Commit cae9afcb authored by Alexis Girault's avatar Alexis Girault

1st commit: CMake architecture

Skeleton of CMake architecture and of first few classes.
parent a4704636
###########################################################################
#
# Copyright (c) Kitware, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0.txt
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
###########################################################################
#-----------------------------------------------------------------------------
# Create target
#-----------------------------------------------------------------------------
include(imstkAddLibrary)
imstk_add_library( Core
H_FILES
imstkModule.h
CPP_FILES
imstkModule.cpp
)
#-----------------------------------------------------------------------------
# Testing
#-----------------------------------------------------------------------------
if( iMSTK_BUILD_TESTING )
add_subdirectory( Testing )
endif()
#include "imstkModule.h"
namespace imstk {
}
#ifndef imstkModule_h
#define imstkModule_h
namespace imstk {
class Module
{
public:
~Module() = default;
private:
Module() = default;
};
}
#endif
###########################################################################
#
# Copyright (c) Kitware, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0.txt
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
###########################################################################
#-----------------------------------------------------------------------------
# Create target
#-----------------------------------------------------------------------------
include(imstkAddLibrary)
imstk_add_library( Scene
H_FILES
imstkScene.h
CPP_FILES
imstkScene.cpp
LIBRARIES
Core
)
#-----------------------------------------------------------------------------
# Testing
#-----------------------------------------------------------------------------
if( iMSTK_BUILD_TESTING )
add_subdirectory( Testing )
endif()
#include "imstkScene.h"
namespace imstk {
}
#ifndef imstkScene_h
#define imstkScene_h
#include "imstkModule.h"
namespace imstk {
class Scene : public Module
{
public:
~Scene() = default;
private:
Scene() = default;
};
}
#endif
###########################################################################
#
# Copyright (c) Kitware, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0.txt
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
###########################################################################
#-----------------------------------------------------------------------------
# Create target
#-----------------------------------------------------------------------------
include(imstkAddLibrary)
imstk_add_library( SimulationManager
H_FILES
imstkSimulationManager.h
CPP_FILES
imstkSimulationManager.cpp
LIBRARIES
Scene
)
#-----------------------------------------------------------------------------
# Testing
#-----------------------------------------------------------------------------
if( iMSTK_BUILD_TESTING )
add_subdirectory( Testing )
endif()
#include "imstkSimulationManager.h"
namespace imstk {
}
#ifndef imstkSimulationManager_h
#define imstkSimulationManager_h
#include <map>
#include <vector>
#include <thread>
#include <imstkScene.h>
namespace imstk {
class SimulationManager
{
public:
~SimulationManager() = default;
private:
SimulationManager() = default;
std::map<std::string, std::shared_ptr<Scene>> sceneMap;
std::size_t activeSceneID;
std::vector<std::thread> threads;
};
}
#endif
function(imstk_add_library target)
set(options VERBOSE)
set(oneValueArgs)
set(multiValueArgs H_FILES CPP_FILES LIBRARIES)
cmake_parse_arguments(target "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN} )
message(STATUS "Configuring ${target}")
#-----------------------------------------------------------------------------
# Verbose (display arguments)
#-----------------------------------------------------------------------------
if(target_VERBOSE)
foreach(opt ${options} ${oneValueArgs} ${multiValueArgs})
message(STATUS "${opt}:${target_${opt}}")
endforeach()
endif()
#-----------------------------------------------------------------------------
# Create target (library)
#-----------------------------------------------------------------------------
add_library( ${target} STATIC
${target_H_FILES}
${target_CPP_FILES}
)
#-----------------------------------------------------------------------------
# Link libraries to current target
#-----------------------------------------------------------------------------
target_link_libraries( ${target}
${target_LIBRARIES}
)
#-----------------------------------------------------------------------------
# Include directories
#-----------------------------------------------------------------------------
target_include_directories( ${target} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${iMSTK_INSTALL_INCLUDE_DIR}>
)
#-----------------------------------------------------------------------------
# Install headers
#-----------------------------------------------------------------------------
install( FILES
${target_H_FILES}
DESTINATION ${iMSTK_INSTALL_INCLUDE_DIR}
COMPONENT Development
)
#-----------------------------------------------------------------------------
# Install library
#-----------------------------------------------------------------------------
install( TARGETS ${target} EXPORT iMSTK_TARGETS
RUNTIME DESTINATION ${iMSTK_INSTALL_BIN_DIR} COMPONENT RuntimeLibraries
LIBRARY DESTINATION ${iMSTK_INSTALL_LIB_DIR} COMPONENT RuntimeLibraries
ARCHIVE DESTINATION ${iMSTK_INSTALL_LIB_DIR} COMPONENT Development
)
endfunction()
###########################################################################
#
# Copyright (c) Kitware, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0.txt
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
###########################################################################
cmake_minimum_required(VERSION 3.5)
project(iMSTK VERSION 0.0.1 LANGUAGES CXX)
#-----------------------------------------------------------------------------
# Update CMake module path & cmake dir
#-----------------------------------------------------------------------------
set(CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake
${CMAKE_MODULE_PATH}
)
set(${PROJECT_NAME}_CMAKE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/CMake)
#-----------------------------------------------------------------------------
# Set a default build type if none was specified
#-----------------------------------------------------------------------------
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to 'Debug' as none was specified.")
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
#-----------------------------------------------------------------------------
# Project build directories
#-----------------------------------------------------------------------------
set(${PROJECT_NAME}_BIN_DIR "bin")
set(${PROJECT_NAME}_LIB_DIR "lib/${PROJECT_NAME}-${${PROJECT_NAME}_VERSION}")
set(${PROJECT_NAME}_INCLUDE_DIR "include/${PROJECT_NAME}-${${PROJECT_NAME}_VERSION}")
set(${PROJECT_NAME}_SHARE_DIR "share/${PROJECT_NAME}-${${PROJECT_NAME}_VERSION}")
#-----------------------------------------------------------------------------
# Project install directories
#-----------------------------------------------------------------------------
if(APPLE)
set(${PROJECT_NAME}_INSTALL_ROOT "${${PROJECT_NAME}_MAIN_PROJECT_APPLICATION_NAME}.app/Contents/") # Set to create Bundle
else()
set(${PROJECT_NAME}_INSTALL_ROOT "./")
endif()
set(${PROJECT_NAME}_INSTALL_BIN_DIR "${${PROJECT_NAME}_INSTALL_ROOT}${${PROJECT_NAME}_BIN_DIR}")
set(${PROJECT_NAME}_INSTALL_LIB_DIR "${${PROJECT_NAME}_INSTALL_ROOT}${${PROJECT_NAME}_LIB_DIR}")
set(${PROJECT_NAME}_INSTALL_INCLUDE_DIR "${${PROJECT_NAME}_INSTALL_ROOT}${${PROJECT_NAME}_INCLUDE_DIR}")
set(${PROJECT_NAME}_INSTALL_SHARE_DIR "${${PROJECT_NAME}_INSTALL_ROOT}${${PROJECT_NAME}_SHARE_DIR}")
#-----------------------------------------------------------------------------
# C++11 Support
#-----------------------------------------------------------------------------
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if(COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
else()
message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
endif()
#--------------------------------------------------------------------------
# Add Source code subdirectory
#--------------------------------------------------------------------------
add_subdirectory(Base/Core)
add_subdirectory(Base/Scene)
add_subdirectory(Base/SimulationManager)
#--------------------------------------------------------------------------
# Export Targets
#--------------------------------------------------------------------------
export(EXPORT iMSTK_TARGETS
FILE ${CMAKE_CURRENT_BINARY_DIR}/iMSTKTargets.cmake
NAMESPACE imstk::
)
install(EXPORT iMSTK_TARGETS
FILE iMSTKTargets.cmake
NAMESPACE imstk::
COMPONENT Development
DESTINATION ${${PROJECT_NAME}_INSTALL_SHARE_DIR}
)
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