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Closed date
Adding license as an individual file
!25
· created
Feb 10, 2022
by
Mathieu Westphal (Kitware)
Merged
Approved
4
updated
Mar 15, 2022
select CUDA device for GPU compression to match device performing OpenGL rendering
!24
· created
Jun 19, 2021
by
Thomas Marrinan
Merged
1
updated
Jun 20, 2021
Use Pinned Memory with PARI-Compression
!23
· created
May 28, 2021
by
Thomas Marrinan
Merged
2
updated
Jun 02, 2021
Allow GL3 layer to allocate its own sparse buffer
!22
· created
May 26, 2021
by
Kenneth Moreland
Merged
3
updated
May 26, 2021
Fix issue with OpenGL 1.1 test on Mac
!21
· created
May 26, 2021
by
Kenneth Moreland
Merged
0
updated
May 26, 2021
Implement GPU active pixel compression
!20
· created
May 17, 2021
by
Thomas Marrinan
Merged
26
updated
May 26, 2021
Use GLAD to manage OpenGL extensions
!19
· created
May 03, 2021
by
Kenneth Moreland
Merged
2
updated
May 10, 2021
Create larger OpenGL 3 render buffers
!18
· created
Apr 29, 2021
by
Kenneth Moreland
Merged
0
updated
Apr 29, 2021
Allow render layer to manage retrieval and compression
!17
· created
Apr 27, 2021
by
Kenneth Moreland
Merged
0
updated
Apr 27, 2021
Correct which executable gets run for OpenGL 3 tests
!16
· created
Apr 13, 2021
by
Kenneth Moreland
Merged
0
updated
Apr 13, 2021
Add a layer for OpenGL version 3
!15
· created
Mar 26, 2021
by
Kenneth Moreland
Merged
0
updated
Apr 13, 2021
remove -ansi C Flag: enables C++ style comments
!14
· created
Mar 01, 2021
by
Thomas Marrinan
Merged
2
updated
Mar 01, 2021
Install development header files
!13
· created
Jul 08, 2020
by
Kenneth Moreland
Merged
0
updated
Jul 08, 2020
windows: use the proper preprocessor definitions for detecting Windows
!12
· created
May 30, 2019
by
Ben Boeckel
Merged
5
updated
May 31, 2019
Make default ICET_MAX_IMAGE_SPLIT higher
!11
· created
Mar 15, 2018
by
Kenneth Moreland
Merged
0
updated
Mar 15, 2018
Update required version of CMake
!10
· created
Mar 13, 2018
by
Kenneth Moreland
Merged
0
updated
Mar 13, 2018
Add ICET_IMAGE_COLOR_RGB_FLOAT color format
!9
· created
Mar 13, 2018
by
Kenneth Moreland
Merged
1
updated
Mar 13, 2018
Update finding glfw
!8
· created
Mar 12, 2018
by
Kenneth Moreland
Merged
0
updated
Mar 12, 2018
Fix compilation errors
!3
· created
Sep 30, 2015
by
Dan Lipsa
Merged
2
updated
Sep 30, 2015
Add off-screen rendering through EGL
!2
· created
Sep 25, 2015
by
Dan Lipsa
Merged
7
updated
Sep 25, 2015
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