Vtk no copy
StdVectorOfxxx for all eigen matrix structures defined in
imstkMath.h which are used in iMSTK within a
Requires to update SCCD to commit 645508940 which also updates its vec3 structure.
Update VTK mesh render delegates (SurfaceMesh, LineMesh, TetrahedralMesh) to directly map the vertices from the eigen and stl structures in iMSTK, and get rid of
VTKMappedVertexArray. This should considerably reduce overhead calls and improve performances thanks to the no-copy operation. See http://www.vtk.org/Wiki/VTK/Tutorials/DataArrays
Add back normals generation in the
SurfaceMesh render delegate, and update testPbdCloth to add another row of points to the cloth (made it easier to debug the initial vertex positions), as well as adding lights to better visualize correct normals.