1. 21 Sep, 2016 7 commits
  2. 07 Sep, 2016 3 commits
  3. 01 Sep, 2016 1 commit
  4. 19 Aug, 2016 1 commit
    • Hong Li's avatar
      Add LineMesh & Change workflow for pbd objects · 5623cd7b
      Hong Li authored
      - Fix workflow for PBD in SceneManager.cpp. Add/modify related functions for
      PbdObject/PbdRigidObject/VirtualCoupleingPBDObject. It should work for the
      most general case where collision/physics/visual meshes are different from
      each other.
      - Add LineMesh class and LineMeshRenderDelegate. Add support for LineMesh
      class in imstkGeometry, imstkMesh, imstkRenderDelegate.
      
      - Fix a bug for computeBoundingBox() in imstkMesh.
      - Fix a bug for applying mapping in TetraTriangleMap.
      - Fix a bug for computing the center of tetra in TetraTriangleMap.
      5623cd7b
  5. 11 Aug, 2016 1 commit
    • Hong Li's avatar
      Implement virtual coupling object for Pbd · d9216aa0
      Hong Li authored
      	-Create PbdRigidObject class for objects that are not deformable but need
      	to interact with deformable pbd objects.
      	-Create VirtualCouplingPbdObject class, which is inherted from
      	PbdRigidObject and TrackingController. The physics and colliding
      	geometry(mesh) need to be translate/rotate manually to interact
      	with deformable objects, which is different from existing
      	VirtualCouplingObject class.
      d9216aa0
  6. 09 Aug, 2016 1 commit
  7. 08 Aug, 2016 2 commits
  8. 05 Aug, 2016 1 commit
  9. 04 Aug, 2016 2 commits
  10. 03 Aug, 2016 1 commit
  11. 02 Aug, 2016 2 commits
  12. 01 Aug, 2016 3 commits
  13. 29 Jul, 2016 1 commit
  14. 28 Jul, 2016 5 commits
  15. 27 Jul, 2016 1 commit
  16. 25 Jul, 2016 1 commit
  17. 22 Jul, 2016 2 commits
  18. 21 Jul, 2016 1 commit
  19. 15 Jul, 2016 2 commits
  20. 13 Jul, 2016 2 commits