Using file types besides .veg in virtually coupled collisions
We have been unable to use .obj or .3ds files in the bone drilling example (by directly redefining the mesh) or in the virtual coupling example ( by bringing in our mesh by the same method and attempting point set to sphere collisions. Please advise
auto heartMesh = MeshIO::read(iMSTK_DATA_ROOT"/baby/red_heart.3ds"); auto heartObject = std::make_shared("meshObject"); heartObject->setVisualGeometry(heartMesh); heartObject->setCollidingGeometry(heartMesh);