Improve render clock
VTKInteractorStyle::CreateRepeatingTimer
would call
VTKInteractorStyle::OnTimer
then sleep for the period
given in ms after calling OnTimer
again. This isn't
adapted for rendering at a uniform frame rate, because
the time spent within the OnTimer
function is not
taken into account in the sleep time.
By using OneShotTimer
, we can manipulate when to
render the next frame: in (period - time spent) ms
if the time spent in OnTimer
is smaller than the period
time, or right away (period of 0 ms) if the time spent
is over the target period (late frame).
An interface is added in the VTKInteractorStyle
,
wrapped in the VTKViewer
, to set the target frame rate.
Also added a commit to use DATA_DIR
defined in the Sandbox example to easily change the data directory for each user on their own machine. Any local change to the DATA_DIR
value should not be committed in the future.