1. 25 Sep, 2014 1 commit
  2. 18 Sep, 2014 3 commits
  3. 17 Sep, 2014 3 commits
    • Kenneth Moreland's avatar
      Merge branch 'deprecations' · 5bb098d2
      Kenneth Moreland authored
      5bb098d2
    • Kenneth Moreland's avatar
      Support GLFW library for tests. · 4a81a05b
      Kenneth Moreland authored
      Previously we were using GLUT to create windows and OpenGL contexts.
      However, the base GLUT is no longer maintained and APPLE as deprecated
      its use. There is another project, FreeGLUT, that is poised to replace
      the original GLUT library, but it does not support native Mac windows
      yet.
      
      There is another library named GLFW that is also a cross-platform
      library for creating OpenGL windows, and this one supports the native
      Mac windows. For now we are supporting both (with the default being
      GLUT, which is still more common).
      4a81a05b
    • Kenneth Moreland's avatar
      Remove dependence on GLU · 866def6d
      Kenneth Moreland authored
      GLU seems to be deprecated in OpenGL 3 and now the Apple XCode compile
      is warning about using it. The only thing we were using it for was to
      draw a sphere, so replace that with our own sphere drawing code (using
      vertex arrays that I think are still going to be supported).
      
      An alternative to rolling our own would be to use a canned version that
      comes with GLUT. However, GLUT itself is also going through a
      transitional period, so until we can be sure it is going to survive and
      be available everywhere, this is a reasonable solution.
      866def6d
  4. 15 Sep, 2014 2 commits
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  16. 29 Oct, 2011 2 commits