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Kenneth Moreland authored
The icetImageGetColor* and icetImageGetDepth* now use the abbriviated OpenGL convention of using single characters to identify type (such as ub and f) instead of longer names (such as UByte and Float). I am no longer enamored with this convention, but it is used elsewhere in IceT (e.g. icetBoundingBox), and I am a fan of consistency.
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