• Kenneth Moreland's avatar
    Make RandomTransform test less susceptible to numerical error. · 920a91b1
    Kenneth Moreland authored
    The way the translation transform was picked, I was getting z shifts
    that were so close that after OpenGL transforms you ended up with the
    same depth value, which of course threw off the compositing.  This
    change limits the precision used for the Z shift which seems to avoid
    really close values but does not seem to encourage the same value
    (although that is still a possibility).
RandomTransform.c 23.3 KB