttribArray (GLuint)
void glEnableVertexAttribArray (GLuint)
void glDisableVertexAttribArray (GLuint index)
void glEnableVertexAttribArray (GLuint index)
void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
......@@ -112,10 +112,10 @@
GLint glGetUniformLocation (GLuint program, const GLchar* name)
void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
void glGetUniformiv (GLuint program, GLint location, GLint* params)
void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
void glGetVertexAttribiv (GLuint, GLenum, GLint*)
void glGetVertexAttribPointerv (GLuint, GLenum, void**)
void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params)
void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer)
GLboolean glIsProgram (GLuint program)
GLboolean glIsShader (GLuint shader)
void glLinkProgram (GLuint program)
......@@ -106,58 +106,58 @@
void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
void glGetBooleani_v (GLenum, GLuint, GLboolean*)
void glEnablei (GLenum, GLuint)
void glDisablei (GLenum, GLuint)
GLboolean glIsEnabledi (GLenum, GLuint)
void glBeginTransformFeedback (GLenum)
void glColorMaski (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glGetBooleani_v (GLenum pname, GLuint index, GLboolean* data)
void glEnablei (GLenum cap, GLuint index)
void glDisablei (GLenum cap, GLuint index)
GLboolean glIsEnabledi (GLenum cap, GLuint index)
void glBeginTransformFeedback (GLenum primitiveMode)
void glEndTransformFeedback (void)
void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar *const*, GLenum)
void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
void glClampColor (GLenum, GLenum)
void glBeginConditionalRender (GLuint, GLenum)
void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
void glClampColor (GLenum target, GLenum clamp)
void glBeginConditionalRender (GLuint id, GLenum mode)
void glEndConditionalRender (void)
void glVertexAttribI1i (GLuint, GLint)
void glVertexAttribI2i (GLuint, GLint, GLint)
void glVertexAttribI3i (GLuint, GLint, GLint, GLint)
void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint)
void glVertexAttribI1ui (GLuint, GLuint)
void glVertexAttribI2ui (GLuint, GLuint, GLuint)
void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint)
void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint)
void glVertexAttribI1iv (GLuint, const GLint*)
void glVertexAttribI2iv (GLuint, const GLint*)
void glVertexAttribI3iv (GLuint, const GLint*)
void glVertexAttribI4iv (GLuint, const GLint*)
void glVertexAttribI1uiv (GLuint, const GLuint*)
void glVertexAttribI2uiv (GLuint, const GLuint*)
void glVertexAttribI3uiv (GLuint, const GLuint*)
void glVertexAttribI4uiv (GLuint, const GLuint*)
void glVertexAttribI4bv (GLuint, const GLbyte*)
void glVertexAttribI4sv (GLuint, const GLshort*)
void glVertexAttribI4ubv (GLuint, const GLubyte*)
void glVertexAttribI4usv (GLuint, const GLushort*)
void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const void*)
void glGetVertexAttribIiv (GLuint, GLenum, GLint*)
void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*)
void glGetUniformuiv (GLuint, GLint, GLuint*)
void glBindFragDataLocation (GLuint, GLuint, const GLchar*)
GLint glGetFragDataLocation (GLuint, const GLchar*)
void glUniform1ui (GLint, GLuint)
void glUniform2ui (GLint, GLuint, GLuint)
void glUniform3ui (GLint, GLuint, GLuint, GLuint)
void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint)
void glUniform1uiv (GLint, GLsizei, const GLuint*)
void glUniform2uiv (GLint, GLsizei, const GLuint*)
void glUniform3uiv (GLint, GLsizei, const GLuint*)
void glUniform4uiv (GLint, GLsizei, const GLuint*)
void glTexParameterIiv (GLenum, GLenum, const GLint*)
void glTexParameterIuiv (GLenum, GLenum, const GLuint*)
void glGetTexParameterIiv (GLenum, GLenum, GLint*)
void glGetTexParameterIuiv (GLenum, GLenum, GLuint*)
void glClearBufferiv (GLenum, GLint, const GLint*)
void glClearBufferuiv (GLenum, GLint, const GLuint*)
void glClearBufferfv (GLenum, GLint, const GLfloat*)
void glClearBufferfi (GLenum, GLint, GLfloat, GLint)
const GLubyte* glGetStringi (GLenum, GLuint)
void glVertexAttribI1i (GLuint index, GLint v0)
void glVertexAttribI2i (GLuint index, GLint v0, GLint v1)
void glVertexAttribI3i (GLuint index, GLint v0, GLint v1, GLint v2)
void glVertexAttribI4i (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
void glVertexAttribI1ui (GLuint index, GLuint v0)
void glVertexAttribI2ui (GLuint index, GLuint v0, GLuint v1)
void glVertexAttribI3ui (GLuint index, GLuint v0, GLuint v1, GLuint v2)
void glVertexAttribI4ui (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void glVertexAttribI1iv (GLuint index, const GLint* v0)
void glVertexAttribI2iv (GLuint index, const GLint* v0)
void glVertexAttribI3iv (GLuint index, const GLint* v0)
void glVertexAttribI4iv (GLuint index, const GLint* v0)
void glVertexAttribI1uiv (GLuint index, const GLuint* v0)
void glVertexAttribI2uiv (GLuint index, const GLuint* v0)
void glVertexAttribI3uiv (GLuint index, const GLuint* v0)
void glVertexAttribI4uiv (GLuint index, const GLuint* v0)
void glVertexAttribI4bv (GLuint index, const GLbyte* v0)
void glVertexAttribI4sv (GLuint index, const GLshort* v0)
void glVertexAttribI4ubv (GLuint index, const GLubyte* v0)
void glVertexAttribI4usv (GLuint index, const GLushort* v0)
void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer)
void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params)
void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params)
void glGetUniformuiv (GLuint program, GLint location, GLuint* params)
void glBindFragDataLocation (GLuint program, GLuint colorNumber, const GLchar* name)
GLint glGetFragDataLocation (GLuint program, const GLchar* name)
void glUniform1ui (GLint location, GLuint v0)
void glUniform2ui (GLint location, GLuint v0, GLuint v1)
void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void glUniform1uiv (GLint location, GLsizei count, const GLuint* value)
void glUniform2uiv (GLint location, GLsizei count, const GLuint* value)
void glUniform3uiv (GLint location, GLsizei count, const GLuint* value)
void glUniform4uiv (GLint location, GLsizei count, const GLuint* value)
void glTexParameterIiv (GLenum target, GLenum pname, const GLint* params)
void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params)
void glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params)
void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params)
void glClearBufferiv (GLenum buffer, GLint drawBuffer, const GLint* value)
void glClearBufferuiv (GLenum buffer, GLint drawBuffer, const GLuint* value)
void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat* value)
void glClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
const GLubyte* glGetStringi (GLenum name, GLuint index)
......@@ -35,7 +35,7 @@
void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei)
void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const void*, GLsizei)
void glTexBuffer (GLenum, GLenum, GLuint)
void glPrimitiveRestartIndex (GLuint)
void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)
void glTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer)
void glPrimitiveRestartIndex (GLuint buffer)
......@@ -23,6 +23,6 @@
void glGetInteger64i_v (GLenum, GLuint, GLint64 *)
void glGetBufferParameteri64v (GLenum, GLenum, GLint64 *)
void glFramebufferTexture (GLenum, GLenum, GLuint, GLint)
void glGetInteger64i_v (GLenum pname, GLuint index, GLint64 * data)
void glGetBufferParameteri64v (GLenum target, GLenum value, GLint64 * data)
void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment